Superrunning // Map Ideas |
by Count+Step
on 10/03/2009 06:33, 4 messages, last message: 10/17/2009 22:57, 1294 views, last view: 04/05/2024 20:58 |
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Hello everyone,
I'm the author of the map "Superrunning" hosted at Quadropolis. (link below) I'm wondering if anyone would have any ideas as to how to make it a better map. I know how to use the editor, as I've been using Cube since there were no hudguns- that's not what I'm asking. I've received the ideas of noclip-ing the lights that jut out of the highest platform, which probably should be done, and to ease the transition that currently is just a sharp angled wedge. The commenter on Quadropolis suggested a jumppad, but I didn't see where I could put it. Anyway, if you have time, please take a look at the v1.1 release at the below, and multi-referred-to, link and drop any suggestions by. If this is not a question worth answering, please feel free to not answer it.
Link is:
http://www.quadropolis.us/node/2039
- C+S
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#1: sure |
by Blarget2
on 10/03/2009 15:04
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you should add detail. i cant really explain were so i would have to show you in game.
btw im a detail nasi.
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#2: Re: sure |
by Count+Step
on 10/03/2009 20:55, refers to #1
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Very true. Detail is always good. I'll look into it, as I'm sure pretty much every single spot of it could use touching up.
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#3: I remember this map! |
by Ishkur
on 10/10/2009 23:07
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Anyways, the only thing I can think of is the odd angles makeing you just fly though them. Sort annoying. I think you encounter the angles at the second floor from the top on the way to the top floor.
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#4: Re: I remember this map! |
by Count+Step
on 10/17/2009 22:57, refers to #3
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Hmm.. I'll look into it. I don't remember any weird angles, but I've been lightly going through it lately, I'll see what I can do.
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