Most Wanted Feature |
by Aardappel
on 01/05/2002 03:14, 4192 messages, last message: 04/30/2008 20:02, 2708884 views, last view: 12/09/2021 06:37, closed on 04/30/2008 20:09 |
 |
|
Hello all... this thread is for discussing features you would like to see in cube, and in particular those that you find most urgent. If lots of people have the same urgent requests, I may give it priority to be implemented.
|
 |
|

Board Index

|
 |
#201: .. |
|
by Darthvim
on 06/01/2002 23:27
|
 |
|
ok... :)
this conversation is getting interesting :)
... and "Molly" could be the directory for all, she eats candy so she is fat.
thats why she is a good candidate to be the name for the original directory name :) (before it was "cube" but Molly sounds much better )
:) *lol*
i am writting a lot of shit .... lalallalalalalallalalala
reply to this message
|
 |
#202: hehe |
|
by Goetzenzar
on 06/02/2002 00:53
|
 |
|
/me uses "Darthvim" for the folder with the carrot model inside
reply to this message
|
 |
#203: Blaze |
|
by BlazeSquall
on 06/02/2002 02:01
|
 |
|
/me thinks about adding to the converstation with a 'Bill Gates' Directory.
/me realizes that this goes without being said, thus doesn't make the 'Bill Gates' Comment.
reply to this message
|
 |
#204: all this name |
|
by Vlo
on 06/02/2002 02:13
|
 |
|
guys, this thread becomes really silly.... I think you should forget my idea. ;-)
reply to this message
|
 |
#205: Map import |
|
by Al_Capone
on 06/02/2002 02:45
|
 |
|
I talk about this the other day, how about a way to import *.wrl or *.asc into cubes maps ? I can do alot more desighn in cad then anyone could ever do in cube.
reply to this message
|
 |
#206: Re: Map import |
|
by pushplay
on 06/02/2002 05:45, refers to #205
|
 |
|
Any detail you can do in autocad but not in the cube editor couldn't be converted into the Cube map format.
But what about that rotation thing?
reply to this message
|
 |
#207: .. |
|
by Goetzenzar
on 06/02/2002 12:19
|
 |
|
rotation is for the weak!
leveldesign is supposed to be monkey work.
reply to this message
|
 |
#208: .. |
|
by Topher2798
on 06/02/2002 17:55
|
 |
|
I guess that explains why you are so good at it.
Hehe... Just giving you a hard time, of course =)
reply to this message
|
 |
#209: .. |
|
by pushplay
on 06/03/2002 00:28
|
 |
|
/me is weak
reply to this message
|
 |
#210: .. |
|
by Darthvim
on 06/03/2002 13:07
|
 |
|
i like carrots :).
cool would be a mod-kit to make his own mods on the cube engine :)
(but i think aardappel would be against it :))
reply to this message
|
 |
#211: "mods" |
|
by Aardappel
on 06/03/2002 20:57
|
 |
|
it will be more and more possible to change things as I improved the engine, even without the source code.
reply to this message
|
 |
#212: was ich will... |
|
by Carsten
on 06/03/2002 22:03
|
 |
|
1. der bug wenn man über mehrere zeilen schreiben will muss weg...
2. umlaute!
3. nicht durch wände schießen können!
4. vielleicht freischwebende balken ;)
CU Carsten
reply to this message
|
 |
#213: ... |
|
by Aardappel
on 06/04/2002 12:28
|
 |
|
1. in die naechste release
2. wen das nicht funzt, dan ist das ein SDL problem
3. wo und wie kannst du das?
4. du meinst room-over-room denke ich? ist nicht fuer den naechste release geplant.
reply to this message
|
 |
#214: ... |
|
by Topher2798
on 06/05/2002 04:34
|
 |
|
Damn! I wish I could read German....
reply to this message
|
 |
#215: #212 babelfished |
|
by captmellow
on 06/05/2002 08:29
|
 |
|
1. the nose if one over several lines to write wants must away...
2. umlauts!
3. through would not wind to shoot can!
4. bars perhaps free-floating;) Cu
Carsten
reply to this message
|
 |
#216: #213 babelfished . . . |
|
by captmellow
on 06/05/2002 08:30
|
 |
|
1. into next release
2. whom that does not funzt, dan that is a SDL problem
3. where and how you can do that?
4. you mean room over room think I? is not planned for next release.
reply to this message
|
 |
#217: lol |
|
by captmellow
on 06/05/2002 08:38
|
 |
|
lol i really didn't understand that translation.
1. in the next release is something re: a nose going away over lines to write?
2. in thids context, is umlauts re: sound/music rather than punctuation?
3.& i guess he wants to see if projectiles can be diverted by wind.
4. & he brings up that free-floating bars thing again. Aard, that may be do-able, given the collision detection of those low-poly trees. make some bar models, & be able to set z when placing. reminds me of the dehacked 3d bridges in zdoom.
reply to this message
|
 |
#218: .. |
|
by -[ECA]-ShocK-TroopeR
on 06/05/2002 14:09
|
 |
|
i wish german grammar was like in english or french, then it could be translated properly.
maybe german people could provide a translatio in english below, even if its not good, tis better than nutting.
Carsten can speak english, i have seen it, as can aard, plz try for us poor english ppl =(
reply to this message
|
 |
#219: Translated shit... |
|
by Gom Jabbar
on 06/05/2002 15:14
|
 |
|
Q 1: Theres a bug appearing when writing stuff longer then one line
A 1: Will be fixed in the next release
Q 2: Umlaute are special characters (ä, ü, ö)
A 2: Prolly an SDL problem
Q 3: Being able to shoot through walls
A 3: Where and how are you experiencing this?
Q 4: Floating Cubes
A 4: Definatly not in the next release
reply to this message
|
 |
#220: shoot through walls |
|
by captmellow
on 06/05/2002 17:10
|
 |
|
hmmm.. i have seen this myself. the rocket sometimes doesn't explode immediately upon colliding w/ certain walls. It sits there for several seconds, leaving a smoke trail. It appears to go through the wall, but actually it just isn't detonating right away. I forget where I have seen this.
reply to this message
|
 |
 |
|

Board Index

|
 |