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Cube & Cube 2 FORUM


someone elseTHINKS SO........

by petloin on 09/15/2003 05:31, 21 messages, last message: 10/20/2003 00:43, 3558 views, last view: 05/01/2024 08:02

this game should be slower.. jeez is there a mod??

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#2: Re: ..

by D.plomat on 09/15/2003 09:49, refers to #1

/gamespeed n, n in %

+RTFM
+already existant thread topic
+'d better fit into 'General thread'

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#3: ..

by >Pathegreat on 09/27/2003 15:56

I have bin playing cube for a long time, and i feel makeing cube slower would ruin it! Cube is a highspeed fps that is what seperates it from the others thats why I enjoy the game so much. So in my opinion every notch of speed you bring down is another notch of cubes soul.

Ok thats getting a little carried away, ok in my opinion the speed is perfect do what you want theo.


PS.Do what you want
Love Pathegreat

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#4: ..

by monsterc.00 <<< on 10/08/2003 19:17

Speed is what makes multiplayer cube fun.

IMO, Cube is a really simple straight forward FPS. In this game, players skill levels aren\\\'t seperated by how well they can handle weapons, but how fast they react (hmm, well, this mainly applies to insta, but what other mode is there.. ;)).

Cube\\\'s high speed levels really allow for players with good reaction time and control to do amazing things.

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#5: Re: ..

by spentron-postcrash2 on 10/09/2003 07:11, refers to #4

The whole request and the answers misunderstand the situation. All mouse-driven FPS allow instantaneous turning -- looking and aiming. The movement speed could be thought of more as a scale factor, move faster and essentially the level becomes smaller. Want to make it slower, make the levels bigger and have fewer players. The other speed factor is relative to the speed of projectiles, and since most Cube weapons are hit-scan and the rocket is relatively fast, it rates as one of the slowest FPS in existence in this regard.

Also, high movement speed is somewhat desirable in singleplayer, since first movement through and area tends to be limited by caution, while backtracking is limited by running speed.

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#6: You forget one scale

by Pxtl on 10/09/2003 14:39

The size of targets is the third speed issue. A faster game can effectively be translated to smaller targets, so aiming is more difficult.

Lets not beat around the bush - Cube is _fast_ - I'm a UT player, and I'm used to having time to plan my actions, and slower jumps, lower rates of fire all give me time to think on my feet.

Cube's speed is such that raw reflexes and aiming skill rule. There is very little active thought involved - thinking would involve slowing down.

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#7: Re: You forget one scale

by spentron-postcrash2 on 10/09/2003 17:33, refers to #6

I thought of that, but that only happens if the levels are in fact bigger. Actually, I posted this after a session of DM on original Unreal (but on DMDeck16 "UT mode"). For a game originally known for eye candy, it's still pretty much pure twitch (and net play is patched now). The levels are large too and I really noticed the scaling effect (I probably need to reduce mouse sensitivity from my lazy SP setting).

Forgot one other thing to decrease effective speed: fewer powerups. About the only thing I got right on my DM speedmaps.

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#8: Re: You forget one scale

by pushplay on 10/09/2003 23:24, refers to #6

Well if you're a UT player, then maybe shuffle board would be more your speed. You might also give lawn bowling a try.

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#9: Hey

by Pxtl on 10/10/2003 02:23

That was uncalled for - I do just fine in Q3 and Cube. I just happen to enjoy UT's pace as well. They both have their assets. Personally, I think games like UT involve more thought and less brute skill, but the skill is what gets your blood pumping.

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#10: Re: Hey

by pushplay on 10/10/2003 20:31, refers to #9

I think there's a difference between more thoughtful and more complex. The games with the simplest rules require the most thought of all.

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#11: --^ Not all...

by Hells^ on 10/16/2003 10:01

I have been playing Half-Life:TeamFortressClassic now for 4.5 years. This game is _alot_ slower than cube (though the same speed is reachable by special techniques ;P)

Its a team game with different classes and alot of rules(especially clanmatches) and this does require alot of thinking. Sometimes you and your other 3-4 buddy's must make even combo's while flying in the ar (rocket jump/grenade jump) to beat the opponent.

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#12: Re: --^ Not all...

by pushplay on 10/16/2003 22:42, refers to #11

I hate TF. It's a prime example of attempting to achieve complexity through a multiplicity of arbitrary rules. It's not that such a style of game doesn't require thought. It's just that it's inegelegant and can't reach the same level as some of the most well designed games.

