New release in next couple months... |
by eihrul
on 04/07/2010 12:01, 91 messages, last message: 07/12/2010 01:10, 35978 views, last view: 12/09/2021 06:26, closed on 07/12/2010 03:43 |
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So, please, if you've got any new maps you've been hiding away or procrastinating finishing, get them submitted to Quadropolis soon so any problems with them can be spotted and release quality maps can be included.
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Board Index

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#17: Re: Opinions on Changes |
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by Razgriz
on 04/12/2010 19:14, refers to #16
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you cannot orient a teleport in sauer ^^
if you can "squeeze" oriented teleporting out of this then portaling will be easier for you :P
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#18: Re: Opinions on Changes |
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by Blarget2
on 04/12/2010 22:13, refers to #16
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Tentus, have you seen my portal map?
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#19: Re: Opinions on Changes |
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by tentus_
on 04/13/2010 19:24, refers to #18
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Not sure, could you post a link?
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#20: Re: .. |
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by LeftClicker
on 04/14/2010 20:38, refers to #13
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SauerEnhanced isn't a game in its own right; it is an extension of vanilla Sauerbraten. In other words, you can't play SE without downloading Sauer.
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#21: re: |
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by Snipes
on 04/18/2010 01:57
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just uninstalled the last version, I plan on downloading the next version, when ever it comes out.
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#22: CANT WAIT |
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by Blarget2
on 04/27/2010 02:19
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no really i cant. XD
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#23: .. |
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by HELL-O
on 04/27/2010 21:38
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are there going to be lag fixes?
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#24: Re: shmeh |
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by amod
on 04/30/2010 00:13, refers to #7
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and can you also merge the release with d_wicked\'s enhanced textures? http://quadropolis.us/node/2150
thatd be really great
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#25: Re: shmeh |
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by Q009
on 04/30/2010 13:03, refers to #24
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sorry but for me it would take shitload of time to upload
i have really slow connection, sorry
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#26: Re: shmeh |
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by Calinou_
on 05/01/2010 16:36, refers to #24
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Yeah, we really need it. Why per-pixel lightning when there's no normal maps ? huh?
And we need to a better "name has a modified map".
Like a thing that detects the number of ents and polygons, not the size in bytes or kind of thing like that.
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#27: Re: shmeh |
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by tempest
on 05/01/2010 18:34, refers to #26
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"Like a thing that detects the number of ents and polygons, not the size in bytes or kind of thing like that."
It uses checksums (CRCto be exact), which works way better (and faster) than anything else.
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#28: Re: shmeh |
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by Razgriz
on 05/01/2010 19:11, refers to #27
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it cannot actually tell which person has a modified map.
2 people, 1 modified map:
both end up with modified map
2 people, 2 modified maps:
(same) both have no modified map
(different) both have modified map
3 people, 1 modified map:
person with modified map is detected (OK)
3 people, 2 modified maps:
(same) person without modified map is detected
(different) all 3 end up with modified map
3 people, 3 modified maps:
(different) all 3 end up with modified map
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hope this explains the modified map system pretty well. yes, we all believe it sucks
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#29: .. |
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by Chrisz0r
on 05/01/2010 22:56
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G'day,
Me and a friend of mine are actually working on a CTF/Base map for Sauerbraten.
It's maybe done to 50%, so it's take at least 3 days for us to finish, But we'll do.
If you have ever heard about the CoD2 map "toujane", you might recognize this map - Only in way of style and a little bit of map construction.
We're actually thinking about releasing it tomorrow, undone, to Quadropolis, but we feel more like just giving some screenshot's.
I'd rather like you to comment it... And @ admins and game programmers: If you like the idea or anything about this map, it would be nice to know for us to ready the map in the coming week.
http://totesmeer.kilu.de/images/user/sb_touj.jpg
http://totesmeer.kilu.de/images/user/sb_touj2.jpg
http://totesmeer.kilu.de/images/user/sb_touj3.jpg
That's what we've actually got.
btw: The great tower in the back is just to be ignored - a sign for us to know where we placed the light.
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#30: Re: .. |
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by Razgriz
on 05/01/2010 23:10, refers to #29
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sorry to say so, but if this is done to about 50% i don't want to think what it will look like when complete. this map is not of any significant quality, at least compared to most maps created nowadays by our top mappers. Don't expect this map to be included in the release so easily as you may think.
but, constructive criticism will be given, harsh or not, useful or not (nods), this is the way for one to get better, and you surely have a lot to learn judging by the pictures you provided
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#31: Re: .. |
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by SheeEttin
on 05/01/2010 23:36, refers to #29
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Flat, boxy, poorly laid out. No flow.
Textures aren't all that interesting either.
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#32: Re: shmeh |
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by Fischkopf
on 05/02/2010 00:22, refers to #26
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I totally agree. changing textures, calc and save should not count as modified. only polygon and ents should be detected as modified.
Maps shall automatically be downloaded if you don't have a map. don't make excuses. A game like Sauerbraten lives from its maps and needs live map downloading.
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#33: Re: shmeh |
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by baby~rabbit
on 05/02/2010 00:55, refers to #32
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I totally disagree - by changing the textures and lighting you can gain an unfair advantage in terms of the visibility of the enemy.
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#34: Re: .. |
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by LeftClicker
on 05/02/2010 03:55, refers to #31
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@SheeEttin: It IS possible that he made it boxy to load faster, but curves would make it look nicer. While curves aren't necessary for a good level, I'd have to play a more finished version of this to be a good judge.
@Chrisz0r: You should probably choose a general location for this. Ancient underground top-secret desert fortress? Ninja lair? Construction site? Not just the middle of nowhere.
@baby-rabbit: I can see how that would apply to lighting, but not really textures, unless you were doing one of those hidden maze things.
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#35: Re: .. |
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by Chrisz0r
on 05/02/2010 09:25, refers to #34
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@LeftClicker:
top-secret desert fortress sounds nice, but we'll think about it.
Is it really THAT bad?
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#36: Re: huh? |
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by Razgriz
on 05/02/2010 12:02, refers to #33
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excuse me, but lightmaps in ogz should not be considered at all for the modified-map system. Cause what about people that use extra texture maps for most sauer packages? All their non-cfg maps need to be calclighted again with the new texture maps, and there you are, a modified map. This sucks.
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