Most Wanted Feature |
by Aardappel
on 01/05/2002 03:14, 4192 messages, last message: 04/30/2008 20:02, 2708801 views, last view: 12/09/2021 04:23, closed on 04/30/2008 20:09 |
 |
|
Hello all... this thread is for discussing features you would like to see in cube, and in particular those that you find most urgent. If lots of people have the same urgent requests, I may give it priority to be implemented.
|
 |
|

Board Index

|
 |
#21: SP - design |
|
by shahar2k
on 01/08/2002 21:28
|
 |
|
this engine is very interesting however it's not exactly MADE for huge sprawling maps like doom was, so, my Idea for you is to design the game to work like the old SNES "Smash TV" where you have a level, and you get a constant influx of enemies, and you have to fight them throughout the level, now this flow of enemies has a set amount, and at a certain point (destroy enemy generators, reach a certain spot in the level) a level "boss" comes in and starts chasing you around I'd love to see the return of tactical bosses as opposed to the huge monster (by tactical boss, I mean a creature which requires THINKING to kill, and learning it's patterns and such as opposed to simply avoiding it's bullets and hitting it with your own)
anyways that's my Idea based on how your engine works, I think it could be lots of fun but you're the boss,
btw I think the floor and cieling Heightmap should be seprate and activated seprately so that you could have a cave area where both the floor and cieling are height mapped (would require two delta values, or just the one if you want to just mirror the heightmap)
reply to this message
|
 |
#22: spank |
|
by Aardappel
on 01/09/2002 01:01
|
 |
|
yes, that's needed.. but its quite a pain to add so I am avoiding it as long as possible.
reply to this message
|
 |
#23: shahar2k |
|
by Aardappel
on 01/09/2002 01:03
|
 |
|
What you mention is more or less like my DMSP mod for quake, and the simplest cube SP mode will be like that (minus the end monster and the explicit generators).
reply to this message
|
 |
#24: Weapons |
|
by magic
on 01/09/2002 18:22
|
 |
|
Well, this isn't really a wanted feature but since there isn't a what to change forum, it'll have to go here :)
I have to say cube is quite awesome! Me and 3 friends we're going to do an old school lan party this past weekend and play doom2/war2 but I had just downloaded cube and showed them and so they all wanted to play and we ended up playing cube more than the other 2 games. Anyways you're doing an awesome job on the game/engine, keep it up!
Ok so while playing countless hours we only have to small wishes:
Rockets and Rifle need more DAMAGE!
I also have to say that Shotgun is the closest doom2 shotgun that has yet to come out :) And chaingun is fast and does a good amount of damage. Either one is valuable in a battle... But rockets and rifle always seem to fail. With the game being so fast and the shotgun being insta kills most of the time, the rifle really needs to be an insta kill!! 1 it's a lot harder to aim with, and therefor it should deal more damage and actually kill someone when you do make a hit, cause if you miss chances are you are dead. If needed be, make it more powerful but longer delay between shots. I dont really have any suggestion with the rockets... Possibly more damage or more splash damage. The speed is pretty decent, so I dont think that should change.
Ok I think that is all, thanks for your time reading this and I hope to see some changes soon :)
Magic
reply to this message
|
 |
#25: magic |
|
by Aardappel
on 01/09/2002 19:48
|
 |
|
I made a little mistake on the RL and it will get a bigger radius to be more like qw. That will greatly enhance its effectiveness.
The rifle I dont know. It is a pure skill weapon, and with good tradeoffs. Given how accurate you can aim, the rifle will prove to me much more powerful once players get better, and on bigger maps... I don't want to make it more powerful yet. It is already equally powerful to the q2 railgun, where it dominates. Yes, you can't kill in 1 shot and I think that is good. Try weakening your opponent from afar with a rifle shot, then finish him of with another weapon.
