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Most Wanted Feature

by Aardappel on 01/05/2002 03:14, 4192 messages, last message: 04/30/2008 20:02, 2708884 views, last view: 12/09/2021 06:37, closed on 04/30/2008 20:09

Hello all... this thread is for discussing features you would like to see in cube, and in particular those that you find most urgent. If lots of people have the same urgent requests, I may give it priority to be implemented.

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#201: ..

by Darthvim on 06/01/2002 23:27

ok... :)

this conversation is getting interesting :)

... and "Molly" could be the directory for all, she eats candy so she is fat.
thats why she is a good candidate to be the name for the original directory name :) (before it was "cube" but Molly sounds much better )

:) *lol*
i am writting a lot of shit .... lalallalalalalallalalala

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#202: hehe

by Goetzenzar on 06/02/2002 00:53

/me uses "Darthvim" for the folder with the carrot model inside

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#203: Blaze

by BlazeSquall on 06/02/2002 02:01

/me thinks about adding to the converstation with a 'Bill Gates' Directory.

/me realizes that this goes without being said, thus doesn't make the 'Bill Gates' Comment.

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#204: all this name

by Vlo on 06/02/2002 02:13

guys, this thread becomes really silly.... I think you should forget my idea. ;-)

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#205: Map import

by Al_Capone on 06/02/2002 02:45

I talk about this the other day, how about a way to import *.wrl or *.asc into cubes maps ? I can do alot more desighn in cad then anyone could ever do in cube.

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#206: Re: Map import

by pushplay on 06/02/2002 05:45, refers to #205

Any detail you can do in autocad but not in the cube editor couldn't be converted into the Cube map format.

But what about that rotation thing?

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#207: ..

by Goetzenzar on 06/02/2002 12:19

rotation is for the weak!
leveldesign is supposed to be monkey work.

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#208: ..

by Topher2798 on 06/02/2002 17:55

I guess that explains why you are so good at it.


Hehe... Just giving you a hard time, of course =)

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#209: ..

by pushplay on 06/03/2002 00:28

/me is weak

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#210: ..

by Darthvim on 06/03/2002 13:07

i like carrots :).

cool would be a mod-kit to make his own mods on the cube engine :)

(but i think aardappel would be against it :))

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#211: "mods"

by Aardappel on 06/03/2002 20:57

it will be more and more possible to change things as I improved the engine, even without the source code.

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#212: was ich will...

by Carsten on 06/03/2002 22:03

1. der bug wenn man über mehrere zeilen schreiben will muss weg...
2. umlaute!
3. nicht durch wände schießen können!
4. vielleicht freischwebende balken ;)

CU Carsten

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#213: ...

by Aardappel on 06/04/2002 12:28

1. in die naechste release
2. wen das nicht funzt, dan ist das ein SDL problem
3. wo und wie kannst du das?
4. du meinst room-over-room denke ich? ist nicht fuer den naechste release geplant.

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#214: ...

by Topher2798 on 06/05/2002 04:34

Damn! I wish I could read German....

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#215: #212 babelfished

by captmellow on 06/05/2002 08:29

1. the nose if one over several lines to write wants must away...
2. umlauts!
3. through would not wind to shoot can!
4. bars perhaps free-floating;) Cu
Carsten

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#216: #213 babelfished . . .

by captmellow on 06/05/2002 08:30

1. into next release
2. whom that does not funzt, dan that is a SDL problem
3. where and how you can do that?
4. you mean room over room think I? is not planned for next release.

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#217: lol

by captmellow on 06/05/2002 08:38

lol i really didn't understand that translation.
1. in the next release is something re: a nose going away over lines to write?
2. in thids context, is umlauts re: sound/music rather than punctuation?
3.& i guess he wants to see if projectiles can be diverted by wind.
4. & he brings up that free-floating bars thing again. Aard, that may be do-able, given the collision detection of those low-poly trees. make some bar models, & be able to set z when placing. reminds me of the dehacked 3d bridges in zdoom.

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#218: ..

by -[ECA]-ShocK-TroopeR on 06/05/2002 14:09

i wish german grammar was like in english or french, then it could be translated properly.

maybe german people could provide a translatio in english below, even if its not good, tis better than nutting.

Carsten can speak english, i have seen it, as can aard, plz try for us poor english ppl =(

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#219: Translated shit...

by Gom Jabbar on 06/05/2002 15:14

Q 1: Theres a bug appearing when writing stuff longer then one line
A 1: Will be fixed in the next release

Q 2: Umlaute are special characters (ä, ü, ö)
A 2: Prolly an SDL problem

Q 3: Being able to shoot through walls
A 3: Where and how are you experiencing this?

Q 4: Floating Cubes
A 4: Definatly not in the next release

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#220: shoot through walls

by captmellow on 06/05/2002 17:10

hmmm.. i have seen this myself. the rocket sometimes doesn't explode immediately upon colliding w/ certain walls. It sits there for several seconds, leaving a smoke trail. It appears to go through the wall, but actually it just isn't detonating right away. I forget where I have seen this.

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