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textures dont run

by kitutes on 12/10/2008 00:18, 5 messages, last message: 12/14/2008 14:40, 1211 views, last view: 04/29/2024 16:29

I'm trying to make a civil war mod to sauerbraten , I made a old pistol using 3d max studio 9 and made the conversion using milkshape 3d , I use the original cfg , and to teste I use the same texture , but its dont run the texture and say that dont have a power-of-tow texture , and say to use opengl 1.5 assembly shader path ( or something like it) , how I can disolve this problem ?

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#1: ..

by ZGMF-X20A on 12/10/2008 00:45

that error is unrelated to your issue it not even a error its just a warning

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#2: ...

by kitutes on 12/11/2008 16:07

Its a warning , but the texture dont run ? , I that erro its because I dont make correctly de md3 compilation .
Anybody know a tutorial , or can explain me how I make a md3 for sauerbraten ?

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#3: Re: ...

by a~baby~rabbit on 12/11/2008 17:49, refers to #2

if you post links to your files then someone might be able to see where the problem is

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#4: ..

by makkE on 12/11/2008 21:22

You probably didn´t name/assign the materials correctly or did some mistake in the .cfg

http://cube.wikispaces.com/

This should have more info wich could help you find out what´s wrong.

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#5: archives

by kitutes on 12/14/2008 14:40

Here are the archives , thanks everybody that are helping =)

http://www.4shared.com/file/75926009/87f411b/archives.html]archives.rar

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