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Cube & Cube 2 FORUM


Cube publicity

by Fred187 on 07/31/2009 14:44, 18 messages, last message: 08/08/2009 18:18, 2275 views, last view: 05/01/2024 04:49

Does anyone else feel that this game/engine is very underappreciated? If you head to moddb.com, you'll find there's more people making mods for Quake 1, or Half-Life 1 than there are people modding this game - which is a shame, because this is the best free shooter engine by a country mile.

Basically, I'm proposing that we, as a community, put some effort in to converting the deep pool of modding talent from commercial games across to Cube - obviously some of them wouldn't be interesting (the people who are modding the likes of UT3 or Crysis wouldn't really be getting the same feature set) but a lot might well be - this engine isn't very far behind Source now (I'd say it's somewhere between Unreal Engine 2 and Source), so there's a big potential pool of modders right there.

What does everyone think?

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#1: ..

by geartrooper2 on 07/31/2009 18:57

There are several mods ongoing that I know of. Intensity, Blood Frontier, Platinum Arts, to name a few.

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#2: Re: ..

by Fred187 on 08/01/2009 16:06, refers to #1

I'm not saying there aren't any mod projects, I'm merely saying there are far too few given the potential the engine has: there a probably more mods being developed for the old Quake engines, and the Cube 2 engine is far superior to any of those.

I think the main reason for this is that Cube 2 is a very niche engine/game, and doesn't draw a lot of attention to itself. While this has it's upsides (a very friendly, close-knit community), it means that the volume of user-created content is very small, and that's something I'd like to see change.

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#3: Re: ..

by SheeEttin on 08/01/2009 18:16, refers to #2

So what are you going to do about it?

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#4: Re: ..

by Fred187 on 08/01/2009 19:55, refers to #3

I don't really know - the sort of the whole point of this thread...

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#5: Quake modding is easier

by (noerrorsfound) on 08/02/2009 15:56

There are also more resources available for learning how to modify Quake and Half-Life.

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#6: Re: Quake modding is easier

by Fred187 on 08/03/2009 02:38, refers to #5

This is very true - but the solution is very simple: if you have any expertise, then share them with others.

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#7: ..

by Hooded_Sniper on 08/03/2009 18:10

Getting some sort of mention on more mainstream gaming websites might help. I have noticed whenever someone asks for a good game to start modding with on popular gaming forums, Cube always gets suggested.

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#8: ..

by R0b0t1 on 08/04/2009 13:04

Yeah, but that's just modders... All my friends I've told about sauer like it, but there's only like three active servers :\

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#9: Puplicity

by fispaul on 08/04/2009 15:48

Well, here are some things you could do:

Tell your friends about Sauer.

if you are quite popular on youtube or some video site post some videos about it and say how you love it, recommend it, etc.

Mention it in a forum.

Small things like this done by many people can make a difference.

From the ctf to the Trooper edition now, the number of active servers at specific times nearly tripled.

Maybe the screenshots on the front page need to be updated, which I am willing to do, but I moved and my computer with SB is not available.

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#10: ..

by Nixot on 08/06/2009 15:44

Quake 1 and Doom are more popular because they are classic shooters.
Sauerbraten is not.
It runs crap on older hardware.
The gameplay is crap.
And whoever is developing it is mangling it to pieces. Whatever happened to the spirit of the GUI edition?!

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#11: Re: ..

by Hirato Kirata on 08/06/2009 17:33, refers to #10

"It runs crap on older hardware."
false: the engine is more than capable of scaling down to hardware over a decade old (and with a playable framerate mind you)

"The gameplay is crap."
This is pure opinion, the gameplay is more oriented for the old skool, twitch reflex oriented players.
If you don't like it, go play something silly like counterstrike.

"And whoever is developing it is mangling it to pieces. Whatever happened to the spirit of the GUI edition?!"
Once again pure opinion. How has the current state of sauerbraten NOT improved since GUI_edition?
(hint: the correct notion/answer is that sauer has improved in every conceivable way)

I don't suppose you've ever heard the tale about a man, his boy and their donkey, have you?
http://www.pagebypagebooks.com/Aesop/Aesops_Fables/The_Man_the_Boy_and_the_Donkey_p1.html

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#12: Re: ..

by Nixot on 08/06/2009 18:30, refers to #11

"This is pure opinion, the gameplay is more oriented for the old skool, twitch reflex oriented players.
If you don't like it, go play something silly like counterstrike."

Sauerbraten is becoming more like Counterstrike. The slowness, the overdone graphics, the crap SP monsters and the thought to abolish SP altogether. Whatever happened to "old skoll fast-pased gameplay similar to Doom or Quake"? Why did that die with Cube?

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#13: Re: ..

by SheeEttin on 08/06/2009 19:06, refers to #12

What slowness? What overdone graphics?
If you want to see the "crap SP monsters" improved, by all means, create (or find) some replacements. Else, quit bitching. ;)

The old-school fast gameplay is still there... When was the last time you played? Try insta if you want even faster gameplay.