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#13: ..

by Hells^ on 10/16/2003 23:07

i see no elegance in a game that requires only quickness and BIG guns.

I do see elegance in people that make maps for a game to train a technique (conc jumping for anyone that cares). I do see elegance in 2 teams fighting eachother in a civilised way rather than "anything that moves is dead"

i do see elegance in achieving your goal through planning, and perfeciton of moves. but hey, who am i?

i play cube, i like ot for what it is now. i just have my own opinion about games and i'd like to share it with people that might have the same thought (see next thread :P)

oh and i think you have only seen the noob-servers where there are no rules, everyone picks HW-guy class and everyone doesnt care.. look further. theres a "scene".

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#14: Arbitrary rules

by Pxtl on 10/17/2003 06:38

No, the problem is that there are often rules like "this weapon specifically effects that class" and "this guy has a particular weakness to that thing" that makes the game into a high-speed match of trivial pursuit - it often makes the game unnecessarily complicated, obscure, and silly. Some TF clones move away from this, but many focus on such trivial balance-obsessed features (like having a grenade that affects 1 power on 1 class).

I still say UT deathmatch gets a bad rap - it just has a different focus from traditional, high-speed reflex-and-adrenaline DM.

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#15: well...

by Hells^ on 10/17/2003 10:34

Well it IS what makes it the game :P ever seen a scout carry a minigun? Or a havy MIRV bomb? thats just silly..

also, the idea in CTF based games of not having weapons in the field you can pick up but having a respawn room where you can refill your ammo/armour/health/grenades when you come outof a battle of defending your base is much cooler... imho.

but, there is now 1 guy in cube...
i think it takes away the fun of a TF game if you take away classes. It are those small unwritten rules that makes the game good.. (like dont backtrack the enemy offensive while you are offensive etc), it was just a suggestion. dont like it? np :)

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#16: re: post 13

by pushplay on 10/17/2003 21:02

That's all tangential to what I was talking about.

The ultimate example of a complex game with simple rules is Go. That's really what I had in mind (and chess to a lesser extent). There are something like four rules. Not including the specs of the board, number of pieces, or the fact that you have to take turns.

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#17: ..

by Hells^ on 10/17/2003 22:17

\o/ agreed :D \o/
|
/`\

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#18: yes, but still

by Pxtl on 10/18/2003 00:26

Go is a simple game... but so is tic-tac-toe. Playing tic-tac-toe with a 1/8th of a second time limit per move does not make the game deeper, just more challenging. IMHO, that's what Cube has - the high speed makes the action harder and more intense, but not necessarily very intricate. Half the time I do my best in Cube in a trance-like state of raw twitch with very little active thought going on.

And what I meant by obscure rules in TF isn't like "The Minigunner carries the Minigun" - that stuff is fine - its when you get things like the Decloaker grenade, the health syringe that only heals plagues, the anti-sentry-gun missiles, and other weapons that are specifically made to counteract something else specific. It feels like a game made out of band-aids - patches covering holes that were exposed by other patches.

Well, the original TF isn't that bad, but all the later ports (TFQ3, UnF, WFUT) all suffer from that problem.

I agree that simple fun games can be deeper than rule-bogged games. I'm not sure Cube is one of them tho.

Want a real simple-concept hard-to-master game where the strategy gets really interesting? Play Armagetron.

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#19: Re: yes, but still

by pushplay on 10/18/2003 02:34, refers to #18

Simple rules itself isn't enough to make a good game. It's all about what simple rules you choose. Tic-Tac-Toe is a terrible game, anyone with ten free minutes can solve it.

Cube is definitely a twitch game.

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#20: ..

by Frank__i (Flameshot leader) on 10/19/2003 03:30

its too fast , witch makes that : from walking from one end of a level to the other takes seconds . that will be change in fs

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#21: ..

by >Pathegreat on 10/20/2003 00:43

um i dont think TF, UT and HL are the subject and also hew needs fucking thinking, where not all smart can't dumb people be good at a game for once plus, fuck stratigy theres not enough people for it. i rather have high speed action then waiting for a guy to come and you kill him in some brain summerised plot. come on guys really thats not what cube is about cube is about rough neck killin nothing else dont look threw your shallow eyey look threw the loving eyes of your well being and you will know the speed rules.dont ask what the fuck that ment just agree with it, bitch!

PS.Dont mock the speed because ><FSH>Pathegreat sayed so!

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