by Asgath
on 02/15/2010 17:46, 3 messages, last message: 02/19/2010 12:48, 1046 views, last view: 04/25/2024 13:55
Recently I've worked on conceptualising a more advanced system for music play back in games. While many big budget games can afford to use the likes of FMOD, Wwise or develop their own high end GUI based audio engines for their audio team.
Open-source games generally don't have that luxury or incentive.