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Master server policy

by eihrul on 06/19/2010 08:02, 80 messages, last message: 08/04/2016 12:42, 60873 views, last view: 04/23/2024 21:32

Since the issue has come up in a few instances lately, multiple servers violating master server rules and getting banned, and some people seem to be taking it as if they are being unfairly singled out, I thought it is probably time for a refresher.

If you want to keep your server registered on the master server, you have to abide by a few rules. Otherwise, your server is temporarily banned until you fix the issues.

The rules:
1. The master/auth system can't be messed with. All things someone can do with auth can normally do must function, regardless of whatever server mods you have in place.
2. The gameplay needs to remain unmodified. The Sauerbraten master server is for the Sauerbraten game only, not other games.

These are not rules we made up just recently to pick on people. These policies have been in place since before Sauerbraten even existed, within Cube.

I am eminently fair about enforcement - if you fix the issues, your server gets back in. And for that matter, I am very lenient about what sort of server mods are allowed, but those few rules above need to be respected.

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#41: Re: ..

by Razgriz on 03/30/2012 19:17, refers to #40

sauerbraten.org

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#42: Re: ..

by ultrasemen on 03/30/2012 19:59, refers to #41

Thank you.
And I write, like its said on the link,
/mastername is.kicks-ass.org; updatefrommaster; showgui servers
but I get the same servers I normally get with default master server. What am I doing wrong?

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#43: Re: ..

by Hanack on 03/31/2012 01:09, refers to #38

"Even auto-spectating for people using a protected name is a no-go."

"I have delisted servers for these things in the past, and may in the future."

Thats exactly the reason why I wanted to clearify "unmodified gameplay". I see, that there are different opinions - and I know who has the power. Therefore, I want to know what the rules are. If not, the servers are constantly in danger of getting banned from the masterlist.

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#44: ..

by ultrasemen on 03/31/2012 01:44

eihrul, please don't take it as offence, I'm not attacking you, but just asking.
Why did you make such a decision? Because gamemode is wrote in the table of servers, you can just see that this gamemode is not original. There were so much modded servers you can't find the original gamemodes one? Or what was the reason?

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#45: Re: ..

by Papriko on 03/31/2012 15:28, refers to #44

Look at the initial post.

"2. The gameplay needs to remain unmodified. The Sauerbraten master server is for the Sauerbraten game only, not other games."

The first part needs closer definition (it's why they are discussing right now), but the second part answers at least your question. The >>Sauerbraten<< masterserver is for >>Sauerbraten<< and not for other games.
It is the same we had with the kicking for offensive phrases. His server, his rules, his decision.

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#46: Re: ..

by ultrasemen on 03/31/2012 19:18, refers to #45

Okay. Yes, that's his server, but as that is only one server available by default, it doesn't seem really honest. His has rights to do so, of course, but look:
1. Normal gamers won't search all over the web to find any alternative master-server, they will just use what there is by default.
2. Server owners won't try to register on alternative master servers as well, because its easier to change mode to default one and get all players that just ran sauerbraten without caring about all of this.
3. Sauerbraten gaming resources won't develop their own master server code and then try to advertise it because they have their servers and they don't need people going to other servers.
4. Mod makers wont make mods because no servers will use them afraiding to be banned.
See? It's if not killing, then at least harming mod making people!
So, most democratical way is just to publish master server sources, then post list of master servers on official site or in game gui. So any player can decide by his own what master server he wants to use.

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#47: Re: ..

by tempest on 03/31/2012 21:02, refers to #46

"So, most democratical way is just to publish master server sources"

http://sauerbraten.svn.sourceforge.net/viewvc/sauerbraten/src/engine/master.cpp?content-type=text%2Fplain

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#48: Re: ..

by ultrasemen on 03/31/2012 22:24, refers to #47

Or, didn't know, my mistake, sorry. So I can launch my master server, really good. I'll try it.
What about posting alternative master-servers in game? It shouldn't be intrussive, just maybe one "change master" button with list of most popular master-servers in it.

