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Change pistol damage from 25 to 35? Discuss.

by eihrul on 09/05/2010 21:26, 48 messages, last message: 01/06/2011 21:09, 16822 views, last view: 05/19/2024 03:48

So, people have been grumbling at me that they would like to have the pistol do more damage and be less useless.

So my proposal is this:

Increase pistol damage from 25 (4 hit kill) to 35 (3 hit kill). To compensate, players would also no longer start with 1 grenade anymore.

What I would like discussed is if you support this, or you have opposition to it. Please do not clutter this thread with other proposals or ideas, as they will be ignored. Thanks.

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#1: Sounds good.

by tentus_ on 09/05/2010 23:34

Sounds like a fair solution to me. What about SP maps?

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#2: ..

by Acuerta on 09/05/2010 23:38

I would fully support the idea of increasing the pistol damage to 35.
As is, the pistol is simply useless unless you dont have quad. In my opinion this change could also help to balance the weapons. At the moment there is only one weapon that can be used for a long distance fight, rifle.

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#3: ..

by Acuerta on 09/05/2010 23:39

Forgot to add one thing:
Please dont remove the nade at the start!
Its useful for jumps

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#4: ..

by Fischkopf on 09/05/2010 23:44

Are we talking about sauerbraten here? If yes, i agree that you should change it to 35.You should also change how fast the Pistol shoots. The Pistol feels week in Sauerbraten cause its very slow shoot-frequency.

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#5: ..

by Quin on 09/05/2010 23:57

Do you want to be pwned by bots this quickly, or do I need to rejigger their pistol accuracy a bit more for this? Remember, they're better with the pistol than most people.

I'd prefer to have more grenades again than to have better pistol accuracy (because IMHO the pistol is something you should WANT to replace).

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#6: ..

by eihrul on 09/06/2010 00:05

Grenade can stay also if people like it. But the real issue at hand is: should the pistol damage stay as is (25) or be increased to 35?

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#7: Support.

by LeftClickersPhone on 09/06/2010 01:02

I agree, but maybe instead of losing the 'nade just make it slower. And I find the pistol pretty balanced, for the lack of multiple damage boxes.

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#8: ..

by Razgriz on 09/06/2010 01:39

i think it would be better to decrease pistol damage to 20 but raise its firing rate. it feels too slow. also making it a bit only inaccurate.

and possibly raising the grenade amount to 2.

so, an off topic question: is this going to be released as a patch? its about time this game gets normal patches for updates. connection to masterserver could inform each player of outdated version and available updates. seems as simple as an echo to me.

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#9: ..

by Razgriz on 09/06/2010 01:42

Pistol
damage 20
inaccuracy 5%
fire rate 300ms
starting ammo 60
max ammo 180?

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#10: the nade

by notas on 09/06/2010 01:54

i dont care about pistol damage, its great now and it would probably be fine with 35 too. but i will add my voice to the choir screaming "dont touch that nade."

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#11: Re: ..

by notas on 09/06/2010 01:56, refers to #8

i like the patch idea. i hate the rest but thats another story :)

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#12: Re: the nade

by LeftClicker on 09/06/2010 02:26, refers to #10

Maybe 'stead o' the 'nade (yeah, I love me some apostrophes) we could get a rocket or two? Or three?

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#13: ..

by _mIscreant on 09/06/2010 03:46

+1 for upping pistol damage. And also for keeping the starting grenade.

Will pistol be added into efficiency if the changes happen?

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#14: Get rid of the grenade..

by cuberz on 09/06/2010 05:49

I have no problem concerning the pistol (either do it or leave it as is) but please remove that useless, only grenade... I'm so tired of spurting it away every time I respawn. :P

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#15: Re: ..

by Blarget2 on 09/06/2010 05:56, refers to #9

X2 i vote for RaZgRiZ's idea.

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#16: pistol

by kaz1 on 09/06/2010 13:52

keep it as it is...if you up the dmg to 35 the pistol would be too powerfull...you could kill people faster with the pistol than with the rifle for example...if i play weaponmodes i dont want to see people running around just pistoling...the pistol is not the problem...people wont start to play weaponmodes just because of the pistol! the main goal in ffa is to pick-up/control and if you already start with an strong weapon you dont need to pick up anything anymore...then why we just dont play insta...

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#17: Re: the nade

by Zorg on 09/07/2010 14:29, refers to #10

Sorted by priority:

1) Do not touch the nade! Just don't!

2) And stop even thinking about it!

42) +1 for Quin's "the pistol is something you should WANT to replace" and kaz's "i dont want to see people running around just pistoling"


Why do people want more pistol damage? Would be nice to know in order to discuss the topic. Like that I can only speculate:
How many of the people grumbling at you were regen players? That's the only mode which would profit from a more powerful pistol. If the demand for a more powerful pistol comes mainly from the regen people, I think it would be a better idea to alter that particular mode, and not change something everyone else in every other mode is perfectly fine with.

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#18: And what about the grenade launcher ?

by Bibi on 09/07/2010 22:32

And what about the grenade launcher ?
It was slightly upgraded before, but it still feel weak.
Part of this feeling doesn't came from damage, but physics : it seems the nade is too heavy for its launcher...
Maybe to add player's speed to the grenade's speed could improve this : when running forward, the grenade won't fall just in front of you...
But a more physically powerful grenade launcher would be great.

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#19: ..

by Razgriz on 09/07/2010 22:35

as i said again, if you want to tweak the pistol, there are only 2 good options.

1) raise damage to 35, slow down its rate of fire considerably to like 2 shots per 1.2 secs.
2) lower damage to 20, increase rate of fire and starting ammo, add a bit of loss to the aim (similar to that of the minigun, but less)

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#20: Re: ..

by Blarget2 on 09/08/2010 20:59, refers to #19

PLEASE number 2!

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