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Banning on map FC3

by TomCat39 on 12/14/2008 19:06, 22 messages, last message: 02/15/2010 02:01, 4644 views, last view: 05/03/2024 04:21, closed on 02/15/2010 02:49

I was playing Regen Capture on FC3 and got spawned on the outside wall. I see it happen from time to time and I take it as part of the game play and adjust tactics accordingly.

Since I broadcasted it, some player basically implied that playing within the game dynamics that were given and that not suiciding and continuing to work the rockets was "cheap". A short while later, Satan popped in, heard and essentially hollered, EXPLOIT and banned me.

I just chuckled, thought, scrub mentality and went to bed. Please read the article to understand what I mean by scrub mentality. It's not my phrase, just using it accordingly.

In game I wasn't really able to explain the "Play To Win" philosophy from playing fighting games. And FPS is just another fighting game with a different interface.

Someone published online a book about how people (scrubs) tend to beat themselves before they even begin play. I decided long ago, that I wasn't going to be one and started learning how to play to win.

The free online book can be read here:http://www.sirlin.net/ptw

I haven't read the whole thing but I've read enough to understand that almost everything in a game that can be done is legal game play with only a very small percentage of exceptions. Usually game breaking bugs.

He does a nice write up of what should be bannable:http://www.sirlin.net/ptw-book/what-should-be-banned.html

Here is the synopsis of it all, the original article that created the huge buzz in most gaming circles:http://www.sirlin.net/articles/playing-to-win-part-1.html
It's the short read with all the main points.

The larger book expands on all the points.

Anyways, you the community and developers decide. I just wanted to share my learned knowledge on gaming philosophy and why most people fail before they even try.

To me it's a part of the game and when it occur's it just changes tactics.

The only thing I would change is I would change the hill right by the rockets to not have the notch that allows the player to be fairly far from the wall yet still activate the rockets. Make the hill continually slide the player to the wall in all areas around the rocket. Currently there is a little pocket that allows the player to step away from the wall while still activation the rockets. Not sure if the explosion damage reaches them.

Getting back to the strategy changes, when that tactic is used. You can usually kill the person if you can plant enough grenades in the right position. (tough but doable [good player tactic]). Also, if the camper goes up the hill to shoot rockets at the rifle or shotgun or machine gun points, they are open to being shot with rifle or handgun and once again being killed.

And lastly, a team that is against an outside wall camper can turn around and gain and maintain hold of the other three and continually harass rockets and win by majority. Rockets does NOT guarantee winning a map. There have been many a game that the rocket holders were the losers.

So once again, the scrub says cheap, I say it's part of the game and change my thinking on how to better myself to overcome it. How do I beat it. It happens, so it is part of the game.

No one calls foul when you spawn below the map and fall to your second death, giving the other team even more time with more players, but they sure call foul when you spawn outside the building. Instead of trying to become a better player and figuring out how to counter.

At least I got to go to bed with a smile last night. It's funny how people think.

Ciao



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#3: ..

by TomCat39 on 12/14/2008 23:14

Quite contrary I didn't just sit there. I consistently ran up the hill and fragged people at the shotgun space (owned by red) and the machine gun spawn (also owned by red).

I only ran back down to either refill or to prevent red from taking over. And no one even attempted planting grenades against the wall to kill me. I was surprised no one even tried to kill me not even when I was high up on the hill spamming the shot gun and machine gun spawns with rockets.

Instead they did the scrub mentality and said "lame", "sucks", basically cheap. Thus already admitting defeat before the game is over instead of creative thinking (playing to win). It's funny you even say another legit tactic of "sniping" is lame/cheap. Total scrub argument. I find this so amusing.

As for place for the post, figured it was more of a general thread. Not a server specific thread being the map is part of the game and can be on any server. And the topic is for everyone, not just a single clan.

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#4: ..

by Quin on 12/15/2008 03:37

Solution:

Clip that outside area entirely. Problem solved, player won't spawn there anymore. Want to know why it does that? Check out this paste: http://pastebin.com/f2e6e4e71

I've highlighted a few key lines which are at play here. Note the "increasing distance", if it collides with something it will keep increasing that, even if this is only a wall - which means you can end up outside of it. So yeah, clip, this is a mapper's responsibility.

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#5: Re: Quin

by TomCat39 on 12/15/2008 06:16, refers to #4

Precisely my point.

If the mapper doesn't want that to be an aspect of play in the map they need to design it differently.

If not, then it's part of the game/map and you strategize/play accordingly.

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#6: Re: ..

by JadeMatrix on 12/15/2008 07:15, refers to #2

The only bannable offenses should be teamkilling and cheat-modding. Exploitation of map features is a given, and should be fixed with a new version of the map. It's not XXX player's fault if they know a map 'secret' you don't.

