by njam2
on 11/04/2010 06:52, 7 messages, last message: 01/04/2011 10:37, 1986 views, last view: 04/18/2024 05:10 |
Cube 1 was the base of this, and if you check its enet, though very basic, and not quite as great as sauer's, still is the most traditional, which is why it allowed triggers for doors. If you want to get a better idea on how to do this, I do suggest looking at that. However there is this one major problem, though it was the base, since sauer has updated, it won't be compatible with it, and so you need to come up with something similar or with a complete over-hauled version of enet.
One of the biggest problems you have with triggers, doors, and monsters, besides real time location is; when someone opens a door, it has to send a packet to the server saying its open, that way people like me can see you through the door, unless of course the door opens and closes, at which point it will need to send another packet to the server saying it is closed.
But hey, its possible, hard, but possible. So good luck if you want to go ahead and learn C++ and build it.
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