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New release in next couple months...

by eihrul on 04/07/2010 12:01, 91 messages, last message: 07/12/2010 01:10, 42571 views, last view: 05/05/2024 14:02, closed on 07/12/2010 03:43

So, please, if you've got any new maps you've been hiding away or procrastinating finishing, get them submitted to Quadropolis soon so any problems with them can be spotted and release quality maps can be included.

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#72: Re: ..

by Razgriz on 06/15/2010 09:26, refers to #71

because it would be exploitable. just think of it, not much to actually say, what there is easily figured out

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#73: ..

by Fischkopf on 06/16/2010 11:53

The vote could be on quadropolis and only open for accounts that are at least about 100 days old.

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#74: Re: ..

by blikje bier on 06/17/2010 06:49, refers to #73

I have seen it before, on a other website where they had a "Hot 20", people expected the best of the best but instead it was hijacked by a few talentless people with a lot of online-friends.

That's why the hot 20 is no more. And that's also why peer-review is still important. Especially with this type of content, gameplay, artisic value, technical issues. Its not enough to just pick 2 or even only 1 of those, wich would be the case with many who only would vote in the poll.

Or pick none of those at all, but vote because its a so-called "Online-friend".

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#75: Re: ..

by eihrul on 06/17/2010 07:45, refers to #74

This is why dictatorships are awesome.

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#76: Re: ..

by Razgriz on 06/17/2010 12:45, refers to #75

.. said Hitler :)

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#77: Re: ..

by eihrul on 06/17/2010 13:29, refers to #76

We're not even having a flamewar, and you invoked Godwin's law already?

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#78: Re: ..

by tentus_ on 06/17/2010 18:03, refers to #75

I thought it was more of a theocracy, where you are our Laser Pope?

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#79: ..

by yoopers on 06/17/2010 22:47

*grumbles that even Hitler would have provided ponies by now*

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#80: Message censored by administrator

by zaaikort on 06/18/2010 23:41

#81: Sauer not compatible with older maps

by zaaikort on 06/19/2010 00:06

Or should I say: my old maps are not compatible with later editions of Sauerbraten?
The two maps I prepared for submission have problems with the 2009 edition (and the upcoming edition may bring even more problems).
They were built in 2007 and adapted for 2008, but now I am stuck.
You can find (one of) them on my website http://zaaikort.nl/cube2/mozaiek.html

Is this forum the right place to discuss the details?

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#82: Re: Sauer not compatible with older maps

by zaaikort on 06/19/2010 00:18, refers to #80

Oops! No post-editing... How embarrassing!
Uhh, can somebody remove #80 ??

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#83: Trooper to SVN differences

by Gambit on 06/26/2010 02:42

If anyone's interested, I've ran my old diffing scripts that I've posted before against the svn version and here is the output (after some tweaking):

Trooper to SVN commands:
http://pastebin.com/FVgrHZ3x
Trooper to SVN variables:
http://pastebin.com/mzKdasUs

And I did this one separately, the list of undocumented commands:
http://pastebin.com/jJ7Yftdm
Most of the stuff on the left are aliases and thus false positives, but some like 'damageblend' and 'loddistance' seem like they really should be removed from the docs.

And finally, the scripts:
http://senduit.com/332b92

Enjoy! :)

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#84: iCTF versus CTF - consider more separation

by Zorg on 06/29/2010 16:38

Just one idea, probably too late for this release:

As of now, every CTF map is automatically an iCTF map and vice versa. For some maps, this works well. For others in my opinion it doesn't work. Some maps are great for CTF, but become boring with the rifle. Others have nice gameplay with the rifle, but with normal weapons, gemaplay becomes way too fast or changes in some other way.

My suggestion would be to have another look at the (i)CTF maps presently there, and drop one or the other mode in a handful of maps (just look at the custom server rotations, some maps aren't played in some modes anyways).

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#85: ..

by Fischkopf on 06/29/2010 19:00

What's up with the rpg.exe why has this been added back to sauerbraten?

I see no point for it to be in sauerbraten. nothing has changed since the last time it was in sauerbraten.

a much cooler thing to have in sauerbraten would be the sidescroller from sandbox.

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#86: skytexture

by suicizer01 on 07/05/2010 16:54

its a very nice improvement, that skytextures arent blocking skylight anymore, but what about just normal light?
if it wouldnt block normal light anymore, skytextured geometry can be used like clip but then can be smoothed out like a curve. or is it already possible to "bend" clip?

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#87: When was that new release?

by Audacitor on 07/11/2010 19:31

This thread was started back in April. It's now July. It's been a couple months.

What's the status on the next release?

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#88: Re: When was that new release?

by Q009 on 07/11/2010 21:50, refers to #87

it means "soon"

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#89: Re: When was that new release?

by amod on 07/12/2010 00:22, refers to #88

i disagree. this thread is falsely titled

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#90: Re: When was that new release?

by Q009 on 07/12/2010 00:59, refers to #89

if its not released yet that means it will SOON... thats what i meant

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#91: Re: When was that new release?

by LeftClicker on 07/12/2010 01:10, refers to #87

Sauer's changelog has already been updated for the new release: http://sauerbraten.org/docs/history.html

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