how to open the newest map in the old engine? |
by luxboy
on 07/02/2009 14:29, 13 messages, last message: 07/04/2009 13:47, 1063 views, last view: 04/11/2024 01:42 |
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how to open the map which is create by the sauerbraten_2009_05_04 in the sauerbraten_2008_06_20?
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#1: Can't |
by tentus_
on 07/02/2009 15:00
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We are not Photoshop, you can't work backwards like that so far as I know.
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#2: can we modify the code? |
by luxboy
on 07/02/2009 15:15
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can we modify the code?
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#3: Re: can we modify the code? |
by tentus_
on 07/02/2009 15:18, refers to #2
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http://sauerbraten.org/README.html#license
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#4: .. |
by SheeEttin
on 07/02/2009 17:57
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You could just change the map version in the old engine. No guarantee the map would actually open, though.
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#5: how to change the map version in the old engine? |
by luxboy
on 07/04/2009 00:10
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how to change the map version in the old engine?
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#6: Re: how to change the map version in the old engine? |
by baby~rabbit
on 07/04/2009 04:48, refers to #5
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world.h #define MAPVERSION 29 -- however I would not expect changing this to work...
I suggest you begin by comparing world.h & worldio.cpp of both versions...
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#7: Re: how to change the map version in the old engine? |
by SheeEttin
on 07/04/2009 04:51, refers to #5
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Near the top of sauerbraten/src/engine/world.h, reduce the definition of MAPVERSION by one and recompile until Cube 2 accepts your map. (Should only take one or two decrements, if any.)
Or, study worldio.cpp in the same directory (or an existing map) for the structure of the map header, and hex edit your map.
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#8: .. |
by baby~rabbit
on 07/04/2009 05:03
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-snap-
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#9: Re: .. |
by SheeEttin
on 07/04/2009 05:06, refers to #8
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So I take a long time to post. >_>
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#10: .. |
by eihrul
on 07/04/2009 05:08
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Downgrading from a newer map version to an older map version by just changing the version number will not work. At all. Period.
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#11: Re: how to change the map version in the old engine? |
by SheeEttin
on 07/04/2009 05:50, refers to #7
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I mean increment.
In any case, eihrul is (of course) right:
WARNING: loading map from >ps game, ignoring entities except for lights/mapmodels)
warning: ent outside of world: enttype[none?] index 4 (-0.000023, 0.000000, 0.000000)
[...]
warning: ent outside of world: enttype[none?] index 13 (-0.000023, 0.000000, 0.000000)
garbage in map
[crash]
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#12: Re: how to change the map version in the old engine? |
by Quin
on 07/04/2009 07:07, refers to #11
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Suck. :P *gets out his 10 ft pole*
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#13: ding |
by luxboy
on 07/04/2009 13:47
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ding
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