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#14: Re: ..

by Q009 on 08/06/2009 20:22, refers to #12

yep listen to Sheettin
donno but reading ur post made me a little annyoied

what do u mean by said 'overdone graphic'?
if game is pretty it makes it bad?
so if u play games like crysis they will be bad for you?
dude! think a little
well, maybe ur PC is too bad to handle Sauerbraten on nice details and ure angry for it? if u want fast gameply play capture or insta protect/insta ctf...

if u wonna know gameplay in cube is way slower also beause of small gropup of players playing cube

Cube 2 is an improved version of Cube 1
nothings gone but everything is added

and u thing Cube 2 is like Counterstrike? let me guess... u just looked at dust2 map? for me Cube 1/2 is very similar to Quake, Doom, Serious Sam and other games gameplay.

phew thats all o0

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#15: ..

by Nixot on 08/06/2009 21:00

"Try insta if you want even faster gameplay."

Insta makes for even slower gameplay. It's just hiding behind walls all the time.

"well, maybe ur PC is too bad to handle Sauerbraten on nice details and ure angry for it? if u want fast gameply play capture or insta protect/insta ctf..."

My PC can handle Sauerbraten fine at high details. I'm just thinking, what's the point? It's all sparkly bump mapped shiny textures, and look at the SP monsters! They're all wierd and round and shiny! WTF?! There's no attempt at all to enhance the SP mode. Everyone is just leaving it to waste instead of doing something about it, then bitching about how it sucks and wanting to delete it. It wasn't meant to be a multiplayer game. And those modes you mentioned suck even more than Instagib. pCube has CTF, do you know?

"if u wonna know gameplay in cube is way slower also beause of small gropup of players playing cube"

There are a select few of extremely good players which will trash your arse if you even go near them in Cube.

"Cube 2 is an improved version of Cube 1
nothings gone but everything is added"

Nothing's gone? Hmm, lemme think...

Dynamic instant light calculation.
Dynamic occlusion culling.
Constant 25 fps on 10-year-old hardware.
Triggers that work in multiplayer.
Straferunning makes you go faster, which is logical.

Find them in Sauerbraten, please.

"for me Cube 1/2 is very similar to Quake, Doom, Serious Sam and other games gameplay."

Cube 1 is. Cube 2 used to be, but now it seems that whoever is in charge now wants to make it as much of like a modern FPS as possible. He even renamed it to "Cube 2" rather than Sauerbraten? It's nothing like Cube at all!

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#16: ..

by Fred187 on 08/06/2009 21:13

From what you're saying, Cube 1 was perfect for you. So the solution is incredibly simple: stop fucking whining/thread hijacking and go play some Cube 1!

Anyway, back on topic - I'm gonna try to upload the trailer to youtube, and I suggest everybody else does the same.

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#17: ..

by Fred187 on 08/06/2009 21:16

Ok, problem: can't get a file for the trailer. We really need to get a copy of it (or several) onto youtube!

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#18: Re: ..

by Bibi on 08/08/2009 18:18, refers to #15

Dynamic instant light calculation.
=>Dynamic _2D_ light, in cube. Dynamic light have existed since the shader vesion in C2 (see your glowy rockets ?) and lightning (3D) is just better in C2 than in C.

Dynamic occlusion culling.
=>Do exist in C2 too. Just look at the triangle count in edit mode: there is how much (in percent) triangles are displayed.


Constant 25 fps on 10-year-old hardware.
=>25 fps sucks, btw. And fps also depends on the number of triangles drawn by the engine, wich depend on the map, wich depend of the mapper, who now tends to draw a lot of triangle for nearly nothing (see desperation, on quadropolis) because their hardware can do it. Sure, "because you can doesn't mean you should", but it's insane to reject the fault on the engine when the comunity is the problem.

Triggers that work in multiplayer.
=>Done on blood frontier, not hopeless for SB.

Straferunning makes you go faster, which is logical
=>Try it for real :p. This is pure computer logic. Only because pressing forward and right or left at the same time cause a move in both the direction, but it's really closer to reality to have a speed boost when moving forward. Look at Usam Bolt.

About the slow gameplay: it's the fault of the level designers, not the engine. Because "it's not fun to get caught in a corridor where you can't bunny hope" and other widespread ideas like that, map get larger and larger, so it's no more a quake like (where map control DO import) but a silly shooter without any feeling of speed, compared to quake. Speed is relative, lot of the map in C2 could be twice smaller* and would then feel really fast paced. Or add more cover, a la Gears of Wars, it would be fine too. Not fast spaced, but the map would suddenly recover the effect they have lost: shaping the fighting space, not only sparsing player so 10 versus 10 games are the only interesting.
And also because of the game mode that are played the most are free from items (btw regen capture may feature HB, YA, and quad? like capture?) the game feel empty, tactically. It's too much about shooting.


*copy and paste with a smaller grid size. Lightning and texturing would have to be fixed/redone.

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