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fullscreenshader Bloom

by Zizaco on 07/21/2009 21:09, 7 messages, last message: 07/28/2009 11:10, 1217 views, last view: 04/13/2024 14:43

it's possible to access the old bloom shader in the Sauerbraten Trooper Version?

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#1: yes

by MeatROme on 07/21/2009 22:06

showgui postfx
or just
bloom 0.55 (or some other value)
to turn it off:
clearpostfx
HTH

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#2: ..

by airplanefood on 07/26/2009 22:06

What exactly does bloom do? I activated it and didn\'t see any change.

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#3: ..

by airplanefood on 07/27/2009 03:48

I also turned on shaders (now bloom works), but when I turn on shaders, sauer goes crazy; flashing on and off, tips?

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#4: Re: shaders messing up the display

by MeatROme on 07/27/2009 20:32, refers to #3

http://cube.wikispaces.com/Performance+Guide

All depends on your hardware; if it doesn't support Shaders well enough you just have to play without them or get a better gfx-card.

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#5: Glare

by airplanefood on 07/28/2009 01:30

I've found that intense glare also is a partial alternative to bloom, on lighted maps.

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#6: ..

by airplanefood on 07/28/2009 01:34

Also in the beginning of Sauer, in console it says "WARNING: No texture rectangle support. (No full screen shaders)". Is there a way to fix this or do I just need a better gfx card?

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#7: Re: ..

by Hirato Kirata on 07/28/2009 11:10, refers to #6

assuming you're using the right correct and newest GFX drivers for your GPU, yes.

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