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Sauerbraten Enhanced - NEWS, RELEASES, DISCUSSION

by Q009 on 08/29/2009 16:50, 76 messages, last message: 07/30/2010 00:20, 33793 views, last view: 12/09/2021 01:05, closed on 07/30/2010 00:30

Here discution about Sauerbraten Enhanced.
I'll post here news and some info about the mod.
If you have any questions just post here.

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#36: Re: ..

by Q009 on 03/05/2010 12:56, refers to #33

its basic g++ bug.... it will be fixed very soon

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#37: Re: ..

by Q009 on 03/06/2010 12:09, refers to #33

fixed... update ur svn and you can update ur svn and compile

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#38: ..

by mitte on 03/06/2010 16:09

work now thanks:)

one thing thats bother me with the glow particle is that its render over the hudgum making i glow throw. is this something u can fix?

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#39: Re: ..

by Q009 on 03/06/2010 17:03, refers to #38

its problem with Sauerbraten occlusion detection. Thats because occlusion cullig isnt supported on hudguns...

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#40: Re: ..

by SheeEttin on 03/06/2010 22:16, refers to #39

Render the hudguns after the glow particles, then?

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#41: Re: ..

by Q009 on 03/06/2010 22:43, refers to #40

its not that easy as you think :P

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#42: New hud

by Q009 on 03/21/2010 11:55

New work-in-progress HUD
http://www.mediafire.com/imageview.php?quickkey=twmd4ayymim

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#43: Re: New hud

by LeftClicker on 03/21/2010 18:38, refers to #42

That is a badass HUD. I'd die for eihrul to integrate that, plus some color and different font. (That one just doesn't look good to me; I dunno why. Maybe just the size.) What font is it anyway?

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#44: Re: New hud

by Q009 on 03/21/2010 19:34, refers to #43

This one is outdated
And u suck at arguing

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#45: Re: New hud

by Q009 on 03/21/2010 23:05, refers to #43

rotfl i misunderstood u sry

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#46: IRC Channel

by Q009 on 05/20/2010 15:29

Official SauerEnhanced IRC channel!

#sauerenhanced on irc.freenode.net

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#47: ..

by Pieter on 05/20/2010 20:38

I checked out the SVN version, pretty cool. The sounds are definatly an improvement. I especially like that you added different effects for underwater.

I got a hall of mirrors effect whenever I got hit by an explosive, only way to resolve it was to restart Sauer.

A few sounds sounded a little nimble, the grenades explosion didn't really sound like an explosion to me. Also I tought the revolver was a little weak, tough when I tried it again later it sounded okay, so it might have been me not bieng accustomed to it yet.

Bullet hit sounds were awesome and added a lot to the imersion.
I'dd love to hear an optional footstep sound too, I miss that a bit in Sauer.

One thing I liked better in the original were the rockets, I'm not really won for the flare trail in the current version.

The minigun muzzle flash felt a little overpowering, I tought it was distracting. The other muzzle flashes were a big improvement tough.

The lightrays in the caslte map were a nice touch too, altough I think they were a little too strong.

The HUD is a mixed bag for me. I think it looks really good, but if does feel a bit too futuristic for Sauer I think.
Same with the type, altough I must say I think it's more legible then the default sauer one. Also think the loading bar felt more slick, I like it :)

I know it's an SVN version, and these are just my oppinions. Hope you'll keep up the good work.

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#48: Re: ..

by Fischkopf on 05/20/2010 21:17, refers to #47

"The HUD is a mixed bag for me. I think it looks really good, but if does feel a bit too futuristic for Sauer I think."

but sauerbraten is a futuristic game so it fits perfectly :/

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#49: Re: ..

by amod on 05/20/2010 21:29, refers to #48

yea there is some argument about sauer's main theme though.

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#50: Re: ..

by Razgriz on 05/20/2010 22:00, refers to #49

useless argument. the game has no theme and its just neutral, so don't try to stick a theme to it. Though i do have to agree that although the new HUD is nice, its a bit too futuristic compared to the rest of the game. maybe it needs a slicker, simpler idea.

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#51: ..

by Pieter on 05/21/2010 01:11

I view Sauer as an accumulation of all kinds of themes, there's definatly scifi themes (maps, skins), but there's also plenty of fantasy and contemporary stuff in the game.

I don't think the Hud looks bad at all, but like Razgriz said above, perhaps something more simple, more universal is in order?

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#52: HUD

by LeftClicker on 05/21/2010 01:51

Anyone care to post a screenshot of the HUD?

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#53: Re: HUD

by Q009 on 05/21/2010 07:38, refers to #52

you seen it in "New HUD - WIP" thread.
Actually it's just 20% smaller now.

And IMO Snout10K is very futuristic... So i think JUD fits the theme. Especially when there are even more sci-fi themed maps, especially Reissen.

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#54: Re: HUD

by Razgriz on 05/21/2010 11:11, refers to #53

ironsnout10k is not really sci-fi. Its like a normal snout in a full body suit of armor. If it were a mech, it wouldn't spill blood everywhere when shot, and wouldn't make grunt sounds :P

that said, even if it were a futuristic addon to the game, its no good reason to base your HUD on that and on a couple of maps that are kind of futuristic, like reissen as you said which is more like a heavily mechanical industrial map, no fancy stuff here and there to imply a certain date to imply future timeline. hope you know what i mean by the last, kudos to you :P

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#55: Re: HUD

by Q009 on 05/21/2010 13:59, refers to #54

and i shouldnt base my HUD on couple of maps which are "non-sci-fi".

and if you would read description of snoutx10k you would understand that IT IS sci-fi themed

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