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Most Wanted Feature

by Aardappel on 01/05/2002 03:14, 4192 messages, last message: 04/30/2008 20:02, 2708802 views, last view: 12/09/2021 04:23, closed on 04/30/2008 20:09

Hello all... this thread is for discussing features you would like to see in cube, and in particular those that you find most urgent. If lots of people have the same urgent requests, I may give it priority to be implemented.

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#25: magic

by Aardappel on 01/09/2002 19:48

I made a little mistake on the RL and it will get a bigger radius to be more like qw. That will greatly enhance its effectiveness.

The rifle I dont know. It is a pure skill weapon, and with good tradeoffs. Given how accurate you can aim, the rifle will prove to me much more powerful once players get better, and on bigger maps... I don't want to make it more powerful yet. It is already equally powerful to the q2 railgun, where it dominates. Yes, you can't kill in 1 shot and I think that is good. Try weakening your opponent from afar with a rifle shot, then finish him of with another weapon.

I guess the reason is not that these weapons are not powerful, but that the shotgun and chaingun are just extreme in close up. One idea I have is to make a different starting weapon so that it doesn't become such a shotgun-dominated game.

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#26: Talking of Weapons

by Peej on 01/11/2002 17:59

I think Cube needs a BFG9000, cos everyone loves the BFG. Not a crappy BFG10K big ball of green bollocks, but a real BFG9000, cone of death and all.

Please....

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#27: BFG

by shahar2k on 01/12/2002 09:21

yah great Idea there, well, right now any kind of BFG would be kind of boring considering you never encounter the amount of enemies required to make it cool :)

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#28: Ambient Light

by rickclark on 01/13/2002 21:55

An ambient light function would be useful. It is hard, for me at least :) to lighten some of the dark corners.

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#29: rick

by Aardappel on 01/14/2002 06:22

well there you go. You DON't want to light every corner of your map. Dark corners are cool. Variety & contrast of lighting makes a map look cool.

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#30: I would like...

by Bascule on 01/16/2002 00:08

to be able to bind the mousewheel.

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#31: And

by Bascule on 01/16/2002 00:12

I would prefer a weapon model, so I can see what I am doing. alternatively, if I can play sounds from the command line/console, and then I will set up some audio feedback.

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#32: I want...

by Lukeyboy on 01/18/2002 11:43

I would like coloured lights and a scripting engine.

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#33: Features

by jony on 01/20/2002 00:29

Could u add the following

- Capture the flag
- Weapon Model
- Red screen when u get hurt
- to be able to change skin



Great Engine Dude!
keep doing a great Job!

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#34: Re: I want...

by Vlion on 01/20/2002 07:10, refers to #32

Colored lights, yes.

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#35: Re: Features

by Bascule on 01/20/2002 21:52, refers to #33

>Could u add the following

>- Capture the flag

yes! yes! yes!

Oh for some fast CTF action - got bored with plodding around the Half-Life/OpFor CTF servers, taking 3 minutes just to get from one end of the map to the other.

I want DM gameplay with an objective, rather than 'realistic' CTF without the fun.

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#36: Re: Features

by Bascule on 01/20/2002 21:53, refers to #35

Oh, yeah, I forgot grenades.

Can't beat that DFA feeling...

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#37: Room Over Room

by RobC on 01/23/2002 16:44

My most wanted feature would be true room over room, oh well.

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#38: rollangle

by acheron on 01/23/2002 17:47

hi all.
it would be very cool, to have the possibility to decrease the rollangle, change crosshair and to view a crosshair.


thx :>

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#39: Re: rollangle

by SleepwalkR on 01/24/2002 10:02, refers to #38

Yeah, a crosshair, that would definately be nice.

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#40: hi all:

by Aardappel on 01/24/2002 13:37

mousewheel: I am using SDL which doesn't seem to know about mousewheels :(

weapon model: yup, everyone except myself seems to want/need these (I prefer the icon myself). I guess I will add them once someone makes good quality models.

coloured lights: would be easy to add, but I have not done so on purpose. 90% of mappers only misuse them imho. I like the clean look black & white light gives.

scripting: maybe one day. though adding scripting kinda defies the simplicity of the engine (it would grow twice as big instantly).

CTF: yup I would like this too, though I doubt how much use it would get given the current amounts of cube players. I agree it would be "DM with a purpose" rather than realism crap.

screen flash when getting hurt: I will experiment with either adding that, or more particles.

change skin: what for, exactly? if you HAVE to change the skin, you can do so now by changing the jpeg (as some have already done, cheating bastards ;)

grenades: yup they're high on my list of weapons to add if I ever add any.

ROR: see main thread.

rollange var: will do

change crosshair: will have a look, but this minimal stuff is not a priority for me.

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#41: colored lights

by shahar2k on 01/24/2002 21:32

You wont add color lights because most people misuse them?? wouldnt any mapper stupid enough to misuse colors end up with the rest of the map being bad? it's like Carmack in Q3 saying he'll hardcode a limit on the shaders cus most people end up misusing them.

btw you are right that people DO misuse them, most mappers dont know anything about color theory, and have truble with contrast and placement of lights, but by making the lights only B&W you're just hiding their downfalls. bah.

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#42: shahar

by Aardappel on 01/24/2002 23:03

I think you miss the point. Cube is 100% a hobby project for me, intended for me to have fun. Nobody pays me for it, its not a commercial product and not intented to please anyone.

The list of stuff I _could_ implement is about 3 miles long, and most items I won't have time for. So I focus on stuff that I find really cool and worthy.

So its not like I will or won't implement something, its just that coloured lighting just isn't as high on that list as other stuff.

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#43: Mousewheel...

by freshya on 01/26/2002 08:23

I know you've probably already checked but what about the mouse's z-axis? It seems like a wierd place to store the wheel information but that's where DInput stores it... confusing at first, but still a possibility.

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#44: freshya

by Aardappel on 01/27/2002 02:23

thanks... but SDL doesn't supply that.

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