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Secondary Fire?

by D4RK$T4R on 05/08/2009 15:36, 62 messages, last message: 06/03/2009 07:17, 24387 views, last view: 05/05/2024 14:11, closed on 06/03/2009 07:17

Most FPS games have a secondary fire function these days, and it'd probably spice SB up a bit if we had it too. Of course it's difficult trying to think of a secondary fire which still keeps the weapon balanced, but I've been trying to work a few idea through for a while.
If you have any ideas or like mine, post here.

<b>Pistol</b>
<b>SILENCER:</b>

Advantage:
Works in the same way as a normal pistol, but is silent and doesn't leave a particle trail - thus making it impossible to see where the fire is coming from.

Disadvantage: Only does 10 points of damage as opposed to the normal 25.

--------------------

<b>Shotgun</b>
<b>DOUBLE SHOT</b>

Advantage:
Fires twice in two seconds. Doing more damage in a shorter period of time.

Disadvantage:
Takes twice as long to reload.

--------------------

<b>Machine Gun</b>
<b>BURST FIRE</b>

Advantage:
Fires a burst of 5 shots at once, with a break of one second in-between shots. Has a smaller spread area, giving greater accuracy and conserving ammunition.

Disadvantage:
Requires greater accuracy and timing.

--------------------

<b>Rifle</b>
<b>AIM ASSIST</B>

Advantage:
When clicked, will snap to an enemy when the cross-hair is within 100px(?) of them, and will follow until aim is obstructed. Click again to disable auto-aim.

Disadvantage:
Does half of the damage of a manually aimed shot. Also makes disables head-shots.

--------------------

<b>Grenade Launcher</b>
<b>DETONATE GRENADE</b>

Advantage:
Instead of waiting for your grenade to detonate after firing, right-clicking will cause the grenade to explode when you decide - giving you greater control over causing damage to your target.

Disadvantage:
If you detonate the grenade before it's at a safe distance, you'll cause damage to yourself.

--------------------

<b>Rocket Launcher</b>
<b>LASER GUIDED</b>

Advantage:
When fired, the rocket will follow your cross-hair. This gives some extra control and accuracy.

Disadvantage:
You must be able to hold your cross-hair over your target until the rocket reaches it. A moving target will be difficult to track. You will also be vulnerable to attack while concentrating on your target.

--------------------

There you go! I think that's all of the weapons. Hopefully they should be fairly easy to script, but I'm more of an ideas man than a practical one. I tried to be concious of how easy it should be to code.

I also thought that sticky grenades may be a cool idea. Perhaps with proximity detonation for setting traps. Though I can imagine people plastering a whole all with them.

Anyway, I'd like to hear what you all think, and if you have any better ideas, fire at will.

~Darkstar

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#43: ..

by WakeField on 05/28/2009 00:19

nuke isn't a bad idea, its actually pretty cool. It wouldn't be like the other weapons though. because it should have a limited number of spawns in a match, maybe 1 or 2. That way, you don't get spammed with nukes for the whole game, killing everyone on the map when its used. Or maybe in the last minute of the game so the whole map collapses. that would make for a really cool ending in an ffa match. But with the engine's limitations, it probably wouldn't be possible :/. Also sub-zero, your comments really bother me because you keep posting this crap not giving any supporting info on your ideas (i.e; "... a nuke is a stupid idea..."). I don't know about the others, but that means BS to me... and it appears you feel like you have a lot of authority telling people to send their crouch model over to YOU for YOU to look at and see if its good for the game. Anyone who knows what their doing would send it to eihrul or post it on Quad.

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#44: Re: ..

by tentus_ on 05/28/2009 02:32, refers to #43

Good points, WakeField: I agree that points should almost always be backed with an argument.

@sub-zero: you can't download firefox? Fail.

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#45: Re: ..

by |ice|sub-zero|L on 05/28/2009 05:43, refers to #43

nope, thats not what i am saying at all, you are putting words into my mouth, i just siply said that a crouch would be good, but hard to do considering the playermodel, i also pointed out that unless you know how to make the ironsnout10k with a crouch go ahead and do it but that will be hardest of all seening as there is a ton to the ironsnout10k including ragdoll stuff. also try finding anything that says "send your playermodel to me", its not there because i was simply stating the difficulty of making it, or you could make your own playermodel, i never said "send it on over, i'll make it fit into the game, i am better than yall." i am just stating to two diffrent people the "pros" and the "cons" of trying it. don't be a blind person, try reading. also i said nukes are stupid and both you and tentus need to read this. you kill everyone with a nuke, including your teamates, also one or two places for nukes, although a good idea, its still stupid because then you don't have to even have skill to get frags, you just have to be in the right place at the right time. so like i said (rationaly) its stupid. i am not stupid. but perhaps you (wakefield) aren't that great a player so you need something to boost your frags. but what you didn't count on is the loss of frags due to the TK's (teamate killings) that come with it, but if you manage to somehow make it to where the nuke only kills the enmmy (sorry can't spell) then it becomes (although (as i said) we are not going for it to be super realistic) it just seems out of place and won't make any sence. also tentus, i can't download firefox because that takes time, and i don't have time.

