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Cube & Cube 2 FORUM
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Regarding texture blending |
by SephoD
on 08/04/2009 17:24, 3 messages, last message: 08/05/2009 19:27, 921 views, last view: 04/26/2024 12:01 |
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I have been playing around with the textureblending a bit and really like the results. However I still have a problem I have not been able to figure out.
The texture brushes seem to always face down on the ground. What I am trying to do is to textureblend the side of a house so I need a brush that is usable on walls, is this something that is already possible, and if so, how is it done?
If it is not possible, is there any plan on adding a feature like this? (I am not asking for timeframe, just if there is any will to add this)
kind regards
SephoD
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#1: .. |
by eihrul
on 08/04/2009 17:38
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You can't paint the blendmap on any other orientation than vertical currently.
However, there is a feature where you can use a grayscale texture as a custom blendmap. This is specified per texture slot and is oriented like other textures.
It seems to not quite have made it into the docs somehow, but basically it works like:
texlayer N MASK MODE SCALE
where MASK is the filename of a mask texture to use, MODE is a blend paint mode number (same as the blentpaintmode var) that describes how the mask is applied, and SCALE is an optional scaling factor for the mask texture relative to the texture slot's scale.
Check out river_c's map cfg, as it uses this feature in some places where I was too lazy to paint a lot of repetitive straight pathways. :)
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#2: Re: .. |
by Quin
on 08/05/2009 00:54, refers to #1
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Oh right yeah, so now he tells us..
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#3: Re: .. |
by SephoD
on 08/05/2009 19:27, refers to #1
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Thank you Eihrul for quick and clear answer, I will most definitively try this mask out :)
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