Sauerbraten Enhanced - NEWS, RELEASES, DISCUSSION |
by Q009
on 08/29/2009 16:50, 76 messages, last message: 07/30/2010 00:20, 33789 views, last view: 12/09/2021 00:45, closed on 07/30/2010 00:30 |
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Here discution about Sauerbraten Enhanced.
I'll post here news and some info about the mod.
If you have any questions just post here.
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Board Index

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#39: Re: .. |
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by Q009
on 03/06/2010 17:03, refers to #38
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its problem with Sauerbraten occlusion detection. Thats because occlusion cullig isnt supported on hudguns...
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#40: Re: .. |
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by SheeEttin
on 03/06/2010 22:16, refers to #39
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Render the hudguns after the glow particles, then?
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#41: Re: .. |
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by Q009
on 03/06/2010 22:43, refers to #40
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its not that easy as you think :P
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#42: New hud |
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by Q009
on 03/21/2010 11:55
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New work-in-progress HUD
http://www.mediafire.com/imageview.php?quickkey=twmd4ayymim
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#43: Re: New hud |
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by LeftClicker
on 03/21/2010 18:38, refers to #42
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That is a badass HUD. I'd die for eihrul to integrate that, plus some color and different font. (That one just doesn't look good to me; I dunno why. Maybe just the size.) What font is it anyway?
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#44: Re: New hud |
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by Q009
on 03/21/2010 19:34, refers to #43
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This one is outdated
And u suck at arguing
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#45: Re: New hud |
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by Q009
on 03/21/2010 23:05, refers to #43
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rotfl i misunderstood u sry
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#46: IRC Channel |
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by Q009
on 05/20/2010 15:29
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Official SauerEnhanced IRC channel!
#sauerenhanced on irc.freenode.net
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#47: .. |
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by Pieter
on 05/20/2010 20:38
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I checked out the SVN version, pretty cool. The sounds are definatly an improvement. I especially like that you added different effects for underwater.
I got a hall of mirrors effect whenever I got hit by an explosive, only way to resolve it was to restart Sauer.
A few sounds sounded a little nimble, the grenades explosion didn't really sound like an explosion to me. Also I tought the revolver was a little weak, tough when I tried it again later it sounded okay, so it might have been me not bieng accustomed to it yet.
Bullet hit sounds were awesome and added a lot to the imersion.
I'dd love to hear an optional footstep sound too, I miss that a bit in Sauer.
One thing I liked better in the original were the rockets, I'm not really won for the flare trail in the current version.
The minigun muzzle flash felt a little overpowering, I tought it was distracting. The other muzzle flashes were a big improvement tough.
The lightrays in the caslte map were a nice touch too, altough I think they were a little too strong.
The HUD is a mixed bag for me. I think it looks really good, but if does feel a bit too futuristic for Sauer I think.
Same with the type, altough I must say I think it's more legible then the default sauer one. Also think the loading bar felt more slick, I like it :)
I know it's an SVN version, and these are just my oppinions. Hope you'll keep up the good work.
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#48: Re: .. |
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by Fischkopf
on 05/20/2010 21:17, refers to #47
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"The HUD is a mixed bag for me. I think it looks really good, but if does feel a bit too futuristic for Sauer I think."
but sauerbraten is a futuristic game so it fits perfectly :/
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#49: Re: .. |
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by amod
on 05/20/2010 21:29, refers to #48
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yea there is some argument about sauer's main theme though.
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#50: Re: .. |
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by Razgriz
on 05/20/2010 22:00, refers to #49
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useless argument. the game has no theme and its just neutral, so don't try to stick a theme to it. Though i do have to agree that although the new HUD is nice, its a bit too futuristic compared to the rest of the game. maybe it needs a slicker, simpler idea.
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#51: .. |
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by Pieter
on 05/21/2010 01:11
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I view Sauer as an accumulation of all kinds of themes, there's definatly scifi themes (maps, skins), but there's also plenty of fantasy and contemporary stuff in the game.
I don't think the Hud looks bad at all, but like Razgriz said above, perhaps something more simple, more universal is in order?
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#52: HUD |
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by LeftClicker
on 05/21/2010 01:51
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Anyone care to post a screenshot of the HUD?
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#53: Re: HUD |
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by Q009
on 05/21/2010 07:38, refers to #52
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you seen it in "New HUD - WIP" thread.
Actually it's just 20% smaller now.
And IMO Snout10K is very futuristic... So i think JUD fits the theme. Especially when there are even more sci-fi themed maps, especially Reissen.
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#54: Re: HUD |
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by Razgriz
on 05/21/2010 11:11, refers to #53
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ironsnout10k is not really sci-fi. Its like a normal snout in a full body suit of armor. If it were a mech, it wouldn't spill blood everywhere when shot, and wouldn't make grunt sounds :P
that said, even if it were a futuristic addon to the game, its no good reason to base your HUD on that and on a couple of maps that are kind of futuristic, like reissen as you said which is more like a heavily mechanical industrial map, no fancy stuff here and there to imply a certain date to imply future timeline. hope you know what i mean by the last, kudos to you :P
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#55: Re: HUD |
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by Q009
on 05/21/2010 13:59, refers to #54
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and i shouldnt base my HUD on couple of maps which are "non-sci-fi".
and if you would read description of snoutx10k you would understand that IT IS sci-fi themed
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#56: .. |
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by degrave3
on 05/21/2010 15:19
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Imho HUD should be not "themed" it should be improved for easy understand you health, ammo, armour etc. You choose wrong way:)
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#57: .. |
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by Blarget2
on 05/22/2010 02:36
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his whole point is it is HIS hud, and he can theme it the way he wants to.
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#58: .. |
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by degrave3
on 05/22/2010 14:55
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He doing HIS hud for him only or for public use? If it for public he should sometimes listen what say others.
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