Bug Reports |
by eihrul
on 09/03/2008 01:41, 1171 messages, last message: 08/15/2021 02:13, 713259 views, last view: 12/09/2021 04:25 |
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Please post your bug reports in here.
With your bug report, please submit the following information:
1) OS: Your operating system, i.e. Linux, Windows, or otherwise and what version you are using.
2) 3D card: The 3D card you are using. If you do not know, this is printed on the "Renderer:" line in the console when Sauerbraten starts up.
3) The edition of Sauerbraten you are using, i.e. Assassin edition, CVS as of a particular date, or otherwise.
4) Error information: If you are on Windows, a pop-up message showing filenames and line numbers should show up when Sauerbraten crashes; if possible, post a screenshot or a copy/paste of this. If on Linux, post a log of the startup info from the console, including relevant errors or any info you might have discovered. If on MacOS X, please post the crash log if applicable.
5) A description of the problem and how to reproduce it. Please give as much detail as possible on how someone can recreate the problem, in as certain terms as you can. If someone else can't reproduce the problem, it is unlikely he can fix it or tell you what is wrong.
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Board Index

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#275: .. |
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by Hooded_Sniper
on 06/18/2009 21:36
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OS: Mac OS 10.5.7
Graphics Card: ATI Radeon 9600
Edition: Trooper
Console:
There was only one line that wasn't normal for starting up the game:
18/06/09 2:32:40 PM [0x0-0xda0da].com.dot3labs.sauerbraten warning: ent outside of world: enttype[particles] index 64 (695.966492, -8.000000, 470.537170)
Description:
I was trying to edit a map I've been working on for the last few days. Now, no matter what I select, if its a corner, or a cube, the game deforms a certain corner of every selected cube.
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#276: Re: .. |
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by Zama
on 06/19/2009 03:07, refers to #275
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If Im wright you copy and past with a small grid size! Just change the grid size to large! to select that particles out side of map look everywhere if still no good change /floatspeed 500
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#277: Re: .. |
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by baby~rabbit
on 06/19/2009 03:15, refers to #275
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"no matter what I select, if its a corner, or a cube, the game deforms a certain corner of every selected cube."
Could you provide before&after screenshots so we can tell exactly what you mean?
It may also be useful to provide your map so we can then try to replicate this...
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#278: .. |
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by Hooded_Sniper
on 06/19/2009 04:54
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It seems to have been fixed on its own now.
Thanks anyway.
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#279: Re: .. |
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by Zama
on 06/19/2009 05:07, refers to #278
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your welcome ;")
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#280: Compiling The Source |
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by Chod
on 06/19/2009 18:03
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Hi,
After compiling a fresh copy of the source code - unmodified, i get some errors when loading a map. I can run the stacktrace, which ends up at the function execute()
Could somebody please help me out with this, looks like a nice game to mod.
Regards
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#281: Re: Compiling The Source |
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by Quin
on 06/19/2009 18:53, refers to #280
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Nobody can really help you without knowing anything about your problem. Please read the topic text for the correct way to report bugs.
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#282: Re: Compiling The Source |
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by Chod
on 06/19/2009 20:48, refers to #281
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1. Windows XP SP3
2. ATI Radeon X700
3. Trooper Edition (with patch)
4. Win32 Exception: 0xe06d7363 [0xffffffff]
rdvert - rendermodel.cpp [223]
executeret - command.cpp [563]
execute - command.cpp [692]
execfile - command.cpp [709]
_stdcmd<897>::run - command.cpp [897]
executeret - command.cpp [561]
execute -
5. System crashes and prints the above error message. Error occurs when joining a server with the compiled source code. It happens when processing various files, just before entering the server.
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#283: Disappearing map |
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by Garak
on 06/20/2009 23:26
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1: Mac OS X 10.4.11 (on a Powermac G5)
2: Nvidia GeForce 6800 GT
3: Trooper Edition (with 6/19 patch)
4: I don't see any error messages or anything like that.
5. Random parts of the map disappear while playing.
Here's a screenshot of what it looks like:
http://i42.tinypic.com/2417dw3.jpg
It makes it rather difficult to see where I'm going on the map.
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#284: Re: Disappearing map |
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by Q009
on 06/21/2009 00:05, refers to #283
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hmm it look like a PVS fault...
try /pvs 0
nah dont! its propably bullshit what im talking :P
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#285: Re: Disappearing map |
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by eihrul
on 06/21/2009 01:02, refers to #283
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Try typing "/oqfrags 0" in the Sauer console and see if that helps. If it does, you can put the "oqfrags 0" command in your autoexec.cfg.
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#286: Re: Disappearing map |
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by Garak
on 06/21/2009 02:03, refers to #285
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Thanks! That worked! Nothing is disappearing now.
Another bug I forgot to mention in my original post: The animations don\'t seem to be properly working. For instance, Mr. Fixit doesn\'t seem to move in the 3rd person view (picture from before the disappearing map problem was fixed): http://i39.tinypic.com/1zn9xqc.jpg
In the first person view (for all character choices), sometimes things look like this: http://i41.tinypic.com/2dwb32e.jpg
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#287: Re: Disappearing map |
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by eihrul
on 06/21/2009 02:53, refers to #286
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Do "/gpuskel 0" in the Sauer console.
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#288: transparent texture problems in edit mode |
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by Datom7
on 06/21/2009 05:26
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This seems to be somewhat common for people. Whenever the transparent/sky/pink texture is used, there is tearing in all textures and the game becomes laggy. I've searched through older posts and found no success stories, having no success myself. Is there a solution to this? Though I doubt it's possible, could I simply replace the transparent/sky texture?
Thanks.
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#289: Re: transparent texture problems in edit mode |
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by Datom7
on 06/21/2009 05:30, refers to #288
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Whoops. Thought I was making a new thread, disregard above post.
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#290: Re: Disappearing map |
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by Garak
on 06/21/2009 08:24, refers to #287
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Thanks! Now I can play Sauerbraten on my main computer.
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#291: Re: transparent texture problems in edit mode |
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by Stotto
on 06/21/2009 12:09, refers to #288
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Is this the same problem I was referring to in #257 ?
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#292: Re: transparent texture problems in edit mode |
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by Datom7
on 06/21/2009 23:21, refers to #291
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Yeah, it is. Sorry, I just figured out the forums here. I also forgot to include my information.
I'm using XP with a Radeon 9250 on the latest version of Sauer. There were no error messages.
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#293: Re: stuck at playerspawn |
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by tryhard
on 06/26/2009 12:09, refers to #274
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I applied the patch and it still happens...
maybe this is why the patch seems to be kind of "beta"
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#294: Re: stuck at playerspawn |
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by Zama
on 06/27/2009 10:17, refers to #293
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Did ya try F1 on the keyboard?
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