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Sauerbraten Enhanced - NEWS, RELEASES, DISCUSSION

by Q009 on 08/29/2009 16:50, 76 messages, last message: 07/30/2010 00:20, 33813 views, last view: 12/09/2021 04:08, closed on 07/30/2010 00:30

Here discution about Sauerbraten Enhanced.
I'll post here news and some info about the mod.
If you have any questions just post here.

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#28: ..

by Speculant on 01/24/2010 15:54

Thanks, Q009, I was trying to run the application instead of the bat file.

Everything should work fine now.

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#29: Upcoming feature

by Q009 on 03/02/2010 20:40

I made glow particles.
Video is outdated a little but ill upload new soon! ;)

In latest SVN you can imitate HDR lighting, bloom, glare and creat light flares! (You wont see it on this video, sry)

http://www.youtube.com/watch?v=Dxf6zHoeN18

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#30: Light flares

by Q009 on 03/04/2010 14:05

just watch ;)
http://www.youtube.com/watch?v=H0zACgH2gdM

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#31: Re: Light flares

by Razgriz on 03/04/2010 14:05, refers to #30

itz teh lite glaw!

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#32: ..

by HELL-O on 03/05/2010 00:19

sauer enhanced is too good to not be in the release... eihrul makes me angry sometimes, he doesn't accept whats good

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#33: ..

by mitte on 03/05/2010 04:29

Hade problem compiling the cvs version under ubuntu 9.10 and gcc.

Got the error massage:
"engine/renderparticles.cpp:1606: error: jump to case label
engine/renderparticles.cpp:1601: error: crosses initialization of ‘float radius’"
and a hole bunch identical on other lines.

Solved it by puting {} around line 1601-1605 in renderparticles.cpp.

and now i can compile it. sorry for my englishXD. hope this helps:)



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#34: Re: Light flares

by scanf on 03/05/2010 06:30, refers to #30

Wow!!!

Now these are the little extras that make a good game great!

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#35: Re: ..

by Razgriz on 03/05/2010 11:34, refers to #32

its not his call HELL-O. aard still has the rights to the game, and everything going in or out is his decision. you can't blame eihrul for that :(

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#36: Re: ..

by Q009 on 03/05/2010 12:56, refers to #33

its basic g++ bug.... it will be fixed very soon

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#37: Re: ..

by Q009 on 03/06/2010 12:09, refers to #33

fixed... update ur svn and you can update ur svn and compile

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#38: ..

by mitte on 03/06/2010 16:09

work now thanks:)

one thing thats bother me with the glow particle is that its render over the hudgum making i glow throw. is this something u can fix?

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#39: Re: ..

by Q009 on 03/06/2010 17:03, refers to #38

its problem with Sauerbraten occlusion detection. Thats because occlusion cullig isnt supported on hudguns...

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#40: Re: ..

by SheeEttin on 03/06/2010 22:16, refers to #39

Render the hudguns after the glow particles, then?

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#41: Re: ..

by Q009 on 03/06/2010 22:43, refers to #40

its not that easy as you think :P

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#42: New hud

by Q009 on 03/21/2010 11:55

New work-in-progress HUD
http://www.mediafire.com/imageview.php?quickkey=twmd4ayymim

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#43: Re: New hud

by LeftClicker on 03/21/2010 18:38, refers to #42

That is a badass HUD. I'd die for eihrul to integrate that, plus some color and different font. (That one just doesn't look good to me; I dunno why. Maybe just the size.) What font is it anyway?

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#44: Re: New hud

by Q009 on 03/21/2010 19:34, refers to #43

This one is outdated
And u suck at arguing

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#45: Re: New hud

by Q009 on 03/21/2010 23:05, refers to #43

rotfl i misunderstood u sry

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#46: IRC Channel

by Q009 on 05/20/2010 15:29

Official SauerEnhanced IRC channel!

#sauerenhanced on irc.freenode.net

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#47: ..

by Pieter on 05/20/2010 20:38

I checked out the SVN version, pretty cool. The sounds are definatly an improvement. I especially like that you added different effects for underwater.

I got a hall of mirrors effect whenever I got hit by an explosive, only way to resolve it was to restart Sauer.

A few sounds sounded a little nimble, the grenades explosion didn't really sound like an explosion to me. Also I tought the revolver was a little weak, tough when I tried it again later it sounded okay, so it might have been me not bieng accustomed to it yet.

Bullet hit sounds were awesome and added a lot to the imersion.
I'dd love to hear an optional footstep sound too, I miss that a bit in Sauer.

One thing I liked better in the original were the rockets, I'm not really won for the flare trail in the current version.

The minigun muzzle flash felt a little overpowering, I tought it was distracting. The other muzzle flashes were a big improvement tough.

The lightrays in the caslte map were a nice touch too, altough I think they were a little too strong.

The HUD is a mixed bag for me. I think it looks really good, but if does feel a bit too futuristic for Sauer I think.
Same with the type, altough I must say I think it's more legible then the default sauer one. Also think the loading bar felt more slick, I like it :)

I know it's an SVN version, and these are just my oppinions. Hope you'll keep up the good work.

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