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LMS Mode For SB?

by Papriko on 01/15/2011 19:23, 23 messages, last message: 02/25/2011 17:31, 6446 views, last view: 05/05/2024 16:06

Well, this is a topic that came in my mind and other people might like to discuss: Would you like SB to have an LMS mode in future? Why? Why not? Discuss.





For people who don't know LMS: It is standing for Last Man Standing. Everybody spawns with a certain amount of extra lives. Every time you get shot down or suicide, you have a life less. Losing all lives means you are out of the round. The others go on playing. The last remaining player wins.

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#4: ..

by Papriko on 01/16/2011 17:50

Ooooooww, I see... Well, sorry then. Didn't know about it.

At least thanks for explaining why not.

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#5: Re: ..

by suicizer01 on 01/18/2011 18:43, refers to #3

Damn, loved tactics arena.
The current tactics is just a ripped of efficiency wich doesn't have any sense at all anymore, since the player who is spawning with the right weapon on the right area, can rule the map pretty easy. In other words, just a matter of luck.
That arena feeling was original in sauerbraten and could actually be used very well for leagues, since you know instantly wich player is best, and who is not.
Too bad tactics arena has never been on that purpose...

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#6: Re: ..

by eihrul on 01/18/2011 18:46, refers to #5

Love it or hate it, the public servers are the backbone of Sauer, just as much as the leagues might be. And the problem with any mode on a public server is: people hate sitting around dead while other people get to have fun playing. So any arena mode must inevitably be restructured to solve that thorny issue, allowing people waiting for the next round to still be involved, or continue playing in some manner.

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#7: ..

by Papriko on 01/18/2011 20:35

Did you really call the mode Arena? Under that name I know something else. Basically it is just ffa or teamplay, but ALL weapons on the map are replaced with a single type of weapon randomly chosen at the start of the round. Let\'s say there are completely only rocket packs on the map or there is nothing but shotgun ammo.

Maybe that could be added?

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#8: Some ideas for tactics...

by suicizer01 on 01/22/2011 17:25

Some ideas for making tactics less efficiency-like:

- A respawndelay for 10, 5 or 3 seconds. You don't have to wait till next round, but not spawning instantly like it's currently.

- A score-system wich isn't based on frags, but also on winning rounds. It's senseless to win a round when you get nothing back for it.

- A round is over after a certain period (like 60 seconds, counted after the round has started. When every round would be 60 seconds, you play at least 10 rounds in 10 minutes). Of course when everyone died in a round, the next round just get started up after 5 seconds (wich brings me to the next idea).

- Only 3 seconds spawndelay (instead of 5) when a round is over. This looks like nothing but when playing at least 10 rounds, it's already 30 seconds more that you have to wait (wich could be another round, in that 20 seconds).

- Different ammount of ammo for the 2 random weapons than it's currently. Like:
- 14 grenades (exclusive the grenade of default-spawn)
- 30 bullets
- 11 shells (calculated that you do an average damage of 80, wich is 40% of its max damage).
- 7 rockets
- 9 rifles
(based on a total damage for each weapon around the 900 and an accuracy of 30%. Wich makes you are able to kill at least 3 players when using both weapons).
If this would too less when playing with more than 8 players, but that can be solved by the weaponspawnsystem that's getting used in ffa. Then maybe a player could better spawn with:
- 22 grenades (exclusive the grenade of default-spawn)
- 19 shells (calculated that you do an average damage of 80, wich is 40% of its max damage).
- 50 bullets (probably better 45 bullets, to balance each weapon more tight)
- 13 rockets (is rounded down to balanec each weapon more tight)
- 15 rifles
(based on a total damage around the 1500 and an accuracy of 30%. Wich makes you are able to kill at least 3 players with just 1 weapon)...

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#9: Re: Some ideas for tactics...

by suicizer01 on 01/22/2011 17:28, refers to #8

Oops!
Haven't changed the last part. You are able to kill at least 5 players when combining those 2 random weapons, instead of 3 players with just 1 weapons!

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#10: Re: ..

by suicizer01 on 02/17/2011 01:02, refers to #6

After some thinking and playing games like Quake Live, I found out how to solve the problem with tactics: make freezetag of it!
Freezetag is a gamemode wich you get "frozen" when you die (wich is basicly just the same as tactics).
The main difference is that even if you died and have to wait, your teammate can "melt" you by standing close to you for a certain time, wich makes you respawn again.