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#7: Re: ..

by a~baby~rabbit on 12/15/2008 08:38, refers to #6

"The only bannable offenses should be"... and griefing

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#8: Hehe.

by demosthenes on 12/15/2008 09:34

TomCat39 amuses me.

Yes, I know this is probably spam, but it is oh-so-true.

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#9: fc3

by Blindabuser on 12/15/2008 13:39

TomCat39 >"If the mapper doesn't want that to be an aspect of play in the map they need to design it differently."

I have been asked to fix that problem a couple of times, which I promptly did. I've also updated the files at Quadropolis, it was about one year ago. Later, the perimeter outside the map has been entirely clipped on the development branch of Sauerbraten, so, for the next release, the problem will be solved, I guess.

Quin > "Want to know why it does that? Check out this paste: http://pastebin.com/f2e6e4e71"

I have zero knowledge about coding: I am a designer. So, the dynamics and implications because of which people spawn otside of a wall, regardless of the fact that I've placed my playerstart in the middle of a corridor, is beyond my mental abilities.

killerk > "I was in that game and that tactic is lame. It's even more lame than sitting and sniping with the rifle, but there's an easy counter to that."

The game motto says: "You kill stuff. The end." Besides teamkilling and cheating (code modifications) all the rest is just wasting time trying to build shoes for chickens, IMHO.

I have nothing more to add.

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#10: ..

by SATAN!!@# on 12/17/2008 05:29

Imagine you walk up to the bank, and realize that a power spike has damaged the ATM in front of you, allowing money to be taken out freely.

There are two kinds of people in this world. I'm the type that would walk into the bank and let them know about the problem.

TomCat appears to be the type that would empty the machine.

-----

The ban, btw, was for about 12 seconds.

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#11: ..

by ZGMF-X20A on 12/17/2008 05:51

now Imagine that your mother needs a opertation to save her life but you can't afford it what would you do then


see that argument don't really apply

and SATAN

I have seen you use map "exploits" on many occasions

frost byte, urban_c melt4 all have there quirks and that's part of the fun

finding new ways to move about it part of the fun of playing a map to its fullest Tomcat is right and has a valid point

altho I don't agree with him posting this here banning because he knows about something others don't or because the n00bs think hes camping is just wrong .

a good player will use every aspect of the map to his / her advantage that's rule 1

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#12: ..

by JadeMatrix on 12/17/2008 06:26

Umm, the ATM example really doesn't work. Because real life can hardly be compared to the isolated world of a 15 minute FPS match.

Basically, if it's in the product when you get it, I say exploit it until it gets fixed. It's a GAME for crying out loud, it's supposed to be entertainment.

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#13: ..

by a~baby~rabbit on 12/17/2008 06:30

As long as an exploit doesn't make use of stuff that other players don't have by default (i.e. no map hacks, or code changes) then I say bleed the exploit for all it's worth.

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#14: Re: ..

by JadeMatrix on 12/17/2008 06:35, refers to #13

Yep. As far as you know, the devs may have put it there on purpose (however unlikely).

Oh, and the problem with banning for griefing... actually there's no problem, I'm all for it. There just has to be a definite distinction between fair banning practices and _just_ ones.

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#15: Re: ..

by benmachine on 12/17/2008 14:20, refers to #14

I'm not sure there does need to be any such distinction. The way I'm used to hearing it, if you connect to someone else's server you play by their rules and in that very limited sense there is no such thing as an unfair ban. That's not a nice way of looking at people, but maybe if I elaborate a little it won't sound so cruel.

Server operators give their resources for your enjoyment. They give power to people that they trust to ensure those resources are used properly. In the end, your job as a server operator is to keep the game fun for your players, whatever that means. "Play to win" may be fun for you but if it results in a tedious exercise for everyone else nobody is under any obligation to put up with it. Moralising about what you "should be allowed to do" is irrelevant in the face of the higher priority: an entertaining game for everyone.

That said, I'm not going to say that exploiting unintended consequences of map design is always a bad thing. Mine is a more general point about the rights and obligations of the players themselves.

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#16: Re: ..

by tentus_ on 12/17/2008 18:54, refers to #15

The only problem is that your elaboration assumes that the majority is unaware of any exploits, and/or would have their fun lessened by them. I can't speak for everyone, but I love to discover secrets and tricks, even if I have to learn them the hard way: sometimes learning them the hard way is actually more fun.

Similarly, fairness != fun. How many people play games where you really ramp up the number of opposing bots, because even though you're more likely to die, the game is more enjoyable? I would make the argument that unfairness is the core of any competitive game, and that any game that is truly fair would be like playing a coin-toss. The fundamental concept of a first person shooter is trying to be faster, smarter, and more successful than the other players (or to win against better players, that's very satisfying too).

