textures dont run |
by kitutes
on 12/10/2008 00:18, 5 messages, last message: 12/14/2008 14:40, 1211 views, last view: 04/29/2024 16:29 |
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I'm trying to make a civil war mod to sauerbraten , I made a old pistol using 3d max studio 9 and made the conversion using milkshape 3d , I use the original cfg , and to teste I use the same texture , but its dont run the texture and say that dont have a power-of-tow texture , and say to use opengl 1.5 assembly shader path ( or something like it) , how I can disolve this problem ?
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#1: .. |
by ZGMF-X20A
on 12/10/2008 00:45
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that error is unrelated to your issue it not even a error its just a warning
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#2: ... |
by kitutes
on 12/11/2008 16:07
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Its a warning , but the texture dont run ? , I that erro its because I dont make correctly de md3 compilation .
Anybody know a tutorial , or can explain me how I make a md3 for sauerbraten ?
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#3: Re: ... |
by a~baby~rabbit
on 12/11/2008 17:49, refers to #2
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if you post links to your files then someone might be able to see where the problem is
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#4: .. |
by makkE
on 12/11/2008 21:22
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You probably didn´t name/assign the materials correctly or did some mistake in the .cfg
http://cube.wikispaces.com/
This should have more info wich could help you find out what´s wrong.
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#5: archives |
by kitutes
on 12/14/2008 14:40
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Here are the archives , thanks everybody that are helping =)
http://www.4shared.com/file/75926009/87f411b/archives.html]archives.rar
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