It's a very tactical gamemode against any other mode wich is in the deathmatch catagory.

There already was a "freezetag"-mod once at ctf-edition, so it's definetly reachable on cube engine 2.

Too bad I can't create such thing, since I trully suck at programming -.-

Ah well, at least gave another solution!

0.0?
1 times 1 = Damn too complicated!

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#11: ..

by tman elite on 02/17/2011 01:05

Or, to make LMS less boring, you could make it so once you die you are "teleported" to another identical map where the losers duke it out in ffa (and score doesn't count). Maybe to make this more exciting give everyone yellow armor and infinite rockets and let them go at it until the real LMS game finishes. Of course the first guy to die will have to wait, but he can deal with it lol

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#12: Re: ..

by suicizer01 on 02/17/2011 10:02, refers to #11

Sounds nice but that would mean several maps would be running on the same time. This is probably never done (unlike freezetag) and will make the server lag way faster as normal.

Ah well, nice thinking tough...

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#13: Re: ..

by |ice|sub-zero|L on 02/17/2011 12:20, refers to #12

(In Darth Vader voice and breathing) "I find your lack of creativity disturbing, admiral."

sui, have you ever heard the term "ghosting"? you could take that to a who new level, just making it to where when you die, you "ghost" and can frag other ghost on the same map without having multiple maps and extra lag, all it does is "hide" you from the real alive people and allow you to fight as a ghost (playermodel alpha can be used to tell who is a ghost (people who are fighting/alive/not ghost cannot see the ghosts))

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#14: Re: ..

by tman elite on 02/17/2011 16:25, refers to #13

The people who are still alive would have to not be able to see any projectiles or explosions or bullets caused by the ghosts. And the ghosts shouldn't be able to pick up any weapons, which wouldn't be a problem if you give them all starting weapons.

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#15: Re: ..

by |ice|sub-zero|L on 02/17/2011 17:37, refers to #14

however regarding this, i am almost sure none of it will be done. why? because there's no point in wasting time.

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#16: Re: ..

by suicizer01 on 02/17/2011 20:13, refers to #15

Its a very nice idea, but unlike the freezetag idea, this costs A LOT modifications in the sourcecode.

Even me, a person who knows like even less than a 1% about c++, can suspect that...

The only profit of the idea is that such think basicly exists already, that's when someone lags (he appears into a "ghost", even tough it's a static movement).

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#17: Re: ..

by tman elite on 02/17/2011 20:46, refers to #15

If someone wants this bad enough they could always make a mod. If it works out it could be integrated into the main release. I personally don't care for a LMS game mode anyway, I'm just throwing out ideas.

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#18: ..

by Papriko on 02/21/2011 00:00

THE thing we need in Sauer is a mod or option to deactivate that bloody quad! Permanently random noobs picking it up all the time and blasting you away! And when you get on a map without quad or where it\'s hard to reach, then they suddenly have to leave cuz \"map is crap\"... ARRRGH!

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#19: Re: ..

by suicizer01 on 02/21/2011 00:08, refers to #18

It's true that the quad is unbalancing the gameplay.
It would actually be way better when it only tripled or just doubled the damage you do as default.

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#20: Re: ..

by suicizer01 on 02/21/2011 00:09, refers to #18

Almost forgot, the quad actually has nothing to do with Last Man Standing, so of-topic...

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#21: Re: ..

by Zorg on 02/24/2011 12:16, refers to #18

Easy: pick up the quad before they do.

Then, of course, players will start fighting for the quad, eventually killing each other and you will be better off leaving the quad, until everyone leaves it and you can get it again, ...
What I'm saying is: Quad adds another sublayer of gameplay. And it is fun like hell.

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#22: Re: ..

by suicizer01 on 02/25/2011 09:40, refers to #21

Very true, but in a duel (or even 2 vs 2) it really fucks up the gameplay. That's why I should suggest any mapper wich makes a deathmatch map for duels or 2 vs 2, don't add a quad!

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#23: ..

by Papriko on 02/25/2011 17:31

Capture and Regen Capture gave me an idea. Your points are simply raising all the time. When you are surviving long enough, your points get a speed increase. The longer you live, the faster they raise. When you die, the pointing speed is simply set again to default.

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