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#49: Re: ..

by baby~rabbit on 04/01/2012 00:43, refers to #48

Those people who want their alternative master server listed would pay for this advertising?

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#50: Re: ..

by Zamwa on 04/01/2012 01:42, refers to #49

Do we pay with players souls or money! My favorite gots crazy crazy (cheaters paradise) rules! Though I feel I need to hide this master treasure sever island from evil noobs! XP

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#51: Re: ..

by suicizer01 on 04/01/2012 12:33, refers to #38

"Even auto-spectating for people using a protected name is a no-go. The most I will tolerate is silently renaming people who are using a protected name to unname."

That would mean (almost) all servers which save data like frags, deaths, accuracy, etc of people which have an account, should be banned.
Take for example:
ogros.org
the-conquerors.net
psl.sauerleague.org
etc

As far as I know, they will just kick you when you haven't logged in (*within 25 seconds) while using your own name.
Does that means such servers should be banned?

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#52: Re: ..

by Razgriz on 04/01/2012 13:27, refers to #51

NOES, suicizer spilled the beans and now everybody's favorite servers will be B& FOREVAH AND EVAH!

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#53: Re: ..

by Hanack on 04/02/2012 16:01, refers to #51

"Does that means such servers should be banned?"

The answer is: Server using nameprotection _could_ suddenly get banned from the master list.

There may exist more inofficial rules covered by "unmodified gameplay", written nowhere. So even if server owners fix this particular issue, they may break other rules they even don't know about.

Also there is no procedure for what happens if a server breaks the rules. It could be that the server owners get informed first - or just get banned without further notice.

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#54: ..

by NzR on 04/24/2012 00:53

how do u become master

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#55: Re: ..

by Papriko on 04/24/2012 15:57, refers to #54

Claim it. Either go over Main ==> Multiplayer ==> Master ==> Claim Master or type /setmaster 1 into the chat.

When you don't have that much experience with it yet, you might want to listen to older players in order to learn the basics, such as "do not kick everyone, but instead use locked and spec em".

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#56: Another Bitchy Server

by suicizer01 on 08/25/2013 22:18

I would like to report the next server:
Name: Nooby's Paradise
IP-address: 91.17.33.180
Port: 28785
Reason: Modified Gameplay

If you're in coop-edit on that specific server and be in edit-mode (edittoggle 1), you'll be instantly spectated again.
This shouldn't be done as coop-edit is designed to actually cooperatively edit on maps, isn't it?

I have no idea which server-mod this server actually uses, but it doesn't seems legal, neither feels right to ban editing out of Sauerbraten.

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#57: Re: Another Bitchy Server

by Papriko on 08/26/2013 17:24, refers to #56

That's indeed quite weird. Maybe it is supposed for this racemap stuff, so you can not cheat e.g. by flying through walls?

I can't think of many other reasons. Other servers which do not want coop-edit make you unable to load the mode in the first place.

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#58: Re: Another Bitchy Server

by suicizer01 on 08/26/2013 19:42, refers to #57

It certainly is for racing, but there are way better ways to do so.

Like fore example; let everyone on the server just save the map if they want to race. Then just put it in ffa or even efficiency if you really want to trickjump (which sadly never appears in the scene).

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#59: Re: Another Bitchy Server

by suicizer01 on 08/26/2013 19:46, refers to #57

To get back on the fact you can't load a gamemode on a server; in my opinion, that shouldn't be allowed either.
But if you are connecting to a server which displays in the menu coop-edit, then you could expect that you are free to edit on that server (unless it states it is locked, but after asking nicely or you just know the particular master/admin, you can just freely edit).

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#60: Re: Another Bitchy Server

by Papriko on 08/26/2013 21:00, refers to #59

I guess blocking modes is okay, at least sometimes. I can understand that fight clans for example have pretty little use for coop edit.

But yes, this weird kinda way of blocking coop edit by speccing or killing you just sucks. Have to agree on that point.

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