NEW RELEASE!!!!1!!1111oneone |
by eihrul
on 05/04/2009 11:59, 102 messages, last message: 08/20/2009 20:33, 98384 views, last view: 12/09/2021 02:32 |
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It's been almost a year and there have been a ton of changed, of which I offer you a slightly condensed version:
* new playermodel, IronSnout X10K
* new weapon models
* new sound track
* new splash screen and logo
* 28 new multiplayer maps!
* 1 new singleplayer map
* new "protect" and "insta protect" game modes
* bots that work for both MP and offline play
* ragdoll physics
* texture blending and new flame/smoke particles for map editing
* in-game movie recording and also PNG screenshots
* new engines features like ZIP archive support, better grass, pre-compressed DXT1/3/5 textures for faster loading, fixed-function shadowmaps & dynamic lights, low cost blob shadows, particle culling, faster shader loading, revised post-process effect system, and more
* support for custom server ports, server passwords, public key crypto, and server-init.cfg for easier server configs
The full changelog is here: http://sauerbraten.org/docs/history.html
Downloads here:
http://cubeengine.com/files.php4
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#56: Zmode pre alpha |
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by unstablemind
on 05/07/2009 06:50
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I am current working on a one click install mod pack that contains better replacements for the sounds and models I am currently waiting for marvin2k to update the solaris huds and items but you can have this for now :)
please note I did not make any of this I just repackage it
installation
extract and overwrite/rename bat file
you can disable them later by removing "-kzmod" in the sauerbraten.bat /w notepad or any text editer
http://www.megaupload.com/?d=MFWIWBAW
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#57: .. |
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by SanHolo
on 05/07/2009 15:42
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What I still badly miss is frags/deaths in the playerlist. You only see that at the end of a round.
And possibly this doesn't fit what the devs have in mind for Sauerbraten, but I'm addicted to WALLJUMPING. If this could be added... omg...
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#58: .. |
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by Maxime -Max of S2D- Lebled
on 05/07/2009 17:58
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Is it possible to disable automatic scoreboard opening upon death?
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#59: Re: bug |
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by N1NJ4
on 05/10/2009 14:37, refers to #46
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I am using an older version of Catalyst (9.2, current is 9.4) and have the same error. I'm on Vista SP1 64bit.
C:\Program Files (x86)\Sauerbraten>bin\sauerbraten.exe -r -w1024 -h768 -a0 -f0 -b8 -z8
init: sdl
init: net
init: game
init: video: mode
init: video: misc
init: gl
Renderer: ATI Radeon HD 3200 Graphics (ATI Technologies Inc.)
Driver: 2.1.8494 Release
Rendering using the OpenGL fixed-function path.
init: console
Cube 2: Sauerbraten Win32 Exception: 0xc0000005 [0x3c29000]
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#60: Re: bug |
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by eihrul
on 05/10/2009 15:10, refers to #59
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Try turning off Catalyst AI in the Catalyst control panel.
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#61: Problem |
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by Archangel
on 05/10/2009 16:48
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This version retains all of the overwritten files from my screwed up Summer Edition - for example, a missing definition of "universal delta", overwritten default maps, etc.
How can I start anew?
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#62: Re: Problem |
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by tentus_
on 05/10/2009 16:50, refers to #61
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Step 1: Install to new location.
Step 2: Do nothing else.
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#63: Re: Problem |
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by Megagun_
on 05/10/2009 18:27, refers to #62
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Step 3: ???
Step 4: PROFIT!
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#64: Re: Problem |
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by abs1nth
on 05/10/2009 19:04, refers to #62
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since problems with the windows installer and existing versions come up a few dozen times after every release i really wonder if the installer couldn't be configured to prevent this...?
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#65: Re: Problem |
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by tentus_
on 05/10/2009 20:46, refers to #64
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I dunno, there's not much you can do to circumvent human error. You would think people in this day and age would know not to install a program IN THE SAME PLACE as an old version of the program... but I guess that's asking too much.
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#66: Re: bug |
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by )FC($k!llz_
on 05/10/2009 21:16, refers to #60
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lol stole that from me.
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#67: .. |
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by Kenny mckormick
on 05/10/2009 21:35
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new weapons models are ugly :( the older cannot get back?
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#68: slow |
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by goldgodthor
on 05/10/2009 23:47
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this version is soooo laggy
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#69: Re: .. |
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by |ice|sub-zero|L
on 05/12/2009 00:09, refers to #67
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download the old verson if you don't have it and transfer old playermodels
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#70: Re: slow |
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by |ice|sub-zero|L
on 05/12/2009 00:10, refers to #68
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have you turned of shaders and messed with the water and glass stuff?
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#71: Re: slow |
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by )FC($k!llz_
on 05/13/2009 01:55, refers to #68
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um i recently un, and reinstalled my graphics card, because directX wasnt working, and now everythings great.
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#72: water. |
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by )FC($k!llz_
on 05/13/2009 01:59
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just wondering, besides water fading, is there any other things changed with the water since spring edition. i liked the water in that one. sooo shiny.
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#73: Re: .. |
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by tsar->unix
on 05/13/2009 02:42, refers to #53
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ceyt correct, isn\'t in http anymore.
there is a tool more simple,but compatible, it\'s alpha, but isn\'t public yet i think
http://img4.imageshack.us/img4/6396/cubegsi.jpg
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#74: modes |
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by JoR
on 05/16/2009 19:55
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Hi, I'm new here but some of you might have already seen me ingame ;)
I'm missing the arena modes in the new Version... Can you tell me where they have gone and why?
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#75: Re: modes |
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by )FC($k!llz_
on 05/16/2009 21:29, refers to #74
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they were removed because they caused ppl to leave servers, and they werent used.
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