Left4Dead Style Complete Modification |
by s3ntry_Designs
on 02/22/2011 00:21, 73 messages, last message: 04/28/2011 20:42, 35511 views, last view: 12/09/2021 02:32 |
 |
|
Hello everyone! I am looking for a team to develop a mod for Sauerbraten in which Players must survive a Zombie Outbreak.
The mod would be very similar to Left 4 Dead, where players must all reach a point on a map to progress, or kill every enemy on the playing field.
The Sauerbraten engine is by far probably the most fitting for this type of game and also one of the best to design it on. I am very interested in starting this project as soon as possible!
Please post back here if you are interested! We are accepting any members who will help ON A REGULAR BASIS! Please contact me here, or by email! Thank you!
Current Positions To Be Filled (More than one person can apply and work in a specific field)
------------------------------
Lead Designer - s3ntry_Designs
Lead Animator -
Lead Level Design -
Model Designer -
Sounds - s3ntry_designs
Coder -
Story Designer -
|
 |
|

Board Index

|
 |
#59: Re: .. |
|
by tman elite
on 03/01/2011 00:02, refers to #57
|
 |
|
You don't have to rework the games architecture entirely. Basically you need a way for all of the SP events to be synchronized between all of the users. You can do this a few ways:
1. You have the server handle everything. Basically trick the code into treating monsters like bots/players. As for things like lifts and triggers, you'll have to get the server to handle them in a similar way to the server handling a base being captured or ammo being picked up in MP.
2. You elect a player as the host (the guy with the lowest ping) and what happens on his "version" of the game is relayed to everyone else. When someone moves or shoots or touches a trigger, that info is transmitted to the host, the host calculates what to do (damage a monster, activate a trigger, etc.) and the result is relayed back to all of the other players.
reply to this message
|
 |
#60: Re: .. |
|
by suicizer01
on 03/01/2011 10:14, refers to #59
|
 |
|
What about to check out red eclipse?
It has way more options than sauerbraten and isn't that stable yet as sauerbraten (wich can be nice since it's more flexible)?
reply to this message
|
 |
#61: Re: .. |
|
by |ice|sub-zero|L
on 03/01/2011 18:03, refers to #60
|
 |
|
@Tman: the second idea is half good half bad. the reason i say this is because the host has to play. and his ping will jump really high. so thats the bad idea. however you are on to something. using the server (as the host) to control it. this allows it to be a simple .bat to run it without causing as much lag. so the host of the server won't lose too much bandwidth and the server won't have bad ping, the players won't have bad ping. however this will still cause many (twice as many?) packets to be sent back and forth to a player, causing lag none the less.
@sui : what on earth did you say? i got "try RE, and see if it works" tins it was all gibberish.
reply to this message
|
 |
#62: Re: .. |
|
by suicizer01
on 03/01/2011 23:22, refers to #61
|
 |
|
I\'m not sure of this, but Sauerbraten main goals are reached or won\'t change at all.
Of course the last part counts for Red Eclipse as well, but I think you have more chance that something wich is usefull for you get implented into RE than sauerbraten, since it\'s a project wich is way more dynamical than sauerbraten (especially in it\'s server options).
Correct me if I\'m wrong, since I\'m just guessing around sometimes :P.
reply to this message
|
 |
#63: Re: .. |
|
by tman elite
on 03/02/2011 02:08, refers to #61
|
 |
|
I realize the host will have huge ping, however since his machine will be the one controlling the monsters, triggers, etc. the only way this lag will show up is in the other players movements and stuff. All the "SP" stuff will be full speed. He doesn't have to download any of the packets except what his teammates are doing.
reply to this message
|
 |
#64: Re: .. |
|
by suicizer01
on 03/02/2011 09:51, refers to #63
|
 |
|
But what if a teammate kills a monster?
Doesn\'t that requires any packet jumping?
reply to this message
|
 |
#65: Re: .. |
|
by tman elite
on 03/03/2011 22:30, refers to #64
|
 |
|
Yeah it would, but the host is controlling this so the effects of the lag on him are minimal.
Basically when a teammate shoots a monster, the shot will be sent to the host (like they're sent to the server now), the host will decide the result of the shot (damage a monster, blow up a barrel, etc.) and then the host will send the result to all the other players.
reply to this message
|
 |
#66: Re: .. |
|
by SheeEttin
on 03/03/2011 22:48, refers to #65
|
 |
|
Why not just do coop on a server too?
reply to this message
|
 |
#67: Re: .. |
|
by tman elite
on 03/03/2011 23:18, refers to #66
|
 |
|
I already said you can (look at post 59). I'm just pointing out that you could chose a host if you wanted to. That's how CoD zombies works.
reply to this message
|
 |
#68: Re: .. |
|
by |ice|sub-zero|L
on 03/04/2011 07:54, refers to #67
|
 |
|
the packet jumps won't be minimal, this is why you make the server host (the person who runs the server, not the one who just logged onto the server and grabbed a badge that says "host" on it.)
and may i remind you, this is not CoD or any other game, this is sauer, so you must look for a more reasonable answer.
reply to this message
|
 |
#70: Re: .. |
|
by tman elite
on 03/14/2011 04:49, refers to #68
|
 |
|
This isn't sauer. This is "Left4Dead Style Complete Modification."
reply to this message
|
 |
#72: Re: .. |
|
by s3ntry_Designs
on 03/21/2011 00:42, refers to #70
|
 |
|
xD Touché?
I've not been on in a while, but I am still looking into this... Even trying to make contact with the guy who made the Hellpig model mod a few years back to see if he'd like to jump on board.
Thanks again everyone for the help.
reply to this message
|
 |
#73: NEW NEWS! |
|
by s3ntry_Designs
on 04/13/2011 21:55
|
 |
|
Syntensity!!
I just saw this mod, and currently there's a team working on getting co-op FPS in the Sauer Engine! I t hink I'll head over there to see what they've got going on...
reply to this message
|
 |
#74: Re: NEW NEWS! |
|
by |ice|sub-zero|L
on 04/17/2011 03:11, refers to #73
|
 |
|
good luck. its still going to be a pain in the ash tray.
reply to this message
|
 |
#75: lol |
|
by lenny
on 04/28/2011 20:42
|
 |
|
I can help,,,
reply to this message
|
 |
 |
|

Board Index

|
 |