New release in next couple months... |
by eihrul
on 04/07/2010 12:01, 91 messages, last message: 07/12/2010 01:10, 35947 views, last view: 12/09/2021 02:32, closed on 07/12/2010 03:43 |
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So, please, if you've got any new maps you've been hiding away or procrastinating finishing, get them submitted to Quadropolis soon so any problems with them can be spotted and release quality maps can be included.
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#44: Release? |
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by K1P57A
on 05/10/2010 12:24
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Hello to all my SB heroes!
I just wanted to ask if its possible yet to give us a little input on when you believe the new version could be released (or if it's still to early to give a statement on that)?
Sincerely (a very forward to the release-date-looking) K1p57a ;)
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#45: Re: Release? |
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by Razgriz
on 05/10/2010 14:28, refers to #44
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this is the changelog, but of course there are tons more of changes, additions and fixes that make the svn awesome compared to trooper ^^
http://pastebin.com/Awyw9ZHF
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#46: Re: Release? |
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by K1P57A
on 05/10/2010 17:56, refers to #45
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Hehe, yeah I'm already following that, uncontrollably drewling ;)
Actually I could compile the new svn for mac, but I just can't be bothered DL'ing 11GB of compiling software and then getting mad at myself for not figuring where the errors come from trying to compile ;)
I'd rather wait and leave that to the real pros ;)
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#47: Re: Release? |
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by Fischkopf
on 05/10/2010 18:31, refers to #44
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Approximately 5 months.
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#48: Re: Release? |
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by fispaul
on 05/10/2010 22:09, refers to #47
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I could imagine slightly less even, from this day between 2.5-5 months.
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#49: .. |
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by K1P57A
on 05/10/2010 22:24
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Uuuhhhh yeah! :) Thanks for the input, marked it red on my calender heh :D
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#50: Closing date for new maps? |
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by zaaikort
on 05/13/2010 11:22
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Hi! This is my first appearance on the forum. I would like to submit two nice little maps, well tested and almost ready for dispatch. When is the last opportunity so they can make it into the new Cube2 release?
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#51: Re: Closing date for new maps? |
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by eihrul
on 05/13/2010 14:20, refers to #50
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Assume the last opportunity is today, or 5 minutes ago, when in doubt, because people always tend to wait till the last moment, or till after the last moment has already passed to submit maps, and this does not make a release manager very happy.
Maps to be submitted should be done so at: http://quadropolis.us
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#52: .. |
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by Fischkopf
on 05/25/2010 14:00
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are you planning to make it able to teleport yourself to another map? would be cool for sp.
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#53: Re: .. |
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by LeftClicker
on 05/26/2010 03:40, refers to #52
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And for anyone making an MMO.
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#54: Curvable Water |
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by LeftClicker
on 05/26/2010 03:41
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Are their any plans to make water corners adjustable like the corners of cubes?
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#55: Re: Curvable Water |
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by SheeEttin
on 05/26/2010 07:45, refers to #54
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As far as I know, no.
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#56: Re: Curvable Water |
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by LeftClicker
on 05/27/2010 03:37, refers to #55
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LeftClicker makes sad face, then realizes he is referring to himself in the third person.
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#57: maps/textures/models |
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by .sCaSd.
on 06/05/2010 01:12
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If there is still interest in maps, textures and models, I would release a mappack which I'm currently making.
It contains top rated maps found at quadropolis with a voting score higher than 8.5/10 and more than 10 votes. Most of them are not included in svn-release. Reasons could be licenses, size and/or bugs. I mostly shrinked maps and cleared licensing issues. Also heavy bugfixing took place. I indicated jumppads with particles and added items such as bases and flags. Some got shadered materials. Texture-malposition and geometry bugs have been solved.
In this mappack are also lots of good textures and models in use. But some are still missing bot-routes.
If requested, I will upload. Regards - scasd.
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#58: Re: maps/textures/models |
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by Fischkopf
on 06/05/2010 11:28, refers to #57
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if eihrul or quin would like the maps they would likely add them themselves.
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#59: .. |
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by .sCaSd.
on 06/05/2010 15:37
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Dont get me wrong - read the reasons, why they not have beem included. Some of them have been heavily pimped and fixed.
Sauerbraten still contains few new textures and models in my opinion.
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#60: Re: .. |
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by Pieter
on 06/06/2010 05:24, refers to #59
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"Sauerbraten still contains few new textures and models in my opinion. "
And sounds! Sauer desperatly needs better and more sound effects and audio.
There was a professional sound engineer a while ago who posted sound some great effects, I wonder why they haven't been used to replace current ones. Q009 has also done great work with new sounds.
Appart from this the radius of sound effects needs to be cranked up in my honest oppinion.
Sound channels aren't an issue I think, since with CPU based 3D audio I can crank them up very high without a hitch.
And in the average game there aren't 32 channels bieng maxed out. I'dd be surprized if it ever reached over 10 channels at most time.
When I see people getting blown up 10 yards away and rockets flying past me and I'm not hearing anything this completly breaks immersion.
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#61: Re: .. |
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by Fischkopf
on 06/06/2010 11:21, refers to #60
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"There was a professional sound engineer a while ago who posted sound some great effects..."
Do you mean the "Michel" sounds? They were very good!
But now i like the Q009 sounds better because you have multiple shoot sounds for each weapon.
Sauerbraten should have a whole new Soundtrack for the New Edition. Maybe this time not by Marc Pullen (No offence, i do like his music) but rather a completely different style.
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#62: Re: .. |
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by Matt Bierner
on 06/06/2010 18:34, refers to #61
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I do not like the the current music's style, but it is one of the only aesthetic constant in Cube II. All other game resources reflect their independent creation in relative isolation.
I would oppose the addition of single tracks just to add variety to the music selection, players can easily bring their own music. A new set of tracks sharing a style and offering similar length to the current selection would be a welcome addition, but finding high quality audio with the correct license is never simple.
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#63: Re: maps/textures/models |
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by blikje bier
on 06/06/2010 21:04, refers to #57
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Do you have permissions to do this?
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