fullscreenshader Bloom |
by Zizaco
on 07/21/2009 21:09, 7 messages, last message: 07/28/2009 11:10, 1217 views, last view: 04/13/2024 14:43 |
|
it's possible to access the old bloom shader in the Sauerbraten Trooper Version?
|
|
Board Index
|
|
#1: yes |
by MeatROme
on 07/21/2009 22:06
|
|
showgui postfx
or just
bloom 0.55 (or some other value)
to turn it off:
clearpostfx
HTH
reply to this message
|
|
#2: .. |
by airplanefood
on 07/26/2009 22:06
|
|
What exactly does bloom do? I activated it and didn\'t see any change.
reply to this message
|
|
#3: .. |
by airplanefood
on 07/27/2009 03:48
|
|
I also turned on shaders (now bloom works), but when I turn on shaders, sauer goes crazy; flashing on and off, tips?
reply to this message
|
|
#4: Re: shaders messing up the display |
by MeatROme
on 07/27/2009 20:32, refers to #3
|
|
http://cube.wikispaces.com/Performance+Guide
All depends on your hardware; if it doesn't support Shaders well enough you just have to play without them or get a better gfx-card.
reply to this message
|
|
#5: Glare |
by airplanefood
on 07/28/2009 01:30
|
|
I've found that intense glare also is a partial alternative to bloom, on lighted maps.
reply to this message
|
|
#6: .. |
by airplanefood
on 07/28/2009 01:34
|
|
Also in the beginning of Sauer, in console it says "WARNING: No texture rectangle support. (No full screen shaders)". Is there a way to fix this or do I just need a better gfx card?
reply to this message
|
|
#7: Re: .. |
by Hirato Kirata
on 07/28/2009 11:10, refers to #6
|
|
assuming you're using the right correct and newest GFX drivers for your GPU, yes.
reply to this message
|
|
|
Board Index
|
|