New release in next couple months... |
by eihrul
on 04/07/2010 12:01, 91 messages, last message: 07/12/2010 01:10, 35975 views, last view: 12/09/2021 06:26, closed on 07/12/2010 03:43 |
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So, please, if you've got any new maps you've been hiding away or procrastinating finishing, get them submitted to Quadropolis soon so any problems with them can be spotted and release quality maps can be included.
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#33: Re: shmeh |
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by baby~rabbit
on 05/02/2010 00:55, refers to #32
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I totally disagree - by changing the textures and lighting you can gain an unfair advantage in terms of the visibility of the enemy.
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#34: Re: .. |
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by LeftClicker
on 05/02/2010 03:55, refers to #31
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@SheeEttin: It IS possible that he made it boxy to load faster, but curves would make it look nicer. While curves aren't necessary for a good level, I'd have to play a more finished version of this to be a good judge.
@Chrisz0r: You should probably choose a general location for this. Ancient underground top-secret desert fortress? Ninja lair? Construction site? Not just the middle of nowhere.
@baby-rabbit: I can see how that would apply to lighting, but not really textures, unless you were doing one of those hidden maze things.
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#35: Re: .. |
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by Chrisz0r
on 05/02/2010 09:25, refers to #34
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@LeftClicker:
top-secret desert fortress sounds nice, but we'll think about it.
Is it really THAT bad?
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#36: Re: huh? |
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by Razgriz
on 05/02/2010 12:02, refers to #33
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excuse me, but lightmaps in ogz should not be considered at all for the modified-map system. Cause what about people that use extra texture maps for most sauer packages? All their non-cfg maps need to be calclighted again with the new texture maps, and there you are, a modified map. This sucks.
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#37: .. |
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by Chrisz0r
on 05/02/2010 13:12
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We've chosen the top-secret military base idea.
In a house on the surface there is a way down, into the deep hidden military base. There they've got laster technology, etc. Still in build-progress, but I would like to hear your opinion. Please say, if we should stop with that map or work on.
http://s5.directupload.net/images/100502/bynnppwo.jpg
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#38: Re: .. |
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by Fischkopf
on 05/02/2010 19:15, refers to #37
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That screenshot does not look good.
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#39: Re: .. |
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by LeftClicker
on 05/02/2010 19:38, refers to #37
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What I meant, in case I did not make it clear, was that you need to choose a certain *ideal* for your base, not simply a story. You said that you chose "top-secret military base" as the location; good design around it. Maybe to some Internet research on how those look in movies and what people's tastes are. Anyhow, don't think to highly of one person's opinion (especially not mine, as I know next to nothing applicable about map design) unless they happen to be eihrul, aardappel, or one of the numerous other excellent map designers/programmers.
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#40: Message censored by administrator |
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by BioTech
on 05/02/2010 21:33, refers to #21
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#41: .. |
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by blikje bier
on 05/02/2010 21:56
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Hey :) i happen to have served some time on a super secret base, well not so super secret but most of it is still classified even after 20 years and the fact that this location somewhere in Germany no longer exist.
But a few things, you want the bad guys to stay on the outside while you are on the inside in a relative safe position like a bunker or a trench taking potshots at the bad guys with everything you can lay your hands on (which in my case 22 years ago was a FAL and a Carl Gustav Mk 2)
If you want a prime example of a real secret base, start google and search for Cheyenne Mountain. Study well.
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#42: Re: re: NEW version |
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by fispaul
on 05/02/2010 22:37, refers to #40
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What are you talking about?
1: Blood Frontier is a totally different game, just on Cube2/Sauerbraten engine, has nothing to do with Cube 3, just has slightly better graphics (sometimes) and nicer features. Not even close to a jump so huge like from Cube 1 to 2.
2. The devs have considered this a bajillion times, and they will make it when they feel they need to, and are able to, it's not that easy you know. They don't get paid, they are volunteers.
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#43: Re: .. |
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by Razgriz
on 05/03/2010 12:01, refers to #41
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ok seriously make a new node about this map topic and take your discussion there. period.
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#44: Release? |
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by K1P57A
on 05/10/2010 12:24
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Hello to all my SB heroes!
I just wanted to ask if its possible yet to give us a little input on when you believe the new version could be released (or if it's still to early to give a statement on that)?
Sincerely (a very forward to the release-date-looking) K1p57a ;)
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#45: Re: Release? |
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by Razgriz
on 05/10/2010 14:28, refers to #44
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this is the changelog, but of course there are tons more of changes, additions and fixes that make the svn awesome compared to trooper ^^
http://pastebin.com/Awyw9ZHF
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#46: Re: Release? |
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by K1P57A
on 05/10/2010 17:56, refers to #45
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Hehe, yeah I'm already following that, uncontrollably drewling ;)
Actually I could compile the new svn for mac, but I just can't be bothered DL'ing 11GB of compiling software and then getting mad at myself for not figuring where the errors come from trying to compile ;)
I'd rather wait and leave that to the real pros ;)
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#47: Re: Release? |
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by Fischkopf
on 05/10/2010 18:31, refers to #44
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Approximately 5 months.
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#48: Re: Release? |
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by fispaul
on 05/10/2010 22:09, refers to #47
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I could imagine slightly less even, from this day between 2.5-5 months.
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#49: .. |
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by K1P57A
on 05/10/2010 22:24
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Uuuhhhh yeah! :) Thanks for the input, marked it red on my calender heh :D
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#50: Closing date for new maps? |
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by zaaikort
on 05/13/2010 11:22
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Hi! This is my first appearance on the forum. I would like to submit two nice little maps, well tested and almost ready for dispatch. When is the last opportunity so they can make it into the new Cube2 release?
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#51: Re: Closing date for new maps? |
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by eihrul
on 05/13/2010 14:20, refers to #50
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Assume the last opportunity is today, or 5 minutes ago, when in doubt, because people always tend to wait till the last moment, or till after the last moment has already passed to submit maps, and this does not make a release manager very happy.
Maps to be submitted should be done so at: http://quadropolis.us
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#52: .. |
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by Fischkopf
on 05/25/2010 14:00
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are you planning to make it able to teleport yourself to another map? would be cool for sp.
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