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Sauer Monumental SP Campaign Update

by geartrooper2 on 12/05/2009 04:11, 48 messages, last message: 05/06/2012 05:48, 7326 views, last view: 12/08/2021 23:50

Have heart true believers! SP Campaign is under heavy development with stunning talent such as;

Marvin2k
Windecker
Kurtisk84
quin
myself, and others!

We are aiming to make this campaign memorable and fun! Expect no disclosures, though, as this campaign will be entirely secret until completion.

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#40: ..

by Razgriz on 04/08/2012 17:50

"entirely secret until completion"

And since it hasn't been completed yet, don't expect anyone to tell you if it died off or not. They've got to maintain total and complete secrecy :P

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#41: Re: ..

by Redon on 04/08/2012 18:23, refers to #40

"I regret to inform the community and especially those interested in this project that it has been discontinued [...]"

Unless you want to say that statement was just meant to cause confusion :)

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#42: ..

by Razgriz on 04/08/2012 19:57

Feel free to poke those involved in the project to see what assets were created all the while the project was still active. :P

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#43: ..

by fispaul on 04/08/2012 21:29

Lol I know it was a stupid question, but I was so excited when I first heard of this and now that I finally got over it I had to remember again :(

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#44: Well

by Windecker on 04/13/2012 15:31

At least I can look over half the assets in run amok in a giant space map. *Smug Grin*

The fact that the project was halted doesn't mean nobody can pick it up again to finish it.

As one of the mappers, I can say that I've learned a lot since then and could likely finish my part to a high standard quality over a period of a few weeks. ( my mapping was quite messy back then, but I've already overhauled half of the original map that I did. ) Though... I have a very cramped schedule these days.

Of course there were more maps. Kurt was working on one as well, and I am not really sure of the state of it.

----------

Essential people

- Project Director
- Storyboard writer! <-- really helps to figure out what you need to make.
- Modelers and Animators <-- For weapons and enemies.
- Mappers <-- You could actually break this down to Layout, Texture, and Lighting artists.
- Scripters <-- obviously for scripting ingame events. The mappers generally know enough, but it's nice to have some scripting genius to help everybody out.

It would be kind of nice to run with something like an SVN repo where people can work on their part and commit the changes, so others on the project can easily stay up to date. I cannot remember if we did that or not.

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#45: Re: Well

by Quin on 04/14/2012 06:48, refers to #44

That's part of why I gave up on this, it was being done in secret and was closed to the public (both for review and contributions). I don't believe that is how you should conduct something like this, you become too reliant on the people who are part of the project.. so as they all lose interest, the spark dies and it takes all the effort along with it.

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#46: ..

by fispaul on 04/14/2012 13:07

Any chance of screenshots of abandoned beauty? :P

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#47: Re: ..

by Quin on 04/14/2012 13:56, refers to #46

It never really got much further than the planning stages. I think there might have been some work on a map or two, and a heap of character mocks, but that's about it.

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#48: ..

by JadeMatrix on 05/06/2012 05:48

I've recently been putting together a portfolio, and came across the design/concept work I did for this project.
http://wp.me/P2o9rr-Q

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