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cube size as opposed to real life (meters, feet, inches)

by Xploit on 04/07/2009 00:09, 10 messages, last message: 04/08/2009 15:49, 1536 views, last view: 05/04/2024 14:35

I would like to take a real life building and reconstruct it into the game.

Because I'm striving for accuracy, I will be taking measurements and would like to clarify how big a cube is in the editor as opposed to real life.

Can anyone shed some light on this?

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#1: ..

by Hirato Kirata on 04/07/2009 00:12

consider gridsize = 3 to be about 1 meter
4 - 2...
5 - 4...
6 - 8...
7 - 16...
and so forth

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#2: ..

by Xploit on 04/07/2009 04:00

so that would make the smallest possible grid size 1/3 a meter?

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#3: Re: ..

by tentus_ on 04/07/2009 07:21, refers to #2

No, you can go to gridsize 0 now, I believe. Furthermore, each grid can be subdivided into 1/8. I can't venture exactly how small that is, but it's getting into the really fine detail.

Just so you know, real-life measurements are going to feel completely wrong. A normal hallway in real life is terribly cramped in a game. Ceilings seem lower too. Part of the problem is the lack of peripheral vision, but the bulk of it comes from the fact that most video game characters run really fast. Audacitor once calculated up how fast the Ogro runs:

"Assuming your player is two meters tall (6 feet), then gridpower 3 is one meter square (3 feet square). A new map of power 1 (the smallest possible) is 128 meters square (384 feet square). The default player is able to traverse 128 meters in 8.5 seconds, meaning he travels at about 15 meters per second (45 feet per second). The average full grown man can run at top speeds of 10 meters per second (30 feet for second)."

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#4: ..

by voltfest on 04/07/2009 22:22

minimal cube -- 4 quake unit, quake unit=1 inch, 4inch=10sm

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#5: Re: ..

by Hirato Kirata on 04/08/2009 01:46, refers to #3

what can we say, he's even more likely to win the olympics while jumping ;)

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#6: ..

by SheeEttin on 04/08/2009 02:43

Also, the playermodel (I used to say Ogro, but I can't any more) is shorter and wider than a human. The playermodel has a height-to-width ratio of 3:2, IIRC, while a six-foot human's is about 6:2, or 3:1. (Or at least I am, at the shoulders, roughly.)

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#7: ..

by Xploit on 04/08/2009 03:23

Thanks guys.
Any objections to this?
http://i585.photobucket.com/albums/ss298/Xploit_/cube.jpg

Perhaps this is just a matter of opinion on how big an Ogro is :p

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#8: Re: ..

by a~baby~rabbit on 04/08/2009 04:07, refers to #6

... and because of this difference in body proportions, maps built to scale tend to look odd when you run around them as an ogro

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#9: Re: ..

by Q009 on 04/08/2009 13:23, refers to #7

Nah it's not 1 m but 0.5 m! That largest (on ur screen) is 1 m!

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#10: ..

by Osbios on 04/08/2009 15:49

@Q009: But the largest is higher then the ogre :/

I think the scale of Xploit is OK if you think that the ogre has the same eye height as a adult human.

And in the end the perceived size of the level depends on the details in it anyway.

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