How to render Z-Depth |
by Zizaco
on 08/10/2009 21:12, 5 messages, last message: 08/29/2009 09:45, 1142 views, last view: 04/27/2024 13:23 |
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Our team wrote a SSAO shader that uses only the Z-depth of a scene and returns a black and white texture to be multiplied in screen. Ok, but we are having difficulties to render a good z-depth(with a descent gradient) and with models(not only the map geometry).
Does anyone knows an easy way to perform z-depth render with the dynamic models?
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#1: .. |
by eihrul
on 08/10/2009 23:28
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Take a look at the depthfx code. Although once you get into using floating point texture formats and such, it can become somewhat of a minefield of stupid/nasty driver bugs.
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#2: Message censored by administrator |
by ATIRULE2.0
on 08/11/2009 00:20
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#3: Re: .. |
by Zizaco
on 08/11/2009 13:21, refers to #1
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eihrul,
To become a "minefield of video driver bugs" is not a problem, cause we pretend to make the game primary compatible with only one card model.
so to fix the depth gradient i should set the texture to floating point format?
how can i render the depthmap with the dynamic models(players, objects) into it?
thanks
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#4: Re: .. |
by eihrul
on 08/11/2009 21:58, refers to #3
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This is one of those situations where for me to explain it all would be as complicated as me going and implementing it myself.
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#5: .. |
by geartrooper2
on 08/29/2009 09:45
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so please explain. ;D
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