Sauerbraten Enhanced - NEWS, RELEASES, DISCUSSION |
by Q009
on 08/29/2009 16:50, 76 messages, last message: 07/30/2010 00:20, 33801 views, last view: 12/09/2021 02:31, closed on 07/30/2010 00:30 |
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Here discution about Sauerbraten Enhanced.
I'll post here news and some info about the mod.
If you have any questions just post here.
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#20: video |
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by Q009
on 01/22/2010 22:56
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and new video
http://www.youtube.com/watch?v=P9jXZzn4JfE
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#21: Re: v12.6 |
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by Razgriz
on 01/22/2010 23:17, refers to #19
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have you talked to eihrul about adding any of these features to sauer? he seems to be making a lot of changes lately.
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#22: Re: v12.6 |
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by Q009
on 01/22/2010 23:20, refers to #21
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no i didnt ask because i know the answer :P
i just asked if i can contribute sounds thats all - he said no
btw. did u seen any contributors in sauer? no? oh well.... :P
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#23: Re: v12.6 |
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by tentus_
on 01/23/2010 01:28, refers to #22
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http://sauerbraten.org/README.html
Whoa now, look at the list under Credits / Authors, there is a whole mess of contributors. Just because he doesn't want your sounds doesn't mean he doesn't recognize the content being used.
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#24: Re: v12.6 |
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by MeatROme
on 01/23/2010 04:15, refers to #23
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just because the core project is being kept clean doesn't mean that eihrul isn't sympathetic to any spin-off projects.
I know!
And - especially in light of the basicSauer project - I guess anybody with some time spent on this community will know that. People like Q009, who I've seen here for quite some time.
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#25: .. |
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by Speculant
on 01/24/2010 04:59
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I get an error when I try to run it..."Cannot find core textures"....
If you want more info on this error just ask.
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#26: Re: .. |
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by SheeEttin
on 01/24/2010 07:26, refers to #25
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Don't run the binary, run sauerbraten.bat (or other relevant launcher).
That's the most likely problem, anyway. Unless you don't have the files it's looking for (crosshair, etc.) in the sauerbraten/data directory (which you should, unless you've done something really weird and unsupported), there should be no problem.
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#27: Re: .. |
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by Q009
on 01/24/2010 12:22, refers to #25
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no, run "SauerEnhanced.bat" instead of "sauerbraten.bat"
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#28: .. |
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by Speculant
on 01/24/2010 15:54
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Thanks, Q009, I was trying to run the application instead of the bat file.
Everything should work fine now.
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#29: Upcoming feature |
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by Q009
on 03/02/2010 20:40
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I made glow particles.
Video is outdated a little but ill upload new soon! ;)
In latest SVN you can imitate HDR lighting, bloom, glare and creat light flares! (You wont see it on this video, sry)
http://www.youtube.com/watch?v=Dxf6zHoeN18
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#30: Light flares |
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by Q009
on 03/04/2010 14:05
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just watch ;)
http://www.youtube.com/watch?v=H0zACgH2gdM
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#31: Re: Light flares |
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by Razgriz
on 03/04/2010 14:05, refers to #30
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itz teh lite glaw!
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#32: .. |
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by HELL-O
on 03/05/2010 00:19
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sauer enhanced is too good to not be in the release... eihrul makes me angry sometimes, he doesn't accept whats good
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#33: .. |
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by mitte
on 03/05/2010 04:29
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Hade problem compiling the cvs version under ubuntu 9.10 and gcc.
Got the error massage:
"engine/renderparticles.cpp:1606: error: jump to case label
engine/renderparticles.cpp:1601: error: crosses initialization of ‘float radius’"
and a hole bunch identical on other lines.
Solved it by puting {} around line 1601-1605 in renderparticles.cpp.
and now i can compile it. sorry for my englishXD. hope this helps:)
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#34: Re: Light flares |
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by scanf
on 03/05/2010 06:30, refers to #30
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Wow!!!
Now these are the little extras that make a good game great!
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#35: Re: .. |
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by Razgriz
on 03/05/2010 11:34, refers to #32
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its not his call HELL-O. aard still has the rights to the game, and everything going in or out is his decision. you can't blame eihrul for that :(
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#36: Re: .. |
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by Q009
on 03/05/2010 12:56, refers to #33
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its basic g++ bug.... it will be fixed very soon
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#37: Re: .. |
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by Q009
on 03/06/2010 12:09, refers to #33
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fixed... update ur svn and you can update ur svn and compile
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#38: .. |
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by mitte
on 03/06/2010 16:09
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work now thanks:)
one thing thats bother me with the glow particle is that its render over the hudgum making i glow throw. is this something u can fix?
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#39: Re: .. |
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by Q009
on 03/06/2010 17:03, refers to #38
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its problem with Sauerbraten occlusion detection. Thats because occlusion cullig isnt supported on hudguns...
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