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Cube & Cube 2 FORUM


The Supreme Cube Engine Game (temp name Slayer)

by Nixot on 07/06/2010 14:12, 50 messages, last message: 08/23/2010 02:43, 27196 views, last view: 05/19/2024 02:00

Hello everybody.
Some of you may recall a mod of Cube I posted a while back called "Newcube". This time, I have gone further. If you don't want to read all this, just skip to the demo video at the bottom.

I propose to bring together all the best bits of the Cube mods there have been to create one "super Cube", and also to make a cool SP campaign and multiplayer maps too. I've been working in secrecy on this for quite a bit now and have decided to give it a bit of public exposure.

I have already integrated fisheye rendering from Fisheye Cube and all pCube mods, plus fixed several bugs and added lots of tiny features, but I have yet to integrate Rick's Cube But mod as I have been busy creating levels to get ready to test it with people.

The theme of the game is as of yet undecided, but I've been leaning towards a sort of sci-fi thing like there was in Doom 3, but I've been playing a lot of F.E.A.R recently (I completed it in a week) so I want to add in a bit of a scare factor and lots of darkness too. Anyone who's played the original Newcube, expect to see quite a lot of metl4ish and exol2 looking maps.

I'm not expecting everyone to rush forward, but if you want to be a playtester then feel free to e-mail me (click on my name at the top and reformat the e-mail address).

And now for a demo video: http://www.youtube.com/watch?v=QrIW5VekRRk

Thanks for reading (if you did)!

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#11: ..

by degrave3 on 07/12/2010 10:49

I think many weapons can be justified only in singleplayer or in coop single mode, for multiplayer it be unbalanced anyway.

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#12: Re: Kicking

by tentus_ on 07/12/2010 14:53, refers to #9

I actually really like the idea of a good kick. A kick is far more powerful than a punch, and makes more sense against an armored opponent, because your foot is protected. It's got slightly more sensible range, and it doesn't leave you wondering where your left hook is in your time of need.

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#13: Re: ..

by Nixot on 07/12/2010 15:32, refers to #9

Sounds like a cool idea, Pieter! Kicking would be way more efficient than a fist. But I don't know about the kicking down doors and things.
It would be a good "finishing move". You shoot the guy and then kick him in a humiliating defeat!

Oh, and Whales (Dthdealer) (what name do you use anyway?), why on earth would you want the railgun to shoot through walls? It would be pretty hard to do, and I see no logical reason why it would happen.

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#14: ..

by Nixot on 07/12/2010 15:42

Also, bots have been fully implemented and I fixed all the bugs and everything! Yay!

Tentus, if you still have Cube Legends anywhere, what was the code you used for A) the logo at the start and B) the footswitch thingy? I tried to use it but the animation is wrong and I was wondering if the frame numbers were different or something.

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#15: Re: Kicking

by Razgriz on 07/12/2010 16:01, refers to #12

unless your models have 3 feet, it will be hard to maintain a realistic relationship between kicking and running. you don't run with your hands, so a fist seems like a logical idea.

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#16: ..

by geartrooper2 on 07/12/2010 17:33

you can jump, hop, and kick. I like the idea of a kick always available.

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#17: Re: Kicking

by Nixot on 07/12/2010 20:42, refers to #15

A kick, or a punch with your other hand, whatever you can hit people close up with that'll damage them and keep your ammo levels intact. It's all good :P

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#18: Re: Kicking

by Razgriz on 07/12/2010 22:01, refers to #17

you can always use a normal melee weapon, a bat for example. or a crowbar :P

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#19: Re: ..

by tentus_ on 07/12/2010 23:23, refers to #16

@gear: and if you have rockets, you can do all of the above but oh so much more so!

(I can visualize a combat game entirely centered around creative use of rocket boots pretty easily actually...)

@Nixot: the code you mentioned was a simple hack that wouldn't work in Sauer anymore. Look into the HUD code and you should be able to make something similar without too much trouble.

As for the footswitch, yeah, the frame numbers are probably different. I'll look into it but no promises.

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#20: Re: ..

by tentus_ on 07/12/2010 23:24, refers to #19

**if you have rockets boots, you can do...

Omitted a key word in there, sorry.

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#21: ..

by yoopers on 07/12/2010 23:43

Great discussion, but one needed feature has gone unmentioned: will there be rocket-powered ponies?

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#22: Re: ..

by Quin on 07/13/2010 00:05, refers to #19

Red Eclipse has kicking and rocket boots already? :P

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#23: Re: ..

by tentus_ on 07/13/2010 02:29, refers to #22

But it has lots more, obviously. I'm visualizing a game that is primarily focused on the boots, like how Portal was primarily focused on the Portal Gun.

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#24: ..

by Pieter on 07/13/2010 02:51

"Bulletstorm"
http://www.youtube.com/watch?v=4HfCqw_8iKo

Lots of kicking action

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#25: Re: ..

by Whales ( Dthdealer ) on 07/13/2010 12:22, refers to #13

====
Oh, and Whales (Dthdealer) (what name do you use anyway?), why on earth would you want the railgun to shoot through walls? It would be pretty hard to do, and I see no logical reason why it would happen.
====

I prefer Whales, but I also am known by the nick Dthdealer in some forums I don't participate in any more. I keep my old nickname in my current name as often as I can.

"why on earth would you want the railgun to shoot through walls? "

Why not? :) No offence intended.

Currently cube only handles bullets and rockets, that simply apply damage and/or explode when they hit something. One method to add more fun to a game is to make some weapons have more features, ie remote explosives that stick to walls and players, bouncy projectiles, gravity-affected miniguns etc.

"It would be pretty hard to do..."

Probably, but possibly the way cube is written allows you to duplicate the code that checks when/where a projectile will hit and change it a bit so projectiles are not stopped by walls. I don't know myself.

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#26: ..

by Razgriz on 07/13/2010 12:53

can we get Buzz's hand lasers too? that fires portals using rainbow rays?

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#27: Re: ..

by Nixot on 07/13/2010 15:57, refers to #23

Inago rage.

Whales, no offence taken, it just seems a bit counter logical.

Razgriz, I don't know what you mean, sorry. If you're talking about a portal gun like in Portal, no can do. A) it would be nigh on impossible to create and B) I don't plan to include anything like that.

Meanwhile, development on Slayer continues. I have fixed the old problem of ammo resetting when you enter a new level in Cube, and have started work on the SP campaign today!

Also, to everyone, could you make the thread a bit more on topic rather than about games that aren't Slayer? Thanks.

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#28: ..

by degrave3 on 07/13/2010 16:48

Nixot: do no attention posts before if you don't want Blood frointer's fate ;)

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#29: Re: ..

by LeftClicker on 07/13/2010 17:41, refers to #27

I'm pretty sure Razgriz was being sarcastic and talking about including the hand lasers of Buzz Lightyear (you know, the space ranger from Toy Story). Then he said something about portals and rainbows, and I was left in the intellectual dust.

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#30: Great!

by freegamer on 07/13/2010 18:53

Glad to see somebody taking on a single player verison of Sauerbraten. There's so many great resources on quadropolis, so hopefully you can get quite far before running into needing new models.

I guess more monster models is the main issue. There are a few good models on http://www.opengameart.org/ though.

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