NEW RELEASE!!!!1!!1111oneone |
by eihrul
on 05/04/2009 11:59, 102 messages, last message: 08/20/2009 20:33, 115800 views, last view: 04/27/2024 01:17 |
|
It's been almost a year and there have been a ton of changed, of which I offer you a slightly condensed version:
* new playermodel, IronSnout X10K
* new weapon models
* new sound track
* new splash screen and logo
* 28 new multiplayer maps!
* 1 new singleplayer map
* new "protect" and "insta protect" game modes
* bots that work for both MP and offline play
* ragdoll physics
* texture blending and new flame/smoke particles for map editing
* in-game movie recording and also PNG screenshots
* new engines features like ZIP archive support, better grass, pre-compressed DXT1/3/5 textures for faster loading, fixed-function shadowmaps & dynamic lights, low cost blob shadows, particle culling, faster shader loading, revised post-process effect system, and more
* support for custom server ports, server passwords, public key crypto, and server-init.cfg for easier server configs
The full changelog is here: http://sauerbraten.org/docs/history.html
Downloads here:
http://cubeengine.com/files.php4
|
|
Board Index
|
|
#21: .. |
by macintoshking
on 05/04/2009 22:30
|
|
Amazing. Thank you soooooooooo much for a wonder FREE game that anyone can enjoy:-)
reply to this message
|
|
#22: server |
by |ice|sub-zero|L
on 05/04/2009 22:31
|
|
i opend my server after using the server commands -n -p and -c but my server says "waiting for response" any idea how to fix it?
reply to this message
|
|
#23: .. |
by [Soul]Floppy|L
on 05/04/2009 22:52
|
|
Would someone please let me know how I would change/access "support for custom server ports, server passwords, public key crypto, and server-init.cfg for easier server configs"
reply to this message
|
|
#24: awww |
by Speculant
on 05/04/2009 23:29
|
|
gonna take an hour or so to download...I CANT WAIT AHGGAHSDHFAHNALBNAEFOANWRGAHNADFK
reply to this message
|
|
#25: Awesome |
by Hooded_Sniper
on 05/05/2009 02:10
|
|
Love the new edition. It fixes the dual screen bug, and it doesn't require the C++ stuff to be installed so I can run it at school. I can't wait for some lan play the next time we have a sub in this course I'm taking.
reply to this message
|
|
#26: Re: .. |
by Midnight Walker
on 05/05/2009 04:09, refers to #20
|
|
I take it back, "Skycastle" is supposed to have a capital S.
reply to this message
|
|
#27: .. |
by Hit_man_james
on 05/05/2009 05:06
|
|
Trying the new release now :]
reply to this message
|
|
#28: .. |
by }TC{Shmutzwurst
on 05/05/2009 10:02
|
|
Thanks a LOT for all your hard work eihrul!
Thnks a lot to all others involved too!
Trooper edition FTW!
I love the new release.
reply to this message
|
|
#29: .. |
by MacMax
on 05/05/2009 11:05
|
|
I <3 the new Release! Thx 4 all! Gj eihrul! ;)
reply to this message
|
|
#30: Water |
by fispaul
on 05/05/2009 11:34
|
|
Is there an option to actually make the water look as good as in the last release? Or will every one have to look at the new water? :(
No hate, just asking, I understand why
And anyway, besides that, awesome release!
reply to this message
|
|
#31: Re: Water |
by eihrul
on 05/05/2009 11:46, refers to #30
|
|
Nothing changed with the water at all since last release. Adjust your settings appropriately.
reply to this message
|
|
#32: Re: Water |
by Q009
on 05/05/2009 11:50, refers to #30
|
|
/reflectsize 11
/glaresize 10
/shadowmapsize 11
reply to this message
|
|
#33: Re: Water |
by fispaul
on 05/05/2009 12:42, refers to #31
|
|
I didn't realise it's in the dialog box before the actual game :P
Juts one thing, is water RSAA or Shader quality? I know the water went better when I did either of those..
reply to this message
|
|
#34: Re: Water |
by Hirato Kirata
on 05/05/2009 13:02, refers to #33
|
|
a screenshot of your problem would be a good step to it's diagnosis
reply to this message
|
|
#35: Re: Water |
by fispaul
on 05/05/2009 13:23, refers to #34
|
|
its ok i got it
reply to this message
|
|
#36: Trooper Servers? |
by TomCat39
on 05/05/2009 19:05
|
|
I've been checking off and on ever since about 6pm PDT (-8 GMT)Monday and there still is only 1 or 2 public servers, and the one CoE server kicks anyone who has a ping over 100 which is the majority of players, so effectively only 1 server and it's usually in coop edit mode.
When will we start seeing Trooper Public servers?
I currently have both Trooper and CTF installed so that I can still play being all the servers are CTF version.
If I didn't reinstall CTF, I'd be hooped for MP play.
reply to this message
|
|
#37: .. |
by BodoFragins
on 05/05/2009 19:37
|
|
How do you change your player model?
reply to this message
|
|
#38: Re: Trooper Servers? |
by hodgkins
on 05/05/2009 20:47, refers to #36
|
|
Honestly, the CoE server is annoying as hell. They used to run the same map over and over automatically (urban_c) and now are kicking for anything over 100 ping. The game is playable on high ping!!!! >-(
reply to this message
|
|
#39: .. |
by Midnight Walker
on 05/05/2009 21:17
|
|
I see more servers than that...
reply to this message
|
|
#40: .. |
by TomCat39
on 05/05/2009 23:04
|
|
Kewl, can't check now being I'm at work, will be looking again when I get home this afternoon.
If you are seeing a few and I'm not, then I'll need to be figuring out what the issue might be.
reply to this message
|
|
|
Board Index
|
|