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Most Wanted Feature

by Aardappel on 01/05/2002 03:14, 4192 messages, last message: 04/30/2008 20:02, 2708789 views, last view: 12/09/2021 04:21, closed on 04/30/2008 20:09

Hello all... this thread is for discussing features you would like to see in cube, and in particular those that you find most urgent. If lots of people have the same urgent requests, I may give it priority to be implemented.

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#1681: Re: Found him...

by tentus on 03/24/2005 03:24, refers to #1680

exactly, the last paragraph makes perfect sense.

remember that you don't have to hit the actual polys on a monster to kill it. this is very apparent on the goblin, test it out on an sp level sometime with the rifle. you can shoot in front or behind of the head and still kill it. same for the torso, but that's harder.

I think that between the models for Cube, Death Illustrated, my own mod CL, and maybe a few miscellaneous extras, most people would find a model that satisfies their general tastes.

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#1682: In Game Resolution Change

by psayre23 on 03/29/2005 09:21

This is a dumb request for *nix users, but I have windows user friends who are looking for some way where they don't have to edit a file to change the resolution. My solution was to edit the .bat file and make a menu to ask for a resolution. But I would like to see something in-game. I'm not sure quite how to go about this, or even if it has been done already...just a thought.

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#1683: ..

by randomquestion on 04/09/2005 22:53

This isn't a vital or even noteworthy thing, but I noticed that when you hit a corner and stop moving forward, you can still (depending on the angle you are to the corner) keep sliding to the slide and even past the corner and forward. This is a minor annoyance, but can be bad for people who use thin columns to stop themselves from falling off an edge.

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#1684: Re: ..

by pushplay on 04/10/2005 06:13, refers to #1683

That's inertia.

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#1685: ..

by elky10 on 04/10/2005 14:04

If I run into a wall, I could understand if I move sideways a little, but if I go past the edge of the wall, I shouldn't be going forwards again. I just think it isn't very realistic (and I know Cube's physics is "if it feels right, go for it," I just think that this goes AGAINST the laws of physics and motion).

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#1686: ..

by makkE on 04/10/2005 16:10

I have never ever been disturbed by that, I never noticed it, and I donīt think itīs subject to change.

A good player is moving all the time anyways. Donīt move and youīre dead.
Also never felt the need to "stop myself from falling off a ledge using a thin pillar"

By the way, the only case where it really happens in cube(moving forwards again after hitting an edge) is when you just barely touch the edge. Ever banged your shoulder on an edge or object while running? it wonīt stop you from going forwards really, so it canīt even be considered unrealistic.

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#1687: Re: Per-user config files

by Sparr on 04/15/2005 21:37, refers to #1416

I made a little not-perfect hack to do per-user config. At the end of autoexec.cfg I put "exec /tmp/cuberc", then 2 lines up from the end of the cube_unix script I put "echo exec ~/.cuberc > /tmp/cuberc". Now I keep my personalized autoexec.cfg in ~/.cuberc, and when I start the game it creates /tmp/cuberc containing one line "exec /home/sparr/.cuberc" (the shell expands the ~ for me during the echo). Then the game runs /tmp/cuberc which in turn runs /home/sparr/.cuberc which sets up my name, fov, etc.

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#1688: Loading Bar(very usefull)

by jean pierre on 04/16/2005 11:07

I made my own sounds and some of them are big so they lag(example the grunt sounds of mine are changed and are big so when they first activate in the game they lag and sometimes they also crash the game due to out of memory)so the loading bar is the MOST usefull thing :) so it should be added.

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#1689: Re: Loading Bar(very usefull)

by makkE on 04/16/2005 13:52, refers to #1688

Just lower their quality then, jean pierre. Most of cubeīs sounds are 11/22khz 8 bit mono, so yourīs should be too.
Imho, thatīs sufficient for game sounds.

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#1690: Re: Loading Bar

by jean pierre on 04/16/2005 17:54

Most or ALL?

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#1691: ..

by makkE on 04/16/2005 19:09

Either 11 or 22khz, all are 8 bit.

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#1692: drop ammo

by oh_be_one on 04/18/2005 07:04

I\'ve been trying to get cube monsters to give back to the community when they die. You know how the shotgun guys in doom would give you a few shells for blowing them apart? Something along those lines. Anybody got any ideas? I\'ll post the diff if anybody wants to see it. So far the gun toting monsters will drop ammo, but picking it up again is fruitless.

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#1693: Re: Found him...

by enigma_0Z on 04/24/2005 05:59, refers to #1677

That's... disturbing.

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#1694: New Weapons!!

by SABRETOOTH on 04/27/2005 03:15, refers to #1678

Please!
More weapons!

And a Ctf mode or something like that!

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#1695: Re: New Weapons!!

by jean pierre on 04/27/2005 14:35

Shotgun:Wide Shooting
ChainGun:Shoots fast and miracly(or magicly)mega accurate
Rifle:If you have the chaingun you wont use this much unless you love beams
Rocket Launcher:The best weapon

Hint type maxparticles to max and particlesize to max and would increase the fun.

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#1696: combo moves

by CC machine on 04/29/2005 23:07

Hey all how about combo moves like in super mario 64? e.g. triple jump, where you press jump 3 times and if you time it perfectly you get a super high jump at the end

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#1697: Re: combo moves

by pushplay on 04/30/2005 03:03, refers to #1696

Honestly, it would just be easier to have a 32-key combination that automatically killed the player of your choice.

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#1698: Re: Combo Moves

by jean pierre on 04/30/2005 07:44

Honestly, it would just be easier to have a 32-key combination that automatically killed the player of your choice.

I never played mario 64 what do you mean by kill the player then?

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#1699: Re: Combo Moves

by Pxtl on 04/30/2005 11:26, refers to #1698

Pushplay was being sarcastic. The Mario 64 triple-jump was the sort of obsurd complexity that Cube tries to avoid. There is no such "instadeath" command in Mario 64.

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#1700: ..

by Epix on 04/30/2005 17:55

Fix the damn server crash thing. When you fire a rocket into a certain place, the game gives you an out of memory error.

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