Most Wanted Feature |
by Aardappel
on 01/05/2002 03:14, 4192 messages, last message: 04/30/2008 20:02, 2708879 views, last view: 12/09/2021 06:36, closed on 04/30/2008 20:09 |
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Hello all... this thread is for discussing features you would like to see in cube, and in particular those that you find most urgent. If lots of people have the same urgent requests, I may give it priority to be implemented.
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#1821: windows |
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by Wolf
on 06/29/2005 21:08
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sauer has windows now. gotta download and build the cvs version i belive tho.
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#1822: Re: windows |
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by enigma_0Z
on 06/29/2005 21:59, refers to #1821
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You don't need to build it, just download it :D
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#1823: Air control |
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by CrazyTB
on 07/01/2005 06:08
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I could not find anything in forum about this, but I think Sauerbraten removed entirely the air control. I want it back!
For me, it takes almost 10 tries to get out of water (example map: swim, available at http://cube.snieb.com)
Also, no air control means it is very hard to jump over some "low walls".
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#1824: .. |
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by makkE
on 07/01/2005 14:46
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I canīt feel any diffrence between sauerbraten and cube concerning air-control.
Getting out of the water is no problem at all.
I wonder what you mean.
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#1825: Re: .. |
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by rootnis
on 07/02/2005 11:55, refers to #1824
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something is changed in jumping and landing in latest sauer binary so ogro jumps 1.5 times higher and jumppads launch it 2 times farther than before besides the little creature bounces a bit when landing after longer fall. although i don't know if it is latest as acces to CVS is forbidden :-(
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#1826: Windows.. where ? |
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by dom
on 07/03/2005 17:51
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You say Sauerbraten has windows now.. but how to use it, where is it described ?
For the CVS version, I just have to download the new 'sauerbraten.exe' ?
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#1827: Re: forum structure |
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by Gilt
on 07/03/2005 19:58, refers to #1821
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The forum is designed primarily for the relatively small group of people who post, while also being accessible to people who just need info.
The general thread is meant to be for off-topic discussion about whatever. It's supposed to allow for more personal interaction where interesting conversation can evolve naturally, and give birth to other threads. See http://planetcrap.com/ or qboard/qmap/func/etc for an example of boards where this works out well. The other threads are supposed to be used for focused discussion that is easier for everyone to follow.
Of course, this is not how the board is being used today. The general thread is basically only used for troubleshooting questions, and the rest of the board is diluted with useless threads.
It's not a perfect design, but it certainly isn't helped by people using it improperly.
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#1828: windows |
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by Wolf
on 07/04/2005 00:03
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Windows work like this. Select the area you want to be a window. Menu>Editing>Materials>Glass. Then push the cubes in so they no longer exist and you will see a bluish tint that you cannot shoot thru. At least thats how i handle them
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#1829: Re: windows |
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by dom
on 07/04/2005 09:18, refers to #1828
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Even in the last sauerbraten.exe version (1.71) I don't find the Materials>Glass .. I just see menus like Editmat, Waterlod, etc..
Does it have transparency ? And does somebody knows if there will be some transparency sometime soon ?
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#1830: Re: windows |
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by dom
on 07/04/2005 13:16, refers to #1830
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ok, I'm trying but it doesn't work.. Do I have to download something else than the latest sauerbraten.exe CVS file ?
Because with this file, when I select a face, I don't have Glass in the Editing>Materials menu...
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#1831: Glass Texture?? |
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by enigma_0Z
on 07/04/2005 18:14
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Any way we can add a glass "texture" so that windows look a little more... windowy? Just a blue film over empty space is sometime hard to see... or understand what it is.
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#1832: Glass |
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by Wolf
on 07/04/2005 18:41
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I think it would be better to have glass be solid cubes instead of empty ones. this way we can shape it better. but it may compilcate things slightly.
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#1833: .. |
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by enigma_0Z
on 07/05/2005 06:13
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Well shaders can't get too advanced... some of us cube/sauer fans still have old technology...
**coughradeon9000cough**
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#1834: Re: .. |
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by Aardappel_
on 07/06/2005 00:15, refers to #1833
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then you will have to miss out. OpenGL shaders on pre DX9 hardware is an impossible mess. Sauer's shaders will require DX9 hardware, and fall back on the kind of rendering you see now if that is unavailable. The 9000 is a DX8.1 part. You'll need a 9500 or better or a 5200 or better for shading action.
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#1835: .. |
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by staffy2005
on 07/06/2005 09:31
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What if it is software directx 9 compatible? (uses cpu to do shaders)
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#1836: Re: .. |
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by Aardappel_
on 07/06/2005 17:51, refers to #1835
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if you don't mind running at 0.1 fps, then sure.
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#1837: Re: .. |
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by CrazyTB
on 07/12/2005 04:00, refers to #1834
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You say about DirectX... And how about OpenGL (and about all non-M$ systems)?
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#1838: Re: .. |
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by Aardappel_
on 07/12/2005 09:30, refers to #1837
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stated alternatively, a card will need vertex and pixel shader 2.0 capability. But I guess that is again a DX related version number.
OpenGL wise, it needs to support the extensions ARB_vertex_program and ARB_fragment_program. These only exist on shader 2 aka DX9 cards (9500+, 5200+)
Excluding the GF4 etc is unfortunate, but it is either this or no shaders at all. I am not id or Epic so I have no time to support all the arcane pre-DX9 rendering paths. I expect that very soon >90% of people will have a DX9 card.
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#1839: Re: .. |
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by sinsky
on 07/12/2005 15:31, refers to #1838
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I once met a very nice term for this, in TADS docs I think - "graceful degradation" :)
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#1840: .. |
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by madcrow
on 07/13/2005 17:35
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True enough. Cube runs OK on the Intel shit (I have a laptop so I didn't have a choice), but I'm willing to bet Sauer doesn't and I'm not going to put in the time needed to find out over 56K...
Also, I think that a model selector for deathmatch play would be nice. Since Cube uses standard MD2 models, the whole range of Quake 2 models would be usable by players to "personalize" themselves online.
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