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#46: Re: ..

by )FC($k!llz_ on 05/28/2009 06:33, refers to #45

i never said the nuke would kill EVERYONE. i was more getting at the point of eye candy such as a nice moshroom cloud, big flash of light, etc. i have created a glitch that somewhat makes a grenade look like a nuke. a shock wave would be cool too, and i like Wakefields idea of the last minute thing and the map collapsing. i think a "bomb shelter" material would be cool if there was a nuke, so everyoine in the shelter is protected. i think the nuke should only go to the team that is loosing by 7 of more, to allow time for the loosing team to nuke the other team. and the dead players should stay dead for at least 5 seconds, increasing within ground 0. or maybe the map maker can set "nuke drop points" where it drops from the sky, and of course, is detonated about 1km above ground. a "wiiiiiiooooooooo" noise from the bomb will be sound so warn players to get out of the area

and all you have to do is go to the firefox website, click download, and go do whatever takes all your "time". im sure you can spare 10 seconds.

BTW, the time you spent typing your argument, you surely could of clicked "download" and had it downloading, unless you fail at the mouse.

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#47: Re: ..

by |ice|sub-zero|L on 05/28/2009 07:03, refers to #46

you don\'t get my computer, it is slower than a snail, i actually could execute the commandes faster if i did it myself, (that includes all the encoding for sauer) and all startup info.

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#48: ..

by Maxime -Max of S2D- Lebled on 05/28/2009 07:03

Crouch would be an useful feature in CTF/Capture maps, to get some better cover

reply to this message

#49: ..

by Megagun_ on 05/28/2009 08:34

I doubt sub-zero has any clue of how animations and models work, since actually making the crouching animations isn't that hard as he makes it out to be.

No, the HARD part with making crouching work is how it'll integrate into the game. As someone said earlier, crouching might invalidate older maps that aren't built with crouching in mind. So how should crouching be implemented, then? There are several ways of doing it. One is just making the 'collision box' have the same size as the model is crouching. Another solution would be to disable movement whilst crouching. Neither are really optimal solutions, though...

...why would a catapult fit into the game?

Regarding nukes: it could be a good idea if implemented nicely. For one, nukes that are able to constantly go off are just annoying (getting killed is meh, getting killed without being able to prevent it is even more meh) and a "someone is using a nuke in 10 seconds!" notifier will only make things more chaotic, and the reward of killing everyone perhaps not really worth it (okay, I admit, no real argument there, but I doubt a nuke like that would be great).

One way of making a nice nuke implementation, in my opinion, would be as a game-ender in teamed matches (CTF, maybe capture, too). Basically, there could be one special 'nuke' capture point that requires 50% of a team to be there to capture it. It takes a while to capture, and once a team is trying to capture it, everyone is notified of that. If a team manages to succesfully capture the nuke spot, a nuke is detonated inside/above the map, everyone dies, and (the important bit!) the game ends in a draw, thus allowing a losing team to end a game in a draw.

Also, can we start using capitalization and paragraphs, people? Reading non-capitalized non-paragraphed walls of text is annoying as hell.. :/

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#50: Re: ..

by Quin on 05/28/2009 15:22, refers to #49

I usually just ignore poorly formatted long blocks of text. You're not really missing much by it.

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#51: Re: ..

by |ice|sub-zero|L on 05/28/2009 23:20, refers to #49

ah so your saying you know more about animations. have you tryed remaking the ironsnout10k exaclty the way it was to the ink? i am again simply stating that to make the crouch animation, you will need the ironsnout10k model unless the model is in fact and of course changed, i am also pointing our that if you still wish to stay with the ironsnout10k model you will need a new animation, wich is why (when using blender) makes it a bid hard. i am not talking about the scripting or any of that stugg to allow you to crouch, i am talking about the playermodel, if you don't add a new playermodel animation/action he will still appear stading while you are crouching.