I guess the reason is not that these weapons are not powerful, but that the shotgun and chaingun are just extreme in close up. One idea I have is to make a different starting weapon so that it doesn't become such a shotgun-dominated game.
reply to this message
|
 |
#26: Talking of Weapons |
|
by Peej
on 01/11/2002 17:59
|
 |
|
I think Cube needs a BFG9000, cos everyone loves the BFG. Not a crappy BFG10K big ball of green bollocks, but a real BFG9000, cone of death and all.
Please....
reply to this message
|
 |
#27: BFG |
|
by shahar2k
on 01/12/2002 09:21
|
 |
|
yah great Idea there, well, right now any kind of BFG would be kind of boring considering you never encounter the amount of enemies required to make it cool :)
reply to this message
|
 |
#28: Ambient Light |
|
by rickclark
on 01/13/2002 21:55
|
 |
|
An ambient light function would be useful. It is hard, for me at least :) to lighten some of the dark corners.
reply to this message
|
 |
#29: rick |
|
by Aardappel
on 01/14/2002 06:22
|
 |
|
well there you go. You DON't want to light every corner of your map. Dark corners are cool. Variety & contrast of lighting makes a map look cool.
reply to this message
|
 |
#30: I would like... |
|
by Bascule
on 01/16/2002 00:08
|
 |
|
to be able to bind the mousewheel.
reply to this message
|
 |
#31: And |
|
by Bascule
on 01/16/2002 00:12
|
 |
|
I would prefer a weapon model, so I can see what I am doing. alternatively, if I can play sounds from the command line/console, and then I will set up some audio feedback.
reply to this message
|
 |
#32: I want... |
|
by Lukeyboy
on 01/18/2002 11:43
|
 |
|
I would like coloured lights and a scripting engine.
reply to this message
|
 |
#33: Features |
|
by jony
on 01/20/2002 00:29
|
 |
|
Could u add the following
- Capture the flag
- Weapon Model
- Red screen when u get hurt
- to be able to change skin
Great Engine Dude!
keep doing a great Job!
reply to this message
|
 |
#34: Re: I want... |
|
by Vlion
on 01/20/2002 07:10, refers to #32
|
 |
|
Colored lights, yes.
reply to this message
|
 |
#35: Re: Features |
|
by Bascule
on 01/20/2002 21:52, refers to #33
|
 |
|
>Could u add the following
>- Capture the flag
yes! yes! yes!
Oh for some fast CTF action - got bored with plodding around the Half-Life/OpFor CTF servers, taking 3 minutes just to get from one end of the map to the other.
I want DM gameplay with an objective, rather than 'realistic' CTF without the fun.
reply to this message
|
 |
#36: Re: Features |
|
by Bascule
on 01/20/2002 21:53, refers to #35
|
 |
|
Oh, yeah, I forgot grenades.
Can't beat that DFA feeling...
reply to this message
|
 |
#37: Room Over Room |
|
by RobC
on 01/23/2002 16:44
|
 |
|
My most wanted feature would be true room over room, oh well.
reply to this message
|
 |
#38: rollangle |
|
by acheron
on 01/23/2002 17:47
|
 |
|
hi all.
it would be very cool, to have the possibility to decrease the rollangle, change crosshair and to view a crosshair.
thx :>
reply to this message
|
 |
#39: Re: rollangle |
|
by SleepwalkR
on 01/24/2002 10:02, refers to #38
|
 |
|
Yeah, a crosshair, that would definately be nice.
reply to this message
|
 |
#40: hi all: |
|
by Aardappel
on 01/24/2002 13:37
|
 |
|
mousewheel: I am using SDL which doesn't seem to know about mousewheels :(
weapon model: yup, everyone except myself seems to want/need these (I prefer the icon myself). I guess I will add them once someone makes good quality models.
coloured lights: would be easy to add, but I have not done so on purpose. 90% of mappers only misuse them imho. I like the clean look black & white light gives.
scripting: maybe one day. though adding scripting kinda defies the simplicity of the engine (it would grow twice as big instantly).
CTF: yup I would like this too, though I doubt how much use it would get given the current amounts of cube players. I agree it would be "DM with a purpose" rather than realism crap.
screen flash when getting hurt: I will experiment with either adding that, or more particles.
change skin: what for, exactly? if you HAVE to change the skin, you can do so now by changing the jpeg (as some have already done, cheating bastards ;)
grenades: yup they're high on my list of weapons to add if I ever add any.
ROR: see main thread.
rollange var: will do
change crosshair: will have a look, but this minimal stuff is not a priority for me.
reply to this message
|
 |
 |
|

Board Index

|
 |