Sauerbraten Enhanced v4.0 released! |
by Q009
on 07/10/2009 13:14, 52 messages, last message: 10/04/2010 14:15, 17280 views, last view: 12/09/2021 01:09 |
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New announcer.
Better particle effects.
New gun sounds.
New UI - BETA.
Go check it out and enjoy your Enhanced Sauerbraten!
http://quadropolis.us/node/2060
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#47: Re: .. |
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by Adqe
on 11/02/2009 21:43, refers to #46
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Im not entirely sure Sauer needs dynamic lighting, at least not on the maps. That said, it would be cool to see shadows blowing out from objects in front of an explosion! At the moment Sauer uses simple blurred shadow maps to render a dynamic shadowmap (that doesnt respond to different lighting in the scene however), I personally believe that this could be improved.
Rendering godrays can create the impression of dynamic shadows but, again, probably inappropriate for sauerbraten
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#48: Re: .. |
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by Q009
on 11/03/2009 10:51, refers to #47
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Yes it\'s unnecessary because maps are static and doesn\'t need dynamic world shadows. But for dynamic lights like muzzles and explosions it could look quite better.
Godrays - nah. They wont look good on small closed maps especially with Sauer\'s lighting system... There should be separated ent for volumetric lighting. Anyway this is way too hard for me ;)
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#49: Re: .. |
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by Q009
on 11/03/2009 10:55, refers to #46
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No. No and no. No vehicles and oter things like that... Sauerbraten Enhnaced is a mod that desn't affect gameplay.
Dynamic shadows - as i described b4
unneccesary. Maps are static so lightmaps are very good. But it would improve dynamic lights like muzzles and explosions...
But if you really want know whats actual progress of development of the mod read --SVN-- section in mod description -> http://www.quadopolis.us/node/2222/
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#50: .. |
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by Q009
on 11/03/2009 10:56
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oops wrong its http://www.quadropolis.us/node/2222/
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#51: .. |
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by Tuxoid
on 11/05/2009 17:31
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Where i can found GNU\Linux version of SE, or build tutorial?
P.S. Sorry for my bad english.
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#52: .. |
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by Tuxoid
on 11/05/2009 17:46
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Sorry. I'm build linux version.
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#53: .. |
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by Q009
on 10/04/2010 14:15
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close this thread please ^^
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