Most Wanted Feature |
by Aardappel
on 01/05/2002 03:14, 4192 messages, last message: 04/30/2008 20:02, 2708894 views, last view: 12/09/2021 06:37, closed on 04/30/2008 20:09 |
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Hello all... this thread is for discussing features you would like to see in cube, and in particular those that you find most urgent. If lots of people have the same urgent requests, I may give it priority to be implemented.
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#45: D/L Maps? |
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by rickclark
on 01/29/2002 05:46
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I tried to connect to the server tonight, but couldn't since I don't have the map teilchen, which I guess is on the server machine. Would it be possible to have an automatic map d/l feature like Unreal? Since the map files are so small, it wouldn't take any time to get them, even on the modem.
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#46: Re: D/L Maps? |
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by Goetzenzar
on 01/29/2002 15:21, refers to #45
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afaik connect should work even if u dont have the map (btw the map is not on the server machine, i just forgot to switch to an default installation map after testing with aard yesterday)
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#47: Re: D/L Maps? |
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by rickclark
on 01/29/2002 15:52, refers to #46
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Maybe it did connect, and I couldn't tell because I don't have the map. It just came up with the message that the map was not found so I assumed I couldn't connect. Of course, if you don't have the map, it's not much use connecting. :)
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#48: Re: D/L Maps? |
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by Goetzenzar
on 01/29/2002 17:59, refers to #47
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"Of course, if you don't have the map, it's not much use connecting."
It always usefull to connect to cube servers, =)you can change the map, did u foget that? :)
(and if other ppl play the map u dont have, im sure theyll switch to an default one, or give u the map you need.)
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#49: maps |
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by Aardappel
on 01/29/2002 19:16
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I guess ideally it should go back to aard1 or whatever when the server is empty... but as goetz said you can just change the map on it.
A map download/sync feature is planned, yes.
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#50: More requests... |
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by Crackmaster
on 02/02/2002 22:09
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Hey there! I'm loving this engine...for what's considered a "hobby" project, I'd say you've done a damn good job. A couple suggestions, though:
1.) I notice that in the "data" directory, there are several PNG files, used for icons, the system font, etc. Yet all the maps use JPGs for their textures. Is it possible to use PNGs in maps?
2.) I'd definitely like to have the ability to set the number of undo levels.
And, finally:
3.) Change the "pain" sound, please! It's driving me nuts. 8P
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#51: wanted features |
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by pushplay
on 02/02/2002 23:03
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I have two big requests. The first one would be that when you join a server playing a map you don't have, the server sends you the map, installs it, and then connects you to the game. I don't think it would be too difficult to program, and it would make getting new maps out there extremely easy. The second thing I would like to see is a powerful scripting language for map making, particularly in terms of objectives. One of the things most lacking from fps in general is the type of games you can play. But I know that would be hard to implement.
It's a fun game as it is though. Keep up the good work.
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#52: Actually... |
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by someone
on 02/03/2002 00:15
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Actually you can use the mouse-wheel with SDL. Just check for the fourth and fifth mouse buttons...
Great engine, BTW.
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#53: ... |
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by Aardappel
on 02/03/2002 01:16
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crackmaster: yup you can use pngs, jpegs just tend to be lots smaller. I haven't made available loading of custom texture definitions yet though. Multiple undo.. maybe. Pain sounds: yes, once someone makes them or I find some good ones on the web.
pushplay: yup map downloading will happen one day :) scripting... one day. It's not a priority... I think well designed gameplay is better than allowing 101 gimmicks.
someone: ah really... will have to add that then.
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#54: Terrain engine |
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by Xenolith
on 02/03/2002 01:53
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Your next big project would be to add a terrain engine. Tribes used a fractal equation to define the terrain I believe. That's pretty simple and streamlined...
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#55: Re: More requests... |
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by rickclark
on 02/03/2002 05:27, refers to #50
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"Change the "pain" sound, please! It's driving me nuts. 8P "
I ripped sounds from Doom, Quake and Malice and replaced the wavs in the package/sounds folder. Seems to work fine.
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#56: A few features it could use |
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by Maur
on 02/03/2002 11:05
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For a hobby game, Aard this is quite good, and quite fun. I just finished playing an hour and a half of instagib with some people I normally play UT instagib with. Quite a change of pace. I may need to set up my own server for it.
Maur: You should add a bindable command that toggles mouse constraint when running windowed. Currently, the mouse leaves the window when it reaches the window border.
kylgore: Some sort of player marker, like an arrow marker or a floating name. Custom player models aren't really neccesary, but they'd add to the game.
cravecave: gun models!
If you require assistance/graphic work/moving targets, just ask. You've made me happy today.
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#57: Re: Hmm some stuff I'd like to see. |
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by kbx
on 02/03/2002 13:22, refers to #25
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sorry this was meant to be in the suggestions topic :)
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#58: Re: Hmm some stuff I'd like to see. |
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by kbx
on 02/03/2002 13:23, refers to #57
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Er. Wrong window. Sorry again! (wheres the edit button? :p )
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#59: Player Models |
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by Maur
on 02/04/2002 02:44
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Well, after spending a good two hours on polycount and various md2 sites, it occured to be that a fairly simple way to choose players models, when you can't be sure than everyone will have the same models, is to use comon filenames. The default model used would still be skin.jpg+tris.md2, but if, say, the game found skin2.jpg+tris2.md2, it would use that skin for player 2, and skin3+etc for player 3. That would also be usable to song cycling...
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#60: graphiks |
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by furzgaul
on 02/04/2002 18:08
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you maybe can work on new engine and graphiks
(sorry I'm german grammatikally uncorrect ??)
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#61: Editing |
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by Quaker-X
on 02/05/2002 00:04
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Wow...great job. Cube is awesome. Great gameplay, good engine, and best of all...coop editing! I just have a few questions/suggestions.
1. Is there a way to rotate a texture? or scale it to a different size? If not, I think this would be pretty handy.
2. In coop edit, it says you cannot create arches. Is it just that you have not implemented this in, or decided not to for some reason?
3. Is there a way to save to another filename than temp.czg? Of course I can go in and rename the file, but if there isn't a way, this may be a good addition.
Oh, and about the colored lighting. I would add it, just for those people that do like to mess around with it. I, however, do not like colored lights, and just prefer the old black and white lights. But many people do like the colored lights, and would probably be a nice addition.
Now I'm sure you have thought of millions of things to add into Cube, even everything I have mentioned. I just wanted to add in some thoughts. Keep up the work on this...it really is awesome.
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#62: Re: Editing |
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by Bascule
on 02/05/2002 23:42, refers to #61
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>3. Is there a way to save to another >filename than temp.czg? Of course I >can go in and rename the file, but if >there isn't a way, this may be a good >addition.
RT(expletive deleted)M!
go to console (` key)
\savemap mapname
Too simple :)
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#63: Dir |
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by rickclark
on 02/06/2002 00:41
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Something to add to the list: Since I have been accumulating maps, I sometimes forget the map names. A dir command would be helpful.
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#64: quaker-x: |
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by Aardappel
on 02/06/2002 18:37
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1) nope... yes would be useful, though with a bit of planning easy to get around.
2) lazyness... every edit command requires extending the network code and I just postponed doing that.
coloured lighting: yeah I will probably add that some day, just for the sake of it.
rick: Dir command: maybe... maybe an automated maps menu is nicer.
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