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#52: Re: ..

by )FC($k!llz_ on 05/29/2009 02:35, refers to #47

if your snail can run sauer, it can download something, you obviously downloaded sauer.

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#53: Re: ..

by WakeField on 05/29/2009 05:54, refers to #45

i'm a fine player, but really, don't bring about how good of a player I am because it has nothing to do with the topic. And yes, being at the right place at the right time matters a lot, and is more than half of winning an ffa match. But i guess we could just throw away the nuke idea as it would cause major complications. And also sub-zero, please stop lying about your system, we all know that you have a computer good enough to run and download sauer, so just give it up because your computer obviously doesn't suck. You also say you don't have time to download firefox (takes 2 minutes) while you're sitting your *ss on the computer righting these posts which takes well over 2 minutes. And wouldn't you also have to have the time on your hands to download sauer, which takes a lot longer. And since you're too lazy here:
http://www.mozilla.com/en-US/firefox/firefox.html

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#54: ..

by WakeField on 05/29/2009 06:11

forget what i said about dropping the nuke idea, because now that i think about it, there ARE possible ways it could be used wouldn't be that complex. How about mini-nukes in ffa games and a game-ending nuke for team games only (as people suggested earlier)? And the mini-nukes should spawn like a normal weapon, but you should only be able to hold 1 of them at a time so that there's no chaotic nuke spam. These nukes really wouldn't be that big, either, just sending a shockwave about 8-16 times the rocket's diameter of explosion. Tell me what you think.

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#55: Re: ..

by |ice|sub-zero|L on 05/29/2009 07:09, refers to #54

ok a mini-nuke is a better idea, and with that, we actually can use the one per pickup. good thinking wakefield, but perhaps it would be about 5-10 times considering the size of the rockets explosion. but again, good thinking.

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#56: Nukes

by tentus_ on 05/29/2009 07:48

Didn't there used to be an old UT2004 mod that scaled the weapons as the match progressed (flak cannon got flakier, explosions bigger, shock rifle would throw you clean across the map)? Does anyone remember what it was called?

I could see a nuke as a last-minute tiebreaker, actually. If both teams have the same score in the final 120 seconds of a match, the first person to respawn on each team gets a single rocket round that does massive splash damage around a few corners. This gives each team a chance to wipe out a previously well-guarded base, increasing the probability that one of the teams will score again before the end of the match.

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#57: Re: Nukes

by |ice|sub-zero|L on 05/29/2009 18:10, refers to #56

tentus- as i said before, you would kill not only the other team----- but your teamates along. which is why the idea of a \"mini nuke\" is actually better than a nuke, \'cause you have less chance of killing yout teamates. also there may have been a mod like that, but in this case its not trying to send people across the map, its trying to have an instant kill weppon that mixes a shock-wave and an explosion that kills you, also if it is a mini nuke the shock-wave could be about 8-16 times the explosion of the rockets. with all these put into the mix, it would be a good weppon.

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#58: ..

by WakeField on 05/29/2009 21:43

then the nuke should be red/blue or good/evil so it only affects the opposing team. this is the only existing solution for now, sorry if its not very good, because this game DOES have friendly fire. Just keep thinkin, k?

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#59: ..

by Razgriz on 06/01/2009 16:02

maybe instead of the nuke explosion we could have a team killing gas, like poison. Once the bomb blows up, a certain map area becomes colored with the color of the team that threw it. If an enemy tries to pass through it he dies, or loses a big amount of health eventually.
I mean something like team effecting gas that surrounds a specific area

the gas should spread horizontally, not really vertically so it won't overload other map floors

what about this? no explosion and team killing to worry about, but it isn't a good idea for capture maps

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#60: Re: ..

by |ice|sub-zero|L on 06/03/2009 05:56, refers to #59

post number 58 points out that we do have friendly fire, and thus it is hard to make a nuke, but now a deadly gas? dude come on, you would still have to worry about TK's considering the friendly fire. try this, it won't work, its the exact same idea as a full nuke, only it stays longer, i thought the mini nuke might be better considering the fact that it can be thrown and kill instanly and leave fast, but a gas will stay longer and thus there will be TK's. there are less TK's when you have a mini nuke than there will be with a gas bomb. so again, i open up the idea of a mini nuke working and a catipult too, bot a gass bomb won't work as well.

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#61: Re: ..

by )FC($k!llz_ on 06/03/2009 06:44, refers to #60

a cluster bomb would be cool

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#62: ..

by Quin on 06/03/2009 07:17

Bah, I'm closing this topic now because it's devolved into a piss-fest.

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