Change pistol damage from 25 to 35? Discuss. |
by eihrul
on 09/05/2010 21:26, 48 messages, last message: 01/06/2011 21:09, 15431 views, last view: 12/09/2021 01:12 |
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So, people have been grumbling at me that they would like to have the pistol do more damage and be less useless.
So my proposal is this:
Increase pistol damage from 25 (4 hit kill) to 35 (3 hit kill). To compensate, players would also no longer start with 1 grenade anymore.
What I would like discussed is if you support this, or you have opposition to it. Please do not clutter this thread with other proposals or ideas, as they will be ignored. Thanks.
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#40: Re: .. |
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by asystematicayhos
on 10/04/2010 07:51, refers to #33
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I love this idea, it reminds me of hl2, where the pistol is really accurate, till you start firing faster, but if you ask me, what I really want out of the pistol is head-shot bonus of +25 extra damage, for a total of 50, then those who are accurate, get the kills and the pistol is less useless but also harder to get the most out of.
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#41: Re: .. |
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by Razgriz
on 10/04/2010 13:28, refers to #40
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assuming you make specialised bounding boxes for the models to seperate hands/legs/lower torso/higher torso/head, yea. that could be done
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#42: .. |
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by degrave3
on 10/04/2010 14:03
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People, stop make tactical shooter from fast action, also i think that pistol damage too hight and reload too fast.
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#43: Re: .. |
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by asystematicayhos
on 10/04/2010 23:46, refers to #42
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Unreal Tournament was fast action... they had head shot bonuses
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#44: Re: .. |
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by Zorg
on 10/05/2010 18:16, refers to #43
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I'm playing Sauer because it is fast action. And simple. No secondary weapons, no headshots. It works without it. Like a charm.
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#45: Re: .. |
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by geartrooper2
on 10/06/2010 19:48, refers to #44
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I second this notion. Sauer is competitive out of the box yet retains fun play regardless of skill.
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#46: .. |
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by MushroomQuillrForumFats
on 12/11/2010 00:45
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I love it!
Ditch the grenades( i would support removing them from the game entirely )
and up the damage, accuracy, and fire rate.
That would make many people happy, very much so
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#47: Re: .. |
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by GunGlory
on 01/05/2011 07:13, refers to #46
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I for one do not use grenades, as they can be difficult to use. So taking away the starting one grenade or taking grenades away at all would not be a problem. But increasing the rate of fire on the pistol just seems more fair to everyone than increasing the damage.
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#48: Re: .. |
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by |ice|sub-zero|L
on 01/06/2011 21:09, refers to #47
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I say, don't change it at all, it doesn't matter, both weps suck anyways, the pistol with low damage and the grenade with how hard it is to use. But still with enough skill one can pwn with it.
A better idea is just to change some of the gameplay, different gravity ideas to implement, add new modes, make things like insta pistol a mode where you only use the pistol so its less accurate and really fun, or grenade basketball or something. Don't change the starting weps since they work just fine. And I know, my ideas are really dumb, I mean really, why would we ever want to come up with something productive?
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