Blender: Problems with UV Mapping |
by K1P57A
on 08/12/2009 10:09, 19 messages, last message: 08/15/2009 07:57, 1521 views, last view: 04/21/2024 01:35 |
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Hi Volks,
im recently experimenting a lot with blender. However since I've updated my older version of Blender to 2.49 I seem to get major problems with the UV mapping...
Take a look at the following screenshot I made:
http://img268.imageshack.us/img268/1685/blenderwtf.jpg
What I've done was to select my Model in Edit (A) and then simply Unwrapped (U) it. I didnt use the LSCM Unwrap since my Model does not really have a centre line I could cut it throu...
Any ideas why Blender proportions my UV map so extremely weird?
Thanks for answers in advance already,
Thankfully, K1P57A
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#1: .. |
by K1P57A
on 08/12/2009 12:59
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Oh, in case someone's interested what the model looks like:
Top View:
http://img17.imageshack.us/img17/6011/healtop.jpg
3D View:
http://img16.imageshack.us/img16/1992/health3d.jpg
This is my first Model for SB. I tried to keep it pretty lowpoly, but I think it should look fine, once imported to SB ;)
I'd be really glad if someone could take the time to help me UV map this thing ;)
Cheers, K1
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#2: Re: .. |
by Hirato Kirata
on 08/12/2009 14:22, refers to #1
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could you uplaod the model, so we could have a play with it; you know see what works for us
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#3: .. |
by K1P57A
on 08/12/2009 16:23
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Sure thing!
Here we go:
http://k1p57a.fileave.com/090812_k1p57a_blender_medkit.zip
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#4: .. |
by K1P57A
on 08/13/2009 07:31
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Dammn... I feel really stupid right now! I'm so used to using the LSCM Unwrap using a center I didnt even see the "smart unwrap" function... It all seems to be fine now ;)
I'll post a few screens as I work along,
So far,
K1p57a
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#5: .. |
by K1P57A
on 08/13/2009 09:38
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Hmmm... Ok next problem, I've just exported my testmodel as an .md2-file.
However when imported to SB it seems to be missing faces! According to the tutorial, on the wiki, I should have done everything correct. It's converted to triangles, rotated 90° on the Z axis, the texture size is 256x256...
Here's a screnie:
http://img37.imageshack.us/img37/3895/brokenmodel.jpg
any ideas?
Hoping for Help,
K1P57A
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#6: .. |
by K1P57A
on 08/13/2009 09:39
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Oh yeah, and I forgot to mention that the texture is all messed up :/
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#7: .. |
by geartrooper2
on 08/13/2009 10:56
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tab to edit mode, select all faces (a), ctrl-n to flip normals.
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#8: .. |
by K1P57A
on 08/13/2009 12:39
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Unfortionately that didn't do all to much :(
If you'd like to see what I've done (and perhaps find a mistake?) you can dl it here:
http://k1p57a.fileave.com/090813_healthmodel_test.zip
I've ziped the blend & md2 file to look at... I seriously dont know what im doing wrong because no matter what I do, all my models look like that once imported 2 SB :(
Thanks for you guys help so far ;) I'd be really glad if I could get that to work ;)
K1P57A
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#9: .. |
by geartrooper2
on 08/13/2009 16:38
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try using the md3 exporter on the wiki and trying with that. I don't understand why you would use md2.
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#10: .. |
by K1P57A
on 08/13/2009 18:30
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Downloaded it and tried. However I get a console error...
I opened "md3_export.py" in Blenders text editor and selected to execute the script.
Following Problem occurs:
http://img210.imageshack.us/img210/5395/md3scripterror.jpg
Did I do something wrong or is there something wrong with the code?
(PS I'm using Blender V2.49a)
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#11: Re: .. |
by Hirato Kirata
on 08/14/2009 00:13, refers to #10
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it's missing it's shared scripts, said script being qshared.py for this particular moment
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#12: .. |
by K1P57A
on 08/14/2009 02:23
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Hmm... Could it be that I'm having my .py scripts in a wrong directory? (I've tried putting them in the Blender folder, as well as in the folder where my .blend project's localized)
The DL from the wiki gives me 4 files once unzipped:
- md3_export.py
- md3_import.py
- md3.py
- q_math.py
- q_shared.py
As of what goes with the error messages, I always get error messages that the console cannot find one of them.
I dont know if theres some special way to link them together :(
I'd be really glad for an example how you guys use those scripts ;)
Thanks again for your input!
K1P57A
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#13: .. |
by K1P57A
on 08/14/2009 02:58
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lol nevermind, after about 40 minutes of intense googling I've figured that the scripts folder is hidden due to a "." in front of the blender folder ;) Thanks to mac that makes the folder hidden ;)
Giving it a testshot now and Ill check back qith you tomorrow ;)
K1P57A
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#14: .. |
by K1P57A
on 08/14/2009 03:05
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Hoorray! It worked!
Thanks a lot for your help, but I've got it all figured now :D
Yay It's a CUBE!
http://img146.imageshack.us/img146/1478/md3testcube.jpg
Guess u wont hear from me now in a little while as I'm gonna be busy modelling around ;)
Cheers K1P57A
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#15: .. |
by K1P57A
on 08/14/2009 14:21
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Aaand here we go, my very first Model *yay*
3 days to learn the basics... that wasnt so hard ;)
I know the model still looks pretty crappy n all, but i'm working on it ;)
Picture here:
http://img41.imageshack.us/img41/994/md3healthpackv1.jpg
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#16: .. |
by geartrooper2
on 08/14/2009 15:51
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not too shabby.
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#17: Re: .. |
by SheeEttin
on 08/14/2009 23:46, refers to #15
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The circles around the green parts are fighting with the straight parts at the corners.
But hey, keep modeling. Maybe you can try your hand at some new monsters. :D
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#18: Re: .. |
by tentus_
on 08/15/2009 01:35, refers to #17
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Anyone else remember the Orb (Orbe?) mod for cube? Those packs could have *been* monster models. :)
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#19: .. |
by K1P57A
on 08/15/2009 07:57
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Hey thanks on the positive replies! ;)
I will keep modelling, and who knows, maybe I'm even gonna come up with some good stuff hehe ;)
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