Most Wanted Feature |
by Aardappel
on 01/05/2002 03:14, 4192 messages, last message: 04/30/2008 20:02, 2708722 views, last view: 12/09/2021 02:39, closed on 04/30/2008 20:09 |
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Hello all... this thread is for discussing features you would like to see in cube, and in particular those that you find most urgent. If lots of people have the same urgent requests, I may give it priority to be implemented.
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#1861: Change my character! |
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by Link182
on 08/16/2005 04:48
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That, at least different characters for different teams
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#1862: Screw You Change able model feature idea thingy! |
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by >_< Sauceofallevils >_<
on 08/23/2005 22:00
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I herd alot of talk about having changeable player models. I for one am against it entirley! Why you ask? Because then the models arent all exactly the same size, thus takeing away some skill. The person with the smaller player model has the advantage which really blows! But changeable skins would be cool, there already is a collection of Ogro skins, and if you skinned about 12more, and added a changeable colour feature like pushplays mod Quad supported, customization qould be fine. Also supporting custom skin imports would be a great way to allow diversity between players in game.
PS: please for the love of god dont have changeable models!
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#1863: Re: Screw You Change able model feature idea thingy! |
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by NightWind (a.k.a. mistermath)
on 08/23/2005 22:45, refers to #1862
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Who said we wanted to be hellpigs or rhinos? We who want changeable models would prefer more humanoid appearances. Heck, I myself want to use this Mega Man model I got from polycount, and it's as tall (if not more so) than the knight.
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#1864: .. |
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by makkE
on 08/23/2005 23:05
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Sauce, calm dowm.. itīs not gonna happen in cube. Maybe in sauerbraten, but if so, you can be sure noone will have an advantage because of his model..
And even if someone uses a bigger model in cube, I donīt think the hitbox would change (meaning that someone using taller models would have to aim at the feet, thus having a disadvantage rather).
Correct me if Iīm wrong there...
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#1865: .. |
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by makkE
on 08/23/2005 23:48
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I have no idea.. itīs very accurate on mapmodels.. on the monsters itīs diffrent afaik.
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#1866: Re: Precision in picking. |
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by -Rick-
on 08/24/2005 01:23, refers to #1866
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Its simple...check readdepth() in renderextras.cpp.
This function basicly determines at which point the crosshair aims to.
When a player shoots it will check which players/monsters will intersect this 'line' from the player to the endpoint.
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#1867: Hitboxes |
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by pushplay
on 08/24/2005 02:39
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Monsters take damage by intersecting the bounding box, but the bullet doesn't stop until it hits the poly. So if you shoot through the legs of a baul you can damage 2 for the price of one rifle shot.
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#1868: Re: Precision in picking. |
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by tentus
on 08/24/2005 04:19, refers to #1865
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not entirely true. it's entirely possible to shoot through a goblin you can't even see, just by aiming above his shoulder. test it out.
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#1869: .. |
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by NightWind (a.k.a. mistermath)
on 08/24/2005 21:34
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I think that for most important feature for Sauer, we should put a little more emphasis on bringing the gameplay up to scratch with Cube. In Cube, there is support for such things as doors; in Sauer, everything has to be immediately accessible. First things first, people; before we yell at Aard to add changeable player models, let's get Sauer out of beta status.
However, my little side-note here (of course):
I think a feature we should have in Sauerbraten should be "shootable" triggers; i.e. triggers that must be shot at (or punched with the fist) to activate, not walked through.
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#1870: Fullscreen and unlock mouse |
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by CrazyTB
on 08/25/2005 18:41
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We really need a fullscreen toggle in-game, and also an "unlock mouse" option (also in-game).
If I'm playing the game, I can't do anything else, because I can't get out of fullscreen, and (even if I'm at windowed mode) I can't unlock the mouse and keyboard from Cube to access another program.
Please look at "Quad" cube mode. They've implemented it, and it was less than 15 lines of code to do it.
Before asking me: no, Alt+Tab does not work. Someone told me to change "xorg.conf" file, but that won't help if I'm played at one computer where I don't have root access.
