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Procedural levels/interiors/corridors

by DC on 03/11/2009 08:18, 2 messages, last message: 03/11/2009 09:15, 1785 views, last view: 05/02/2024 21:11

I like Cube-engine, and how levels are created using the cube principle. But something as procedural level generation still hasn't been done before. When I say procedural levels, I'm thinking of Maze/dungeon generators (I've always been interested in mazes). It would be interesting to see those algorithms applied to Cube-engine. But these mostly apply to indoor, such as large buildings, and even large spaceship interiors, so the levels need to be bigger as currently, in order to make exporation interesting.

This is a nice example of procedural dungeons:
http://direpress.bin.sh/tools/ dungeon.cgi
More on mazes:
http://www.astrolog.org/labyrn th.htm

Dungeons are basic, but I'm convinced it's possible to create more diverse/interesting levels, consisting out of basic elements (elevators/slopes/windows/room height etc.). Some more interesting links: http://www.youtube.com/user/conradhw

In the end I'm thinking of something that looks like it could fit in a Tron world, or that old vector game 'cybercon 3', very minimalistic, but logical. I wish someone would venture into this, experiment what's possible. Cube-engine seems like a good foundation, as it deals with defined geometry/tiles etc.

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#1: ..

by DC on 03/11/2009 08:28

Imagine huge map-layouts for spaceship interiors, huge towerscrape buildings in which you have to reach higher and higher. Something more interesting than just shooting, more focus on exporing (and adventure).

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#2: Well..

by Quin on 03/11/2009 09:15

For starters, I don't see a question or any request being made; this seems to be a thread without a point. Are you asking somebody to do this for you? This has been done before, a few times. For the most recent attempt see: http://blog.plubble.com/

The universe helps those who help themselves.

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