Pack up my map to exclude the textures I havn't used? |
by frostyraver
on 09/30/2008 08:11, 6 messages, last message: 10/16/2008 10:57, 1272 views, last view: 05/04/2024 15:17 |
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Is is possible to pack up my map so I can just pack it in with textures I've used?, 250meg worth of textures I don't use is quiet annoying if I was to post a mod on the web.
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#1: .. |
by a~baby~rabbit
on 09/30/2008 08:17
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It should be clear from what is in the map .ctf what textures it uses. You'll have to decide whether it's faster to shuffle files manually or attempt to automate it with perl or similar..
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#2: .. |
by freferferf
on 09/30/2008 15:25
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it should be easy enough to make your mod work with the release that people already have. and anyway, textures that come with sauerbraten are copyrighted by their original authors and should not be re-distributed with mods.
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#3: Re: .. |
by MovingTarget
on 09/30/2008 22:23, refers to #1
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Did you mean map .cfg?
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#4: .. |
by frostyraver
on 10/01/2008 18:39
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Yeah I'm working on a goldeneye conversion mod, I stopped for a bit now I'm working a bit more on it, I'm using these textures as placements for now until I get the whole level base into place.
http://www.geocities.com/goldeneyecube2/
I'll work on implementing guns/characters after I finish the dam, facility, runway, I'm working on the dam now, the towers and on top of the facility.
The little website I put together explains what I've done. It's not bad.
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#5: .. |
by frostyraver
on 10/06/2008 19:21
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I don't mean map.cfg, I don't even have that .cfg file in my cube 2 folder, I mean when I distribute this to my friends, it'll export just the textures i've used.
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#6: packaging |
by MeatROme
on 10/16/2008 10:57, refers to #5
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http://www.quadropolis.us/node/226 is _the_ goto for packaging content for all cube-engines (Cube, AssaultCube, Sauerbraten, Bloodfrontier, ..)
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