NEW RELEASE!!!!1!!1111oneone |
by eihrul
on 05/04/2009 11:59, 102 messages, last message: 08/20/2009 20:33, 115746 views, last view: 04/24/2024 12:57 |
|
It's been almost a year and there have been a ton of changed, of which I offer you a slightly condensed version:
* new playermodel, IronSnout X10K
* new weapon models
* new sound track
* new splash screen and logo
* 28 new multiplayer maps!
* 1 new singleplayer map
* new "protect" and "insta protect" game modes
* bots that work for both MP and offline play
* ragdoll physics
* texture blending and new flame/smoke particles for map editing
* in-game movie recording and also PNG screenshots
* new engines features like ZIP archive support, better grass, pre-compressed DXT1/3/5 textures for faster loading, fixed-function shadowmaps & dynamic lights, low cost blob shadows, particle culling, faster shader loading, revised post-process effect system, and more
* support for custom server ports, server passwords, public key crypto, and server-init.cfg for easier server configs
The full changelog is here: http://sauerbraten.org/docs/history.html
Downloads here:
http://cubeengine.com/files.php4
|
|
Board Index
|
|
#53: .. |
by ceyt
on 05/06/2009 08:22
|
|
New version uses different masterserver protocol, isn't it? Cube Server Lister seems to get only CTF ed. servers from master, and Sauerbraten does the opposite, listing upgraded servers.
Rumours about new CSL, anyone?
reply to this message
|
|
#54: Message censored by administrator |
by Hit_man_james
on 05/07/2009 04:54
|
|
|
#55: Re: .. |
by Maxime -Max of S2D- Lebled
on 05/07/2009 06:44, refers to #54
|
|
They should have more than a single sound
i.e. shot power sometimes slightly varying at a sound and pitch level
reply to this message
|
|
#56: Zmode pre alpha |
by unstablemind
on 05/07/2009 06:50
|
|
I am current working on a one click install mod pack that contains better replacements for the sounds and models I am currently waiting for marvin2k to update the solaris huds and items but you can have this for now :)
please note I did not make any of this I just repackage it
installation
extract and overwrite/rename bat file
you can disable them later by removing "-kzmod" in the sauerbraten.bat /w notepad or any text editer
http://www.megaupload.com/?d=MFWIWBAW
reply to this message
|
|
#57: .. |
by SanHolo
on 05/07/2009 15:42
|
|
What I still badly miss is frags/deaths in the playerlist. You only see that at the end of a round.
And possibly this doesn't fit what the devs have in mind for Sauerbraten, but I'm addicted to WALLJUMPING. If this could be added... omg...
reply to this message
|
|
#58: .. |
by Maxime -Max of S2D- Lebled
on 05/07/2009 17:58
|
|
Is it possible to disable automatic scoreboard opening upon death?
reply to this message
|
|
#59: Re: bug |
by N1NJ4
on 05/10/2009 14:37, refers to #46
|
|
I am using an older version of Catalyst (9.2, current is 9.4) and have the same error. I'm on Vista SP1 64bit.
C:\Program Files (x86)\Sauerbraten>bin\sauerbraten.exe -r -w1024 -h768 -a0 -f0 -b8 -z8
init: sdl
init: net
init: game
init: video: mode
init: video: misc
init: gl
Renderer: ATI Radeon HD 3200 Graphics (ATI Technologies Inc.)
Driver: 2.1.8494 Release
Rendering using the OpenGL fixed-function path.
init: console
Cube 2: Sauerbraten Win32 Exception: 0xc0000005 [0x3c29000]
reply to this message
|
|
#60: Re: bug |
by eihrul
on 05/10/2009 15:10, refers to #59
|
|
Try turning off Catalyst AI in the Catalyst control panel.
reply to this message
|
|
#61: Problem |
by Archangel
on 05/10/2009 16:48
|
|
This version retains all of the overwritten files from my screwed up Summer Edition - for example, a missing definition of "universal delta", overwritten default maps, etc.
How can I start anew?
reply to this message
|
|
#62: Re: Problem |
by tentus_
on 05/10/2009 16:50, refers to #61
|
|
Step 1: Install to new location.
Step 2: Do nothing else.
reply to this message
|
|
#63: Re: Problem |
by Megagun_
on 05/10/2009 18:27, refers to #62
|
|
Step 3: ???
Step 4: PROFIT!
reply to this message
|
|
#64: Re: Problem |
by abs1nth
on 05/10/2009 19:04, refers to #62
|
|
since problems with the windows installer and existing versions come up a few dozen times after every release i really wonder if the installer couldn't be configured to prevent this...?
reply to this message
|
|
#65: Re: Problem |
by tentus_
on 05/10/2009 20:46, refers to #64
|
|
I dunno, there's not much you can do to circumvent human error. You would think people in this day and age would know not to install a program IN THE SAME PLACE as an old version of the program... but I guess that's asking too much.
reply to this message
|
|
#66: Re: bug |
by )FC($k!llz_
on 05/10/2009 21:16, refers to #60
|
|
lol stole that from me.
reply to this message
|
|
#67: .. |
by Kenny mckormick
on 05/10/2009 21:35
|
|
new weapons models are ugly :( the older cannot get back?
reply to this message
|
|
#68: slow |
by goldgodthor
on 05/10/2009 23:47
|
|
this version is soooo laggy
reply to this message
|
|
#69: Re: .. |
by |ice|sub-zero|L
on 05/12/2009 00:09, refers to #67
|
|
download the old verson if you don't have it and transfer old playermodels
reply to this message
|
|
#70: Re: slow |
by |ice|sub-zero|L
on 05/12/2009 00:10, refers to #68
|
|
have you turned of shaders and messed with the water and glass stuff?
reply to this message
|
|
#71: Re: slow |
by )FC($k!llz_
on 05/13/2009 01:55, refers to #68
|
|
um i recently un, and reinstalled my graphics card, because directX wasnt working, and now everythings great.
reply to this message
|
|
#72: water. |
by )FC($k!llz_
on 05/13/2009 01:59
|
|
just wondering, besides water fading, is there any other things changed with the water since spring edition. i liked the water in that one. sooo shiny.
reply to this message
|
|
|
Board Index
|
|