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#1871: Re: Fullscreen and unlock mouse |
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by kracho!
on 08/26/2005 01:54, refers to #1870
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Try something like
xinit /path/to/cube/cube_unix -- :1.0
so you can switch between cube and whatever using ctrl+alt+X.
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#1872: Re: .. |
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by NightWind (a.k.a. mistermath)
on 08/26/2005 03:04, refers to #1870
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Hey, Morgaine, I found your mini-treatise. It's post #1870 in this thread, and I must say, that's a nice piece of work.
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#1873: Just another stupid idea from the SauceMan! |
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by >_< Sauceofallevils >_<
on 08/26/2005 16:59
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I think a good feature, in a future release of Sauerbraten would be new monsters to fight with. I suggest a monster with the ability of flight, which would bring so much fun to the sp experience. Monsters comming out of the ground when you hit the tirgger and there flying all over the place would be sweet. I would assume you would need a seperate AI for these monsters due to there ability of flight, but i would think they should move all over the place frequently. Also there projectiles would need to be very quick and rapid.
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#1874: Floating items |
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by CrazyTB
on 08/29/2005 01:31
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I really would like "floating items" on Cube. You can already make "floating mapmodels", so I think "floating items" would be easy to implement.
I know the current workaround (or hack) to solve this: make one cube a heightfield, raise the cube up to desired item position, than lower its vertexes until ground level.
However, there are only 256 "levels" of heightfields, which does mean 256/4=64 "cubes". I once wanted to put a floating Quad on top of a high tower (about 80 or 90 cubes higher than ground), and I could not do that, although I could put mapmodels to reach that position.
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#1875: Light should affect water |
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by CrazyTB
on 08/30/2005 03:29
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I think the lighting should affect the water brightness. If you have a dark room with some water inside, the water will be so bright it would look radioactive. Sample: http://www.cubeengine.com/images/screenshots2/screenshot_725154.jpg (look at left portion of the screenshot)
As always, I want this in cube, as well as in sauer.
I know, however, that this would break a lot of maps. How to solve that? Easy. Add a new command (or something) that map authors should put on their configfiles to enable/disable "fullbrightwater". This could be saved inside "cgz" file, as well as currently "mapmsg" is saved.
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#1876: .. |
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by MDL
on 09/04/2005 01:33
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plz add in new version saving demos in different file names etc "tempdemo", "tempdemo(1)", "tempdemo(2)"...
and like in UT... stats... worldstats...
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#1877: .. |
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by makkE
on 09/04/2005 01:40
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thereīs scripts for that.
Check cube.snieb.com
itīs hacked atm though.
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#1878: The best thing cube could have |
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by xgenamd
on 09/05/2005 22:21
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The best addition i feel cube could have would be a sniper mode, and a sniper gun. Also, i think there should be a thing that shouts "Killing Spree." Last of all, the should be such a thing as a headshot
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#1879: Re: The best thing cube could have |
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by tentus
on 09/06/2005 00:54, refers to #1878
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yes, a script for counting kills and playing sound effects to match the count would be fun. perhaps it's possible now- CrazyTB, this sounds like your particular talent...
about headshots, if my chunkified Ogro model gets incorporated (if it gets finished before that) i think this would be possible, but only in a mod, headshots doesn't sound like Aard's area of interest. maybe i'm worng though, which would be cool :)
about sniper rifle, you've already got the rifle, Q + scrollwheel, and a slew of zooming scripts, what more could you want?
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#1880: Re: The best thing cube could have |
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by voot_
on 09/06/2005 00:59, refers to #1878
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arg i hate this fuckin random headshots like in ut (which you lile to add). And it would be a very VERY bad idea if aard would do that...for a sniper rifle use a zoomscript...i dont think that a secondary firemode would find to cube. (??)
I also like the idea of this killing sprre, unstoppable, godlike, wicked sick, and also the ut2k3 \\\"spawnkiller\\\" sounds...but imho cube has not hmm..the \\\"flair\\\" for something like that. A nice feature would be scoreboard at the end of a game you have a score with the number of spawnkills. (interesting to see imho)..all other would be useless imho.
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