home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


CubeCTF - release!

by Thalion on 05/06/2003 22:06, 84 messages, last message: 02/01/2004 08:56, 21422 views, last view: 05/18/2024 20:58

http://ctf.ubercuber.com is online. You can either get Win32 binaries, or the source code. I can't check, but it should compile on Linux as well.

   Board Index    Go to next 20 messagesGo to last 20 messages

#1: ..

by [ sonic-x ] ... icq : 242619659 on 05/06/2003 23:17

Cool page

reply to this message

#2: Re: ..

by Thalion on 05/06/2003 23:18, refers to #1

thx =) i'm not a webdesigner though...

reply to this message

#3: ..

by Frank__i (Flameshot leader) on 05/06/2003 23:43

you should get a server if you want peaple to play ! Shokie does servers , ask him to do one

reply to this message

#4: Linux binaries

by Thalion on 05/07/2003 01:34

Subj now bundled with CubeCTF distro. Thanks go to Insight and Verbal for making these (I think Verbal was the first but can't be sure =)). If you have a linux box, and don't want to mess with makefiles, go get it. http://ctf.ubercuber.com.

reply to this message

#5: Re: ..

by shockie_W210 on 05/07/2003 02:49, refers to #3

hmm, i might put up a ctf server if you can change the port it runs one :)


just change the info port, and the game port. Ill get that master server done tonight for you.

reply to this message

#6: ..

by Skaus on 05/07/2003 10:12

maybe a console command for changing ports would be a good idea; can't be THAT hard to do :)

reply to this message

#7: Re: ..

by Shockie on 05/07/2003 13:40, refers to #6

yeh, it wouldnt be... but that could realy screw over master server pinging and info displays.

reply to this message

#8: ..

by Thalion on 05/07/2003 14:13

It doesn't work with exising Cube masterserver anyways, and whatever replacement I'll come with, it could take into account the fact that ports may be changed.

reply to this message

#9: Mmmm... CTF :-))

by Bascule on 05/07/2003 15:13

I'm a little confused, can I play this online yet?

Has a compliant server been made and, if so, started up and the IP known?

/me can't wait to get home from work and see if my machine can take a server and two windowed Cube clients; I have to try this out somehow :)

reply to this message

#10: Re: Mmmm... CTF :-))

by Skaus on 05/07/2003 16:02, refers to #9

There's no permanent servers yet as far as i know, but they should be coming soon. If you're looking for a game, try #cube

reply to this message

#11: Re: Mmmm... CTF :-))

by Thalion on 05/07/2003 16:25, refers to #9

Server is there, but noone had set up a dedicated one yet. And yes, you can run two windowed (and even fullscreen) clients on one machine with the server - that's how I test it! =)

reply to this message

#12: Re: Mmmm... CTF :-))

by Shockie on 05/07/2003 17:47, refers to #11

ill start a server now... considering the binaries are on the server.

IP: 66.227.104.246

it might take me an hour or so to get round to it....


and regarding the master server, if you are going to be running it on my server, i would realy like to code it so that it is as least-resource intensive as possible.

reply to this message

#13: Re: Mmmm... CTF :-))

by Shockie on 05/07/2003 22:37, refers to #12

Latest linux binaries are compiled and availiable. the uber cuber CTF server is up.


66.227.104.246

reply to this message

#14: NOTE

by Bascule on 05/07/2003 23:13

Playtesting now on shockies server as above - fantastic

All please note that an unannounced client update has been posted on ctf.ubercuber.com, as of this evening (Wednesday), so need to re-download prior to going online.

reply to this message

#15: fun, fun, fun

by Bascule on 05/07/2003 23:49

Had great fun playing (and testing) this mod tonight.

Thanks and respect to Thalion and Skaus for all their work on this.

Now all we need is a Domination mod (my absolute favourite in UT) and we would be well away :)

reply to this message

#16: Re: Domination

by Thalion on 05/08/2003 07:13, refers to #15

Well, just give me the model for the team emblem. =)

reply to this message

#17: Re: Domination

by Bascule on 05/08/2003 10:38, refers to #16

Like Aard found, there is great difficulty finding free models for unlimited use.

I've had a look on the net, but can't find anything suitable that doesn't end in a broken link :(

For an Alpha, you could just use the carrot model again, but with an additional silver or black skin for the un-captured state.

reply to this message

#18: ..

by skaus@nothome on 05/08/2003 13:35

Team emblem models should take me about five minutes to make, if you need it.

polycount.com has lots ofq2 player models that\'s good for monsters etc btw.

reply to this message

#19: Re: ..

by Bascule on 05/08/2003 13:53, refers to #18

It would be great if you could.

I feel a bit cheeky asking someone else to do work for another mod that, at best, I could only map for, but I think a DOM mod would be cool.

Again, showing my ignorance on coding matters, I would have thought that the CTF work done already would cover a fair bit of any DOM-style code and it may be an *easy* job to produce?

reply to this message

#20: Re: ..

by Thalion on 05/08/2003 14:47, refers to #19

Not really. Domination is a bit different, as in in nothing's spawned in the process (unlike CTF, where flags are dropped and returned and captured and dropped...). But now that I know Cube source much better, yes, it should be easier.

reply to this message

   Board Index    Go to next 20 messagesGo to last 20 messages


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
54038951 visitors requested 71819553 pages
page created in 0.027 seconds using 9 queries
hosted by Boost Digital