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Left4Dead Style Complete Modification

by s3ntry_Designs on 02/22/2011 00:21, 73 messages, last message: 04/28/2011 20:42, 35538 views, last view: 12/09/2021 06:26

Hello everyone! I am looking for a team to develop a mod for Sauerbraten in which Players must survive a Zombie Outbreak.

The mod would be very similar to Left 4 Dead, where players must all reach a point on a map to progress, or kill every enemy on the playing field.

The Sauerbraten engine is by far probably the most fitting for this type of game and also one of the best to design it on. I am very interested in starting this project as soon as possible!

Please post back here if you are interested! We are accepting any members who will help ON A REGULAR BASIS! Please contact me here, or by email! Thank you!

Current Positions To Be Filled (More than one person can apply and work in a specific field)
------------------------------

Lead Designer - s3ntry_Designs

Lead Animator -

Lead Level Design -

Model Designer -

Sounds - s3ntry_designs

Coder -

Story Designer -

Go to first 20 messagesGo to previous 20 messages    Board Index   

#63: Re: ..

by tman elite on 03/02/2011 02:08, refers to #61

I realize the host will have huge ping, however since his machine will be the one controlling the monsters, triggers, etc. the only way this lag will show up is in the other players movements and stuff. All the "SP" stuff will be full speed. He doesn't have to download any of the packets except what his teammates are doing.

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#64: Re: ..

by suicizer01 on 03/02/2011 09:51, refers to #63

But what if a teammate kills a monster?
Doesn\'t that requires any packet jumping?

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#65: Re: ..

by tman elite on 03/03/2011 22:30, refers to #64

Yeah it would, but the host is controlling this so the effects of the lag on him are minimal.

Basically when a teammate shoots a monster, the shot will be sent to the host (like they're sent to the server now), the host will decide the result of the shot (damage a monster, blow up a barrel, etc.) and then the host will send the result to all the other players.

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#66: Re: ..

by SheeEttin on 03/03/2011 22:48, refers to #65

Why not just do coop on a server too?

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#67: Re: ..

by tman elite on 03/03/2011 23:18, refers to #66

I already said you can (look at post 59). I'm just pointing out that you could chose a host if you wanted to. That's how CoD zombies works.

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#68: Re: ..

by |ice|sub-zero|L on 03/04/2011 07:54, refers to #67

the packet jumps won't be minimal, this is why you make the server host (the person who runs the server, not the one who just logged onto the server and grabbed a badge that says "host" on it.)

and may i remind you, this is not CoD or any other game, this is sauer, so you must look for a more reasonable answer.

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#70: Re: ..

by tman elite on 03/14/2011 04:49, refers to #68

This isn't sauer. This is "Left4Dead Style Complete Modification."

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#72: Re: ..

by s3ntry_Designs on 03/21/2011 00:42, refers to #70

xD Touché?

I've not been on in a while, but I am still looking into this... Even trying to make contact with the guy who made the Hellpig model mod a few years back to see if he'd like to jump on board.

Thanks again everyone for the help.

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#73: NEW NEWS!

by s3ntry_Designs on 04/13/2011 21:55

Syntensity!!

I just saw this mod, and currently there's a team working on getting co-op FPS in the Sauer Engine! I t hink I'll head over there to see what they've got going on...

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#74: Re: NEW NEWS!

by |ice|sub-zero|L on 04/17/2011 03:11, refers to #73

good luck. its still going to be a pain in the ash tray.

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#75: lol

by lenny on 04/28/2011 20:42

I can help,,,

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