Texture Questions |
by Xploit
on 04/06/2009 04:47, 6 messages, last message: 04/18/2009 23:46, 1269 views, last view: 05/04/2024 23:19 |
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Is their a limit to how many textures you can have loaded onto a game to work with?
Is their a way to improve the quality of a texture within the game? They always become very fuzzy when close up in the editor.
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#1: .. |
by a~baby~rabbit
on 04/06/2009 05:14
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You can improve "quality" by providing a larger texture - though at some point you have to question of wisdom of pressing your eyeball against the wall as opposed to playing the game.
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#2: Re: .. |
by SephoD
on 04/06/2009 10:33, refers to #1
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I have done some research on this matter, and the truth is that you can improve the quality by using larger textures and scaling them down using texscale. This provides a lot better looking textures, but of course means longer loading times :)
You can't use as big textures as you want either, since not all graphic cards allow for really big textures. I generally use textures that are 1024x1024 or 1024x512 and use texscale 0.5 on them. Try it out, and see if you like it.
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#3: Message censored by administrator |
by 00Hugo00
on 04/11/2009 10:04
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#4: .. |
by abcord
on 04/11/2009 18:48
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set the scale smaller - to 0.5, or 0.25.
so it'd look like:
texture 0 "xploit/thistexture.jpg" 0 0 0 0.5
in the config.
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#5: First question. |
by Nixot
on 04/12/2009 21:51
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Cube 1: 256.
Cube 2: 65,536 I think.
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#6: fuzzy |
by $k!llz
on 04/18/2009 23:46
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um the fuzzy part, no one is standing there looking at the textures in a normal game, so there is realy no point on fixing it.
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