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#17: ..

by yoopers on 12/17/2008 20:41

I don't really see this as an argument over fairness versus fun. I think it's more about players' expectations with respect to what is possible on maps. New players are likely to view these "exploits" (although I really don't think that's the right word for them, I can't think of a better one) as cheats, since their expectations haven't grown to encompass the idea that maps have nooks and crannies to them. Experienced players are likely to view exploits as map features, since they're accustomed to the idea that maps have them.

If a server is full of mostly inexperienced players (and I have no idea if that was the case in this situation), then it seems reasonable to me for a master to limit the use of exploits to make things more fun for most of the players. It also seems perfectly reasonable to me for that same master to decide that the new players might enjoy learning about the exploits the hard way. Everybody's different, and, like a good DJ, a good master can read the crowd and get a sense of whether they find the use of exploits fun-enhancing or fun-detracting.

The same thing goes for smack-talk. A certain amount of ribbing is healthy for a game, but at some indefinable point it becomes griefing. Only the master can determine where that point lies.

For that matter, I'll go ahead and satisfy Godwin's Law with another example. Some masters find Nazi-inspired nicks to be a perfectly acceptable use of free speech, while I will kick someone without hesitation for using one after giving them fair warning. Does that make me unfair? A fascist dictatorial master squelching free speech? In some people's eyes I'm sure it does. But that's the tone I employ and enforce as master.

These differences between servers, masters, and players are just diversity at work.

*gives a Jedi-like wave

There is no argument here. These are not the exploits you're looking for.

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#18: ..

by TomCat39 on 12/18/2008 00:29

Satan, I wouldn't empty the ATM. Real life crime doesn't come any where near in game environment utilization. Just cuz I shoot you in the head in game doesn't mean I'm going to grab a gun and do it to you in real life.

As for correctness of post. The post wasn't about being banned. Nor was it an opening to bash on Satan. The post was to discuss gaming philosophy and to clarify the developer/mappers intentions.

Maybe the situation described wasn't intentional, maybe it was. The post puts it up front and center so we can get it from the horses mouth. Which we have. Next release, that map has no perimeter. So when someone gets spawned beyond the wall, they will simply fall to there death. Simple enough.

And the other factor of posting has been successful too. We've been openly discussing gaming philosophy. Many interesting points have been discussed. Including the server, master aspects.

Now if these objectives of mine don't belong in this forum.... Then I concede wrong doing in posting here.

I was under the impression, this forum was about both development, and game play discussions. If that's not so, please correct me and inform me what the forum is for.

Thanx

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#19: Re: ..

by JadeMatrix on 12/18/2008 07:26, refers to #18

Everything's fine. Appears the consensus is that it all depends on who's playing at the moment, or what kind of gameplay the server is 'meant' for.

I think the original problem was that a newbie got master on a server with a more advance playerbase, which caused problems.

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#20: ..

by Hero on 12/18/2008 17:15

Just to get my two cents in, imo there is a difference between bugs in maps. Some can occur unintended by the mapper, like for example that you can jump from the blue castle to the quad in c_valley (don't know whether this was changed already, may be a feature as well). On fc3 it's something different since it can't be forced by the player. You spawn outside when someone spawned before you and is standing on that spawnpoint on the roof.

I think blindabuser just didn't clip the perimeter because he simply didn't know that the engine would do that. It's a bug, not a feature, and using this bug to interrupt the normal intended gameplay is - imo - lame, since no one else can follow you there. It's not a place you can reach using the normal game mechanism (despites the quadgrenadejump from the wall).

I wouldn't kick a person who is doing that. Maybe spec/unspec.
But he has to think about how his behaviour is helping him - I would be pissed off if I couldn't capture a base because of someone I can't reach. And I would definitly start to dislike this person.

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#21: Re: ..

by JadeMatrix on 12/19/2008 05:54, refers to #20

And if a person gets stuck back there, what do you expect him to do? Suicide? Maybe if he's nice and totally unselfish; but saints don't exist in the online world.

I think the only thing to do is fix the map.

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#22: I'd have done the same thing

by mefisto on 02/15/2010 02:01

Tomcat, you've played enough regen to know that people wallcapping that rocket base from glitch spawns outside the castle will empty out a server. When there's an admin/trusted user watching the server (this is assuming it's on a TC/OO server - and you can also assume that someone is always watching ;) ) and this happens, it will get taken care of. The standard and cleanest way of taking care of this is to spectate and then unspectate the person. But for those of us who have to take care of it, this becomes tiresome very quickly. So for veteran players like you, who should definitely know better by now, I will sometimes kick if I'm in a bad mood. Apparently you caught Satan in a bad mood. ;)

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