Most Wanted Feature |
by Aardappel
on 01/05/2002 03:14, 4192 messages, last message: 04/30/2008 20:02, 2708724 views, last view: 12/09/2021 02:39, closed on 04/30/2008 20:09 |
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Hello all... this thread is for discussing features you would like to see in cube, and in particular those that you find most urgent. If lots of people have the same urgent requests, I may give it priority to be implemented.
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#2922: Message censored by administrator |
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by 34535
on 02/15/2007 03:43
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#2923: Message censored by administrator |
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by Lex Luthor
on 02/15/2007 08:26
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#2924: Re: .. |
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by Drakas
on 02/15/2007 08:41, refers to #2923
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don't feed the troll.
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#2925: .. |
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by oooSauceofallevilsooo
on 02/15/2007 13:51
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I would love if map B2k, Biologie and Kmap2 where converted to Sauerbraten for the next release.
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#2926: .. |
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by Destroyer]
on 02/15/2007 17:07
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Double jump, weapons who makes lights flash
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#2927: er |
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by Wolf Man
on 02/15/2007 22:29
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a player select? so everybody doesnt have to be an ogre or whatever it is
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#2928: Re: er |
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by SanHolo
on 02/15/2007 22:57, refers to #2927
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Make some playermodels and this will be included instantly.
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#2929: Re: er |
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by Pxtl
on 02/16/2007 01:10, refers to #2928
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Actually, there are hundreds good, solid MD2 models that fit the same needs that the Ogro currently does. Polycount is on permanent hiatus, but if I went through my archives I'm sure I could find dozens of models that could be used for the player in Sauer. I think the fact is that it's never been much of a priority for Aard to allow selectable playermodels, since it has no effect on the gameplay, map-editing, simplicity, or graphical quality of Sauer (which seem to be his priorities).
I think the whole "md2 players" has always been a placeholder until the skeletal system and a good skeletal model is ready, and then the developers will start paying attention to the playermodel.
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#2930: .. |
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by qretqtr
on 02/16/2007 02:39
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This is for who ever wanted ragdolls and the people that said they were stupid. They are great fo exposions and other things such as car crashs
watch this video
http://www.youtube.com/watch?v=X84aVuKAuOA
I dont know how this would work in a first person shooter, but its a nice idea
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#2931: .. |
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by monkey xiv
on 02/16/2007 20:46
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a version of edit mode where u don\'t go through the walls so that when ur highlighting u dun\'t go under it and all that. an example being when ur out of edit mode and u can just run around well make it that but u can make it editable or whatevr. that way u dig tunnels or whatever with ease.
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#2932: Re: .. |
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by Drakas
on 02/17/2007 08:35, refers to #2931
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...and in english?
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#2933: .. |
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by Wolf Man
on 02/17/2007 16:48
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or just put in a language select option
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#2934: Bullet Holes |
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by Conor
on 02/17/2007 18:19
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Parallax Mapping :P
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#2935: .. |
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by makkE
on 02/17/2007 18:40
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There is paralax mapping.
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#2936: i know |
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by Conor
on 02/17/2007 18:45
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But for bullet holes if they ever get added
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#2937: Re: i know |
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by Lex Luthor
on 02/17/2007 18:53, refers to #2936
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Why not?They're simple to make,Atleast thats what I think.
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#2938: Re: i know |
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by shadow,516
on 02/19/2007 05:27, refers to #2937
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Already asked, even made some WITH depth and normal maps. No go.
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#2939: Textures |
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by fafafa
on 02/19/2007 18:42
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I really want a differnt texture browser so i dont have to scroll for 5 minutes just to get the right texture. I was thinking of something like the menu that pops up and has a preview of the texture.
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#2940: Re: Textures |
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by guest57
on 02/19/2007 19:30, refers to #2939
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cvs version already does this - probably undocumented, but F2 brings up the texture menu...
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#2941: Re: Textures |
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by Drakas
on 02/19/2007 20:56, refers to #2940
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um, sweet.
I ran it but it was very very slow! :(
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