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Ambient sound pack

by Q009 on 08/15/2009 15:42, 7 messages, last message: 08/18/2009 12:38, 1377 views, last view: 04/27/2024 07:06

Q009's ambient sound pack

Includes sci-fi sounds (machines etc...) and thunder sounds (rain, lighting and wind)

-->Installation:

Just put 'packages' in your Sauerbraten directory...

-->Implementation:

To use them in your map just write it at end in your map CFG:

mapsound "sounds/ambience/stormwind" 200
mapsound "sounds/ambience/stormrain" 255
mapsound "sounds/ambience/stormbolts" 255
mapsound "sounds/ambience/outdoor_signal" 255
mapsound "sounds/ambience/ambient1" 255
mapsound "sounds/ambience/ambient2" 255
mapsound "sounds/ambience/ambient3" 255
mapsound "sounds/ambience/ambient4" 255
mapsound "sounds/ambience/machine1" 255
mapsound "sounds/ambience/machine2" 255
mapsound "sounds/ambience/machine3" 255
mapsound "sounds/ambience/critical_core" 255

Sound pack is free2use
--You can use them for your maps/mods/games
--You can post it with your stuff on Quadropolis

BUT:

--You have to give me a credit!

Simple huh? Now:
Enjoy!

http://www.quadropolis.us/node/2142

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#1: oops wrong sorry!

by Q009 on 08/15/2009 16:18

to implement them you have to write:

mapsound "Q009/ambience/stormwind" 200
mapsound "Q009/ambience/stormrain" 255
mapsound "Q009/ambience/stormbolts" 255
mapsound "Q009/ambience/outdoor_signal" 255
mapsound "Q009/ambience/ambient1" 255
mapsound "Q009/ambience/ambient2" 255
mapsound "Q009/ambience/ambient3" 255
mapsound "Q009/ambience/ambient4" 255
mapsound "Q009/ambience/machine1" 255
mapsound "Q009/ambience/machine2" 255
mapsound "Q009/ambience/machine3" 255
mapsound "Q009/ambience/critical_core" 255

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#2: ..

by Q009 on 08/15/2009 16:55

UPDATE: Removed click and increased volume: critical_core sound

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#3: ..

by Q009 on 08/15/2009 17:05

UPDATE 2: Fixed machine3 sound


now i hope they re fixed for now

if u'll find any bug just tell...

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#4: last time i checked...

by |ice|sub-zero|L on 08/16/2009 08:04

last time i checked, there was a "sounds.cfg" located in: C:\Program Files\Sauerbraten\data

it holds the scripting you'll need in order for your sounds to work (i think). otherwise if i am correct, when you try to play the sounds it'll say "unregistered sound:so and so"

unless i am wrong (and i hope i am...) you might need to script it and add it as a file that replaces the orginal sounds.cfg.

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#5: Re: last time i checked...

by Q009 on 08/16/2009 11:17, refers to #4

no, it dont has sounds.cfg file its not a mod its just pack of ambient sounds , you dont have to overwrite anythin you just need to add some lines in your map cfg. read manual how to use ambient sounds...

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#6: Re: last time i checked...

by |ice|sub-zero|L on 08/17/2009 02:12, refers to #5

oh, ok... thanks, i wasn't sure on it, it was just something i had trouble with when i moved some of the sounds to a diff folder....

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#7: v8

by Q009 on 08/18/2009 12:38

update 8:

pack has no 26 sounds

enjoy!

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