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Free CC music

by rezonant on 04/13/2009 17:25, 26 messages, last message: 04/16/2009 09:31, 4835 views, last view: 05/18/2024 22:30

Hello Sauerbraten!

I'm one of the musicians of Medusa Panacea, and we've recently posted a big chunk of CC-licensed music. We're very interested in finding open source projects which need good music and Sauerbraten seems like a good fit for some of our more rock-ish songs. The full license is CC-By-NC-SA. Songs are streamable and downloadable from:

http://soundclick.com/medusapanacea

The songs are in 128kbps MP3. We'd be glad to send you higher quality versions (in whatever format) if you'd like to make use of it. We're always posting more music so please add us to your bookmarks!

And thanks for making such an awesome open source game! I look forward to checking out Eisenstern when it pops up!

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#1: Message censored by administrator

by Nixot on 04/13/2009 18:00

#2: ..

by katakis1 on 04/13/2009 18:40

Very nice... Hope it gets in the next release

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#3: Censoring

by tentus_ on 04/13/2009 20:45

Nixot: Your attitude is a detraction to the community. Please reconsider what you decide to harp on.

reply to this message

#4: ..

by Julius on 04/13/2009 20:59

Nice, but please consider dropping the NC clause because it is incompatible with every other real free license:

http://freedomdefined.org/Licenses/NC

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#5: ..

by rezonant on 04/13/2009 21:26

Hmmm dropping the noncommercial clause is just about the only thing we can't do. I've read some of the reasons from that page and yeah they make sense. Licensing is always a pain. Is this really a problem for Sauerbraten though or just for creating derivative works?

We're more than willing to work something out, even if it means removing the Nc clause from some of the songs.

What was Nixot harping about?

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#6: Very Nice!

by [Soul]Floppy|L on 04/13/2009 22:54

Thank you very much for posting about new music!

I have listened to a few of your songs and they both sounded great!

Hopefully this gets in the next release.

Floppy

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#7: ..

by Maxime -Max of S2D- Lebled on 04/13/2009 23:08

Odious' style is much better and fitting IMHO

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#8: ..

by rezonant on 04/14/2009 04:14

Maxime-

I'm listening to 'Odious' now. You're probably right about his style being *more* fitting- especially with our unmetal works. but then there is Eisenstern apparently coming up, perhaps it would work better there?

We tend to move around genres, and most of our newest stuff features little or no guitar (piano... heh, imagine fragging to pianos with breakbeats...), but we have a bunch of harder songs that just didn't make the cut to get uploaded right away.

For those who want to cut through the more melodic MP stuff, check out 'Revolve', 'Wasted Time', and 'Encumbered' (just uploaded a new revision mix which is much better).

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#9: Eisenstern - dead?

by a~baby~rabbit on 04/14/2009 05:12

Checking http://eisenstern.svn.sourceforge.net/viewvc/eisenstern?view=rev reveals that the last version r674 was Dec'08, so did the project die?

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#10: Re: ..

by Maxime -Max of S2D- Lebled on 04/14/2009 09:36, refers to #8

Dunno, I'm the one doing the Eisenstern OST, with 25-ish songs so far

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#11: Re: Eisenstern - dead?

by Maxime -Max of S2D- Lebled on 04/14/2009 09:38, refers to #9

Well, I guess dev. will restart after the release of the new Sauer edition

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#12: Re: ..

by Nixot on 04/14/2009 12:36, refers to #5

I was harping about Fanatic's music being all the same.

Hmm- what's this I see on Mr. van Oortmerssen's website?

"If there is one topic I am quite ignorant about, it is probably music."

Nuff. Said.

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#13: Re: ..

by Maxime -Max of S2D- Lebled on 04/14/2009 14:09, refers to #12

Aardappel is not the main dev. anymore

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#14: Re: ..

by Nixot on 04/14/2009 14:17, refers to #13

I know, but there was nothing about music on Eihrul's page.

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#15: Re: ..

by kripken on 04/14/2009 16:17, refers to #5

Hi rezonant,

I like your music!

I'd be interested in using it in a project of mine, which is a derivative of Sauerbraten. Actually currently I'm putting together the music for the next release (in about a month; website is purposefully down until then, so nothing to link to).

However, I won't use anything with -NC licensing. As a coder (that is, not a lawyer) I don't know what 'noncommercial' means, and I don't want to take any risks: If in a while from now I put Google Adsense on my website to help with costs, am I commercial? Or if I by some chance find someone interested in sponsoring the project? No issue even with the GPL license for code, but -NC is a whole other story.

On the other hand I understand that artists feel safer with -NC, so I won't try to convince you otherwise. I'm just saying how I see things from my perspective.

- kripken

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#16: Re: ..

by rezonant on 04/14/2009 17:17, refers to #15

Hello kripken! I'm glad you like our work!!

We chose NC to avoid marketers and other large corporate entities from stealing our music and throwing it into a big budget ad without so much as telling us, let alone paying us for our efforts. It is not intended to stop you from placing advertising on your site.

I wish there were a Creative Commons license that would be Nc only if the project was closed source, but there isn't. That being said, we are 2 broke college students who love open source, and we can promise (as much as words are worth) that we won't sue anyone who makes money via website advertising.

We *can* license the music under the GPL if you prefer, as I'm pretty sure using a GPL song within a work would result in GPL-ification of the work, thus stopping the situation described above while allowing commercial work.

I'm going to put some more thought into the Nc issue and hopefully come back with some more solutions.

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#17: ..

by Julius on 04/14/2009 18:41

Yes GPLing the songs in addition would be great!

However I think the -SA of the CC licenses should have pretty much the same effect. Thus the -NC option isn't really needed.

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#18: ..

by rezonant on 04/14/2009 19:00

Yeah I was thinking that it probably does as I wrote that. I'll talk to the other half about it.

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#19: Re: Eisenstern - dead?

by Hirato Kirata on 04/15/2009 06:53, refers to #11

Eisenstern is dead, abandoned, things started going wrong and everyone just left.

now, we can't actually use the new sauer code without modifying the core engine, and rewriting the majority of the RPG's code
the change from igameclient, igameentities and igameservers, etc. To namespaces obsolete most of it, I've attempted to convert it to the namespace format without success.
So with the new code base, there's little choice except to start from scratch unless anyone with more experience would like to finish what I started (though it's a copy of the "kid friendly sandbox rpg" which is derived from the eisenstern that used to be included with the engine, not that the fork by Nerdfencer and co)

now back on topic.

license wise, to my knowledge the only one of the CC licenses that're currently considered compatible with the gpl is CC-BY-SA (CC V 3.0 and later), which is what I use for the majority of my art work in the sandbox fork of the engine. in part as we have a lite version that's soon to be included with future releases of debian and ubuntu (and have to qualify as "debian free"

~Hirato Kirata

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#20: Re: ..

by kripken on 04/15/2009 07:41, refers to #16

"We *can* license the music under the GPL if you prefer, as I'm pretty sure using a GPL song within a work would result in GPL-ification of the work,"

---

I actually believe that is *NOT* the case.

The GPL works using the principle of derivative works. You can combine GPL with non-GPL code, so long as the non-GPL code is not a derivative work of the GPL code. This can happen e.g. if you combine GPL wrapper code with a non-GPL device driver written for Windows (ndiswrapper) - this can't be a derivative work, since it was written for a completely other purpose, completely separately.

Since your songs were created entirely separately from the GPL(-compatible) software it might be combined with, in my opinion it would be a similar situation. If, on the other hand, you wrote the music *FOR* a particular game, and it's tightly coupled to that game style-wise, then that might be a derivative work scenario.

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