New gunsounds, muzzle flash | me too |
by Q009
on 03/21/2009 13:16, 34 messages, last message: 05/29/2009 21:09, 4433 views, last view: 05/17/2024 15:21 |
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Hi!
I made sound FX for all guns in Sauerbraten and added new muzzle flash. It requires SVN of course.
Go check it out of someone is interesed.
http://www.quadropolis.us/node/1824
Enjoy and have fun!
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Board Index
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#1: .. |
by Niejcas
on 03/21/2009 13:23
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I do like the shotgun sound :)
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#2: UPDATE 1 - v1.1 |
by Q009
on 03/21/2009 14:04
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Fixed chaingun sound bug
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#3: UPDATE 2 - v1.2 |
by Q009
on 03/21/2009 16:27
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Optimized sounds. Soundcard will no longer be overloaded by gun sounds.
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#4: UPDATE 3 - v1.3 |
by Q009
on 03/22/2009 12:34
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Added new explosion sound.
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#5: Octree |
by Q009
on 03/22/2009 15:36
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Also uploaded on Octree!
http://whitehat.servehttp.com/octree/?q=node/24
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#6: Q009... |
by tentus_
on 03/22/2009 16:50
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Please only post on your own thread once a day or so, unless you're responding to someone else. We don't need hourly updates, they're spammish.
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#7: Video! |
by Q009
on 03/23/2009 17:42
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http://www.youtube.com/watch?v=W2umkoqWFDc
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#8: Re: Video! |
by tentus_
on 03/24/2009 03:06, refers to #7
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Guh.
If I was Gear, I'd be pissed as hell right now. The way you put the video together, and the way that your description reads, makes it sound like you made the playermodel and hudguns. Real dick move, in my opinion. At the very least, you need to revise the description (if I had made the models, I'd be telling you to revise the video too, but I'll leave that up to Gear).
Also, the explosion sound for the grenades and rockets is very behind where it ought to be. There shouldn't be more than a split second between the detonation and the sound.
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#9: Re: Video! |
by Q009
on 03/24/2009 11:51, refers to #8
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Ok i'll fix my description. Sorry but i'm still learning english...
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#10: Re: Video! |
by Q009
on 03/24/2009 11:56, refers to #8
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But what u mean by saying:
"There shouldn't be more than a split second between the detonation and the sound."
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#11: Re: Video! |
by Hirato Kirata
on 03/24/2009 13:20, refers to #10
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he's saying the BOOM from an explosion should be heard right away; not after a delay
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#12: Re: Video! |
by Q009
on 03/24/2009 14:53, refers to #11
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Uhm?
There's no delay.
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#13: Re: Video! |
by MovingTarget
on 03/24/2009 15:13, refers to #12
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Yes, there is. I would think it'd be too small to notice--about 100 milliseconds--but maybe tentus has wicked sensitive ears :-)
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#14: Re: Video! |
by Q009
on 03/24/2009 16:38, refers to #13
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Fixed.
v1.5
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#15: .. |
by SheeEttin
on 03/24/2009 19:56
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Hmm... Not sure having a muzzle flash for the grenade launcher makes sense.
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#16: Re: .. |
by Q009
on 03/24/2009 20:15, refers to #15
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Me too, but it's not a source mod!
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#17: .. |
by Quin
on 03/25/2009 01:51
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The muzzle flash needs more alpha in my opinion. It looks too flat and obscuring.
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#18: Doom 3 |
by (noerrorsfound)
on 03/25/2009 11:55
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The sounds on the YouTube video are ripped from Doom 3. Let's not repeat what happened with the Quake 4 sound effects.
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#19: Re: Doom 3 |
by Q009
on 03/25/2009 12:57, refers to #18
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No, these sounds aren't from Doom 3. I used Doom 3 sounds ONLY for Solaris pack. If you mean Chainsaw sounds thats right. They are from Doom 3, but i deleted them because there in SVN are better sounds for chansaw. I'm really: these sounds aren't from Doom 3. I hope you understand.
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#20: Re: .. |
by Q009
on 03/25/2009 12:59, refers to #17
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Ok, i'll try to fix that.
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