home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


NEW RELEASE!!!!1!!1111oneone

by eihrul on 05/04/2009 11:59, 102 messages, last message: 08/20/2009 20:33, 115800 views, last view: 04/27/2024 01:17

It's been almost a year and there have been a ton of changed, of which I offer you a slightly condensed version:

* new playermodel, IronSnout X10K
* new weapon models
* new sound track
* new splash screen and logo
* 28 new multiplayer maps!
* 1 new singleplayer map
* new "protect" and "insta protect" game modes
* bots that work for both MP and offline play
* ragdoll physics
* texture blending and new flame/smoke particles for map editing
* in-game movie recording and also PNG screenshots
* new engines features like ZIP archive support, better grass, pre-compressed DXT1/3/5 textures for faster loading, fixed-function shadowmaps & dynamic lights, low cost blob shadows, particle culling, faster shader loading, revised post-process effect system, and more
* support for custom server ports, server passwords, public key crypto, and server-init.cfg for easier server configs

The full changelog is here: http://sauerbraten.org/docs/history.html

Downloads here:
http://cubeengine.com/files.php4

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#21: ..

by macintoshking on 05/04/2009 22:30

Amazing. Thank you soooooooooo much for a wonder FREE game that anyone can enjoy:-)

reply to this message

#22: server

by |ice|sub-zero|L on 05/04/2009 22:31

i opend my server after using the server commands -n -p and -c but my server says "waiting for response" any idea how to fix it?

reply to this message

#23: ..

by [Soul]Floppy|L on 05/04/2009 22:52

Would someone please let me know how I would change/access "support for custom server ports, server passwords, public key crypto, and server-init.cfg for easier server configs"

reply to this message

#24: awww

by Speculant on 05/04/2009 23:29

gonna take an hour or so to download...I CANT WAIT AHGGAHSDHFAHNALBNAEFOANWRGAHNADFK

reply to this message

#25: Awesome

by Hooded_Sniper on 05/05/2009 02:10

Love the new edition. It fixes the dual screen bug, and it doesn't require the C++ stuff to be installed so I can run it at school. I can't wait for some lan play the next time we have a sub in this course I'm taking.

reply to this message

#26: Re: ..

by Midnight Walker on 05/05/2009 04:09, refers to #20

I take it back, "Skycastle" is supposed to have a capital S.

reply to this message

#27: ..

by Hit_man_james on 05/05/2009 05:06

Trying the new release now :]

reply to this message

#28: ..

by }TC{Shmutzwurst on 05/05/2009 10:02

Thanks a LOT for all your hard work eihrul!
Thnks a lot to all others involved too!

Trooper edition FTW!

I love the new release.

reply to this message

#29: ..

by MacMax on 05/05/2009 11:05

I <3 the new Release! Thx 4 all! Gj eihrul! ;)

reply to this message

#30: Water

by fispaul on 05/05/2009 11:34

Is there an option to actually make the water look as good as in the last release? Or will every one have to look at the new water? :(

No hate, just asking, I understand why

And anyway, besides that, awesome release!

reply to this message

#31: Re: Water

by eihrul on 05/05/2009 11:46, refers to #30

Nothing changed with the water at all since last release. Adjust your settings appropriately.

reply to this message

#32: Re: Water

by Q009 on 05/05/2009 11:50, refers to #30

/reflectsize 11
/glaresize 10
/shadowmapsize 11

reply to this message

#33: Re: Water

by fispaul on 05/05/2009 12:42, refers to #31

I didn't realise it's in the dialog box before the actual game :P

Juts one thing, is water RSAA or Shader quality? I know the water went better when I did either of those..

reply to this message

#34: Re: Water

by Hirato Kirata on 05/05/2009 13:02, refers to #33

a screenshot of your problem would be a good step to it's diagnosis

reply to this message

#35: Re: Water

by fispaul on 05/05/2009 13:23, refers to #34

its ok i got it

reply to this message

#36: Trooper Servers?

by TomCat39 on 05/05/2009 19:05

I've been checking off and on ever since about 6pm PDT (-8 GMT)Monday and there still is only 1 or 2 public servers, and the one CoE server kicks anyone who has a ping over 100 which is the majority of players, so effectively only 1 server and it's usually in coop edit mode.

When will we start seeing Trooper Public servers?

I currently have both Trooper and CTF installed so that I can still play being all the servers are CTF version.

If I didn't reinstall CTF, I'd be hooped for MP play.

reply to this message

#37: ..

by BodoFragins on 05/05/2009 19:37

How do you change your player model?

reply to this message

#38: Re: Trooper Servers?

by hodgkins on 05/05/2009 20:47, refers to #36

Honestly, the CoE server is annoying as hell. They used to run the same map over and over automatically (urban_c) and now are kicking for anything over 100 ping. The game is playable on high ping!!!! >-(

reply to this message

#39: ..

by Midnight Walker on 05/05/2009 21:17

I see more servers than that...

reply to this message

#40: ..

by TomCat39 on 05/05/2009 23:04

Kewl, can't check now being I'm at work, will be looking again when I get home this afternoon.

If you are seeing a few and I'm not, then I'll need to be figuring out what the issue might be.

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
53763621 visitors requested 71532890 pages
page created in 0.062 seconds using 10 queries
hosted